NetPlay: Sync Wiimote extension

Small addition of NetPlay code in Core.cpp was needed to set the
extensions at the right time, as init would override them otherwise.
This solution is more elegant than modifying the user's INI files on
game start.
This commit is contained in:
Techjar committed 2018-12-05 16:36:44 -05:00
1 parent 4e5f83d23f
commit 2e19efa8d5
4 files changed
+52 -8

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+18 -2
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@@ -42,12 +42,16 @@
#include "Core/HW/Sram.h"
#include "Core/HW/WiiSave.h"
#include "Core/HW/WiiSaveStructs.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/FS/FileSystem.h"
#include "Core/IOS/IOS.h"
#include "Core/NetPlayClient.h" //for NetPlayUI
#include "DiscIO/Enums.h"
#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
#include "InputCommon/GCPadStatus.h"
#include "InputCommon/InputConfig.h"
#include "UICommon/GameFile.h"
#if !defined(_WIN32)
@@ -1159,8 +1163,10 @@ bool NetPlayServer::StartGame()
spac << m_settings.m_OCEnable;
spac << m_settings.m_OCFactor;
spac << m_settings.m_ReducePollingRate;
spac << m_settings.m_EXIDevice[0];
spac << m_settings.m_EXIDevice[1];
for (auto& device : m_settings.m_EXIDevice)
spac << device;
spac << m_settings.m_EFBAccessEnable;
spac << m_settings.m_BBoxEnable;
spac << m_settings.m_ForceProgressive;
@@ -1206,6 +1212,16 @@ bool NetPlayServer::StartGame()
spac << m_settings.m_SyncCodes;
spac << m_settings.m_SyncAllWiiSaves;
for (int i = 0; i < m_settings.m_WiimoteExtension.size(); i++)
{
const int extension =
static_cast<ControllerEmu::Extension*>(
static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(i))
->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Extension))
->switch_extension;
spac << extension;
}
SendAsyncToClients(std::move(spac));
m_start_pending = false;