Revert "Convert to/from old EFB scale numbering"
This reverts commit1fc910b3ea, replacing the old INI setting EFBScale with a new INI setting called InternalResolution, which has a simpler mapping: | EFBScale | InternalResolution ----------------- | -------------------- | -------------------- Auto (fractional) | 0 | Auto (integral) | 1 | 0 1x | 2 | 1 1.5x | 3 | 2x | 4 | 2 2.5x | 5 | 3x | 6 | 3 4x | 7 | 4 5x | 8 | 5 6x | 9 | 6 All the fractional IRs were removed inf090a943.
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@@ -224,10 +224,10 @@ void DolphinAnalytics::MakePerGameBuilder()
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builder.AddData("cfg-gfx-vsync", g_Config.bVSync);
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builder.AddData("cfg-gfx-aspect-ratio", g_Config.iAspectRatio);
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builder.AddData("cfg-gfx-efb-access", g_Config.bEFBAccessEnable);
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builder.AddData("cfg-gfx-efb-scale", g_Config.iEFBScale);
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builder.AddData("cfg-gfx-efb-copy-format-changes", g_Config.bEFBEmulateFormatChanges);
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builder.AddData("cfg-gfx-efb-copy-ram", !g_Config.bSkipEFBCopyToRam);
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builder.AddData("cfg-gfx-efb-copy-scaled", g_Config.bCopyEFBScaled);
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builder.AddData("cfg-gfx-internal-resolution", g_Config.iEFBScale);
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builder.AddData("cfg-gfx-tc-samples", g_Config.iSafeTextureCache_ColorSamples);
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builder.AddData("cfg-gfx-stereo-mode", g_Config.iStereoMode);
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builder.AddData("cfg-gfx-per-pixel-lighting", g_Config.bEnablePixelLighting);
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