Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'

This commit is contained in:
iwubcode committed 2017-06-13 00:41:51 -05:00
1 parent 77c0539b5e
commit 2cdc93f4ab
48 files changed
+1822 -1397

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@@ -36,6 +36,7 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="OGLTexture.cpp" />
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="FramebufferManager.cpp" />
<ClCompile Include="main.cpp" />
@@ -52,6 +53,7 @@
<ClCompile Include="VertexManager.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="OGLTexture.h" />
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="GPUTimer.h" />