Don't show FST size in game properties
Normal users don't care about it. In fact, people care so little about it that the Wii implementation of it was broken starting from when it was implemented (eb65601) to 7 years later (e0a47c1), apparently without anyone reporting it.
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@@ -138,15 +138,6 @@ std::vector<u32> CVolumeGC::GetBanner(int* width, int* height) const
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return m_image_buffer;
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}
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u64 CVolumeGC::GetFSTSize(const Partition& partition) const
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{
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u32 size;
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if (!Read(0x428, 0x4, (u8*)&size, partition))
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return 0;
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return Common::swap32(size);
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}
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std::string CVolumeGC::GetApploaderDate(const Partition& partition) const
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{
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char date[16];
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