VideoCommon: move AssetMap to a types header file, so it can be pulled in without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later

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iwubcode committed 2025-06-06 23:03:02 -05:00
1 parent 7d59c2743d
commit 2ae43324cb
6 files changed
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@@ -26,6 +26,7 @@ add_library(videocommon
Assets/ShaderAsset.h
Assets/TextureAsset.cpp
Assets/TextureAsset.h
Assets/Types.h
AsyncRequests.cpp
AsyncRequests.h
AsyncShaderCompiler.cpp