Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4828 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard committed 2010-01-13 21:11:02 +00:00
1 parent dd01e0d417
commit 2db709aeb6
11 files changed
+132 -103

No files matched your search

+1
View File
@@ -324,6 +324,7 @@ THREAD_RETURN EmuThread(void *pArg)
VideoInitialize.Fifo_CPUBase = &ProcessorInterface::Fifo_CPUBase;
VideoInitialize.Fifo_CPUEnd = &ProcessorInterface::Fifo_CPUEnd;
VideoInitialize.Fifo_CPUWritePointer = &ProcessorInterface::Fifo_CPUWritePointer;
VideoInitialize.bAutoAspectIs16_9 = _CoreParameter.bWii ? SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR") : false;
Plugins.GetVideo()->Initialize(&VideoInitialize); // Call the dll