add invalid flag for BPStructs (fix issue 5790)
this flag will be set on loading a state and checked before every rendering.
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@@ -23,5 +23,6 @@
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void BPInit();
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void LoadBPReg(u32 value0);
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void BPReload();
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void BPInvalidate();
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#endif // _BPSTRUCTS_H_
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