Fix tooltip translation in the Video config dialog.

Fix Pad 1-4 and Wiimote 1-4 translation in the input dialogs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6850 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-01-14 19:27:18 +00:00
parent 8ad402cdde
commit 2d1b84febe
22 changed files with 1947 additions and 1763 deletions
+116 -105
View File
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-01-14 12:21-0600\n"
"POT-Creation-Date: 2011-01-14 13:15-0600\n"
"PO-Revision-Date: 2011-01-09 13:55-0800\n"
"Last-Translator: thegfw <[email protected]>\n"
"Language-Team: \n"
@@ -259,7 +259,7 @@ msgstr "视图(&V)"
msgid "&Wiimote Settings"
msgstr "&Wiimote 设置"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:440
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:442
msgid "(off)"
msgstr "(关)"
@@ -267,7 +267,7 @@ msgstr "(关)"
msgid "32-bit platforms do not support fastmem yet. Report this bug."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:221
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:223
msgid "3D Vision (Requires Fullscreen)"
msgstr "3D Vision (需要全屏)"
@@ -360,7 +360,7 @@ msgid "Acceleration"
msgstr "加速器"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:294
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:296
msgid "Accurate Texture Cache"
msgstr "准确纹理缓存"
@@ -441,7 +441,7 @@ msgstr ""
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:148
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:150
msgid "Adapter:"
msgstr "适配器:"
@@ -476,7 +476,7 @@ msgstr "地址 :"
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "Adjust the analog control pressure required to activate buttons."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:344
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:346
msgid "Advanced"
msgstr "高级"
@@ -513,7 +513,7 @@ msgstr "所有压缩的 GC/Wii 镜像文件 (gcz)"
msgid "All files (*.*)|*.*"
msgstr "所有文件 (*.*)|*.*"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
msgid ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
@@ -533,11 +533,11 @@ msgstr ""
msgid "Alternate RFI"
msgstr "Alternate RFI"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:188
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:190
msgid "Anisotropic Filtering:"
msgstr "各向异性过滤:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:193
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:195
msgid "Anti-Aliasing:"
msgstr "抗锯齿:"
@@ -575,7 +575,7 @@ msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "请确认真的要删除这些文件?这将是永久性的删除!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:685
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:167
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:169
msgid "Aspect Ratio:"
msgstr "高宽比:"
@@ -596,7 +596,7 @@ msgstr ""
msgid "Auto"
msgstr "自动"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166
msgid "Auto [recommended]"
msgstr "自动 [推荐]"
@@ -640,7 +640,7 @@ msgstr "标志:"
msgid "Bar"
msgstr "标志"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:128
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:130
msgid "Basic"
msgstr "基本"
@@ -724,7 +724,7 @@ msgstr ""
msgid "CPU Emulator Engine"
msgstr "CPU 模拟引擎"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
msgid ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
@@ -912,7 +912,7 @@ msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:274
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:110
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:463
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:465
msgid "Close"
msgstr "关闭"
@@ -1046,7 +1046,7 @@ msgstr "控制"
msgid "Convert to GCI"
msgstr "转换到 GCI"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:259
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:261
msgid "Copy"
msgstr "复制"
@@ -1167,7 +1167,7 @@ msgstr "Created by black_rider and published on ForumW.org > Web Developments"
msgid "Creator: "
msgstr "Creator: "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428
msgid "Crop"
msgstr "Crop"
@@ -1317,39 +1317,39 @@ msgid ""
" and Directory backup checksum failed"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:358
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:360
msgid "Disable Dest. Alpha Pass"
msgstr "Disable Dest. Alpha Pass"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:359
msgid "Disable Fog"
msgstr "禁用雾化"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357
msgid "Disable Lighting"
msgstr "禁用光线"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:358
msgid "Disable Textures"
msgstr "禁用材质"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
msgstr ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
msgstr ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
msgid ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
msgstr ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
msgid ""
"Disable texturing.\n"
"This is only useful for debugging purposes."
@@ -1357,7 +1357,7 @@ msgstr ""
"禁用材质.\n"
"这个只对调试有用处."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
msgid ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
@@ -1398,7 +1398,7 @@ msgstr "您确定是否停止当前模拟?"
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:110
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:112
#, fuzzy, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr " 图形设置"
@@ -1503,19 +1503,19 @@ msgstr ""
msgid "Dummy"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:416
msgid "Dump EFB Target"
msgstr "转储 EFB 目标"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:417
msgid "Dump Frames"
msgstr "转储框架"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414
msgid "Dump Textures"
msgstr "转储材质"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:97
msgid "Dump game textures to User/Dump/Textures/<game id>/"
msgstr "转储游戏材质到 User/Dump/Textures/<游戏 ID>/"
@@ -1529,15 +1529,15 @@ msgstr "荷兰"
msgid "E&xit"
msgstr "退出模拟(&X)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:228
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:230
msgid "EFB"
msgstr "EFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:374
msgid "EFB Copy Regions"
msgstr "EFB 复制范围"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216
msgid "EFB Scaled Copy"
msgstr "EFB Scaled Copy"
@@ -1588,11 +1588,11 @@ msgstr "完美"
msgid "Emu Thread already running"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:249
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:251
msgid "Emulate format changes"
msgstr "模拟格式修改"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
msgid ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
@@ -1616,9 +1616,9 @@ msgid "Emulator Display Settings"
msgstr "模拟器显示设置"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:262
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:297
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:381
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:264
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:299
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:383
msgid "Enable"
msgstr "启用"
@@ -1640,7 +1640,7 @@ msgid "Enable Block Merging"
msgstr "启用区块合并"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:248
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:250
msgid "Enable CPU Access"
msgstr "启用CPU访问"
@@ -1657,7 +1657,7 @@ msgstr "启用复制到EFB"
msgid "Enable DTK Music"
msgstr "启用 DTK 音乐"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:430
msgid "Enable Display List Caching"
msgstr "启用显示列表缓存"
@@ -1677,7 +1677,7 @@ msgstr "启用 EFB 到材质"
msgid "Enable HLE Audio"
msgstr "启用 HLE 音频"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:429
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:431
msgid "Enable Hotkeys"
msgstr "启用热键"
@@ -1697,7 +1697,7 @@ msgstr "Enable JIT Dynarec"
msgid "Enable MMU"
msgstr "启用 MMU"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:429
msgid "Enable OpenCL"
msgstr "启用 OpenCL"
@@ -1714,11 +1714,11 @@ msgstr "Enable Screen Saver (burn-in reduction)"
msgid "Enable WideScreen"
msgstr "启用宽屏"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
msgid "Enable Wireframe"
msgstr "启用线框"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:268
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:270
msgid "Enable cache"
msgstr "启用缓存"
@@ -1750,7 +1750,7 @@ msgstr ""
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
msgid ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
@@ -1766,7 +1766,7 @@ msgstr ""
"Enables dynamic recompilation of DSP code.\n"
"Changing this will have no effect while the emulator is running!"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
msgid ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
@@ -1776,7 +1776,7 @@ msgstr ""
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
msgid ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
@@ -1810,7 +1810,7 @@ msgstr "End"
msgid "English"
msgstr "英语"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:183
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:185
msgid "Enhancements"
msgstr "增强"
@@ -2076,7 +2076,7 @@ msgstr ""
msgid "Failed to write header for file %d"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:313
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:315
msgid "Fast"
msgstr "快速"
@@ -2084,7 +2084,7 @@ msgstr "快速"
msgid "Fast version of the MMU. Does not work for every game."
msgstr "MMU 快速版本. 任何游戏都不能工作"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
msgid ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
@@ -2144,15 +2144,15 @@ msgstr "第一个区块"
msgid "Fix Checksums"
msgstr "修正校检和"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:165
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:167
msgid "Force 16:9"
msgstr "强制 16:9"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:165
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:167
msgid "Force 4:3"
msgstr "强制 4:3"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:217
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:219
msgid "Force Bi/Trilinear Filtering"
msgstr "强制双/三线过滤"
@@ -2160,7 +2160,7 @@ msgstr "强制双/三线过滤"
msgid "Force Filtering"
msgstr "强制过滤"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
@@ -2168,7 +2168,7 @@ msgstr ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
msgid ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
@@ -2188,7 +2188,7 @@ msgstr ""
msgid "Forward"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:235
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:237
msgid "Fractional"
msgstr "Fractional"
@@ -2200,7 +2200,7 @@ msgstr "帧数跳跃(&K)"
msgid "Framelimit :"
msgstr "帧限制 :"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:416
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:418
msgid "Free Look"
msgstr "Free Look"
@@ -2222,7 +2222,7 @@ msgstr "全屏"
msgid "Fullscreen Display Resolution:"
msgstr "全屏分辨率:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
msgid ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
@@ -2290,7 +2290,7 @@ msgid ""
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:435
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:123
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:125
msgid "General"
msgstr "常规"
@@ -2515,7 +2515,7 @@ msgstr "进游戏"
msgid "Info"
msgstr "信息"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:363
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:365
#: Source/Core/Common/Src/MsgHandler.cpp:65
msgid "Information"
msgstr "信息"
@@ -2565,7 +2565,7 @@ msgstr ""
msgid "Installing WAD to Wii Menu..."
msgstr "安装 WAD 到 Wii 菜单中..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:235
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:237
msgid "Integral [recommended]"
msgstr "Integral [recommended]"
@@ -2668,7 +2668,7 @@ msgstr "日语"
msgid "KOREA"
msgstr "韩国"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
msgid ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
@@ -2745,11 +2745,11 @@ msgstr "小于"
msgid "Load"
msgstr "载入"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415
msgid "Load Hi-Res Textures"
msgstr "Load Hi-Res Textures"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215
msgid "Load Native Mipmaps"
msgstr "Load Native Mipmaps"
@@ -2766,11 +2766,11 @@ msgstr "Load State..."
msgid "Load Wii System Menu (%d %c)"
msgstr "载入 Wii 系统菜单(%d %c)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:98
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
msgstr "Load high-resolution textures from User/Load/Textures/<game id>/"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
msgid ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
@@ -2885,7 +2885,7 @@ msgstr "Metroid Other M"
msgid "Mic"
msgstr "其它"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:421
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:423
msgid "Misc"
msgstr "其它"
@@ -2902,7 +2902,7 @@ msgstr ""
msgid "Modifier"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:94
msgid ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
@@ -3082,7 +3082,7 @@ msgstr ""
msgid "None"
msgstr "无"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:308
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:310
msgid "Normal"
msgstr "正常"
@@ -3235,6 +3235,11 @@ msgstr "输出"
msgid "P&lay Recording..."
msgstr "播放录制(&L)..."
#: Source/Core/Core/Src/HW/GCPad.cpp:29
#, fuzzy
msgid "Pad"
msgstr "手柄"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:557
msgid "Pad "
msgstr "手柄"
@@ -3287,11 +3292,11 @@ msgstr "完美"
msgid "Perspective %d"
msgstr "Perspective %d"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:218
msgid "Pixel Depth"
msgstr "像素深度"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:217
msgid "Pixel Lighting"
msgstr "像素光线"
@@ -3345,7 +3350,7 @@ msgid ""
"dolphin is not located in?"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:436
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:438
msgid "Post-Processing Shader:"
msgstr "Post-Processing Shader:"
@@ -3373,7 +3378,7 @@ msgstr "Profile"
msgid "Projection Hack for: "
msgstr "Projection Hack for: "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372
msgid "Projection Stats"
msgstr "Projection Stats"
@@ -3408,7 +3413,7 @@ msgstr "R 键"
msgid "R-Analog"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:266
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:268
msgid "RAM"
msgstr "内存"
@@ -3420,7 +3425,7 @@ msgstr "俄语"
msgid "Range"
msgstr "范围"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:384
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:386
msgid "Real"
msgstr "真实"
@@ -3447,7 +3452,7 @@ msgstr "NP Left"
msgid "Red Right"
msgstr "Right"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
@@ -3478,7 +3483,7 @@ msgstr ""
msgid "Remove"
msgstr "移除"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
msgid ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
@@ -3494,7 +3499,7 @@ msgstr "附加到主窗口"
msgid "Render to main window."
msgstr "附加到主窗口."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:349
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:351
msgid "Rendering"
msgstr "Rendering"
@@ -3544,7 +3549,7 @@ msgstr "俄语"
msgid "Sa&ve State"
msgstr "保存状态(&V)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:302
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:304
msgid "Safe"
msgstr "安全"
@@ -3588,7 +3593,7 @@ msgstr "保存解压缩的GCM/镜像"
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:241
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:243
msgid "Scale:"
msgstr "Scale:"
@@ -3632,7 +3637,7 @@ msgstr "Select"
msgid "Select The Recording File"
msgstr "选择录制文件"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66
msgid ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
@@ -3678,7 +3683,7 @@ msgstr "选择要载入的状态"
msgid "Select the state to save"
msgstr "选择要保存的状态"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
@@ -3775,7 +3780,7 @@ msgstr "显示工具栏(&T)"
msgid "Show Drives"
msgstr "显示驱动器"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370
msgid "Show FPS"
msgstr "显示 FPS"
@@ -3815,7 +3820,7 @@ msgstr "显示平台"
msgid "Show Regions"
msgstr "显示国家"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:373
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:375
msgid "Show Shader Errors"
msgstr "显示阴影错误"
@@ -3851,7 +3856,7 @@ msgstr ""
"mean that Dolphin\n"
"suddenly crashes without any explanation at all."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:93
msgid ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
@@ -3879,7 +3884,7 @@ msgstr "显示存档图标"
msgid "Show save title"
msgstr "显示存档标题"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
msgid "Show the number of frames rendered per second."
msgstr "Show the number of frames rendered per second."
@@ -3891,7 +3896,7 @@ msgstr "显示这个帮助消息"
msgid "Show unknown"
msgstr "显示未知"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
msgid ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
@@ -3958,7 +3963,7 @@ msgstr "空格"
msgid "Spanish"
msgstr "西班牙语"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
@@ -4041,7 +4046,7 @@ msgstr ""
msgid "Stop"
msgstr "停止"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:165
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:167
msgid "Stretch to Window"
msgstr "附加到窗口"
@@ -4104,11 +4109,11 @@ msgstr "屏幕截图(&T)"
msgid "Test"
msgstr "测试"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:264
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:266
msgid "Texture"
msgstr "材质"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:373
msgid "Texture Format"
msgstr "材质格式"
@@ -4426,7 +4431,7 @@ msgstr "使用警告程序"
msgid "Use XFB"
msgstr "使用 XFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:73
msgid ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
@@ -4438,11 +4443,11 @@ msgstr ""
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:407
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:409
msgid "Utility"
msgstr "Utility"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:178
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:180
msgid "V-Sync"
msgstr "垂直同步"
@@ -4458,7 +4463,7 @@ msgstr "值:"
msgid "Value: "
msgstr "值: "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
msgid "Various Statistics"
msgstr "各种统计数据"
@@ -4470,7 +4475,7 @@ msgstr "详细"
msgid "Video"
msgstr "视频"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:383
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:385
msgid "Virtual"
msgstr "虚拟"
@@ -4486,7 +4491,7 @@ msgstr "音量"
msgid "WAD installation failed: error creating %s"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
msgid ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
@@ -4538,7 +4543,7 @@ msgstr ""
msgid "Whammy"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:106
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:108
msgid ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
@@ -4560,7 +4565,7 @@ msgstr ""
"(NOTE: The safier the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:176
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:178
msgid "Widescreen Hack"
msgstr "宽屏破解"
@@ -4589,6 +4594,7 @@ msgid "WiiWAD: Could not read from file"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
#: Source/Core/Core/Src/HW/Wiimote.cpp:15
msgid "Wiimote"
msgstr "Wiimote"
@@ -4597,6 +4603,11 @@ msgstr "Wiimote"
msgid "Wiimote "
msgstr "Wiimote"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1223
#, fuzzy, c-format
msgid "Wiimote %i %s"
msgstr "Wiimote"
#: Source/Core/DolphinWX/Src/Frame.cpp:174
#, c-format
msgid ""
@@ -4691,7 +4702,7 @@ msgstr ""
msgid "XAudio2 master voice creation failed: %#X"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:378
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:380
msgid "XFB"
msgstr "XFB"