analytics: Collect less data about controllers.
The name field can contain personal information, particularly in the case of bluetooth devices on OSX which get configured with the user's full name.
This commit is contained in:
1 parent
ce4e6804a5
commit
2ec3a24e4e
3 files changed
+18
-5
No files matched your search
@@ -247,12 +247,10 @@ void DolphinAnalytics::MakePerGameBuilder()
|
||||
builder.AddData("movie", Movie::IsMovieActive());
|
||||
|
||||
// Controller information
|
||||
// We grab enough to tell what percentage of our users are playing with keyboard/mouse, some kind of gamepad
|
||||
// or the official gamecube adapter.
|
||||
builder.AddData("gcadapter-detected", GCAdapter::IsDetected());
|
||||
|
||||
// For privacy reasons, limit this to type of the first controller.
|
||||
// The ControllersNeedToBeCreated() check is enough to ensure GetController(0) won't return nullptr or throw exceptions.
|
||||
if (!Pad::GetConfig()->ControllersNeedToBeCreated())
|
||||
builder.AddData("controller-type", Pad::GetConfig()->GetController(0)->default_device.name);
|
||||
builder.AddData("has-controller", Pad::GetConfig()->IsControllerControlledByGamepadDevice(0) || GCAdapter::IsDetected());
|
||||
|
||||
m_per_game_builder = builder;
|
||||
}
|
||||
Reference in new issue
Block a user