Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'

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iwubcode committed 2017-06-13 00:41:51 -05:00
1 parent 77c0539b5e
commit 2cdc93f4ab
48 files changed
+1822 -1397

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@@ -137,7 +137,7 @@ void SHADER::SetProgramBindings(bool is_compute)
}
}
void SHADER::Bind()
void SHADER::Bind() const
{
if (CurrentProgram != glprogid)
{