Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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@@ -36,6 +36,7 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="OGLTexture.cpp" />
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<ClCompile Include="BoundingBox.cpp" />
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<ClCompile Include="FramebufferManager.cpp" />
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<ClCompile Include="main.cpp" />
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@@ -52,6 +53,7 @@
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<ClCompile Include="VertexManager.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="OGLTexture.h" />
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<ClInclude Include="BoundingBox.h" />
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<ClInclude Include="FramebufferManager.h" />
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<ClInclude Include="GPUTimer.h" />
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