decrease d3d vertex buffer size
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@@ -39,8 +39,8 @@ namespace DX11
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{
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// TODO: Find sensible values for these two
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const UINT IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * 16 * sizeof(u16);
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const UINT VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 16;
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const UINT IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * sizeof(u16) * 8;
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const UINT VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE;
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const UINT MAXVBUFFER_COUNT = 2;
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void VertexManager::CreateDeviceObjects()
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