Updated PEER_TIMOUT in NetPlayCommon.h to use chrono literals; Updated NetPlayServer.cpp OnConnect() by putting commonly used code into named functions
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@@ -6,6 +6,7 @@
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#include <SFML/Network/Packet.hpp>
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#include <array>
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#include <chrono>
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#include <optional>
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#include <string>
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#include <vector>
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@@ -14,7 +15,10 @@
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namespace NetPlay
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{
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constexpr u32 PEER_TIMEOUT = 30000;
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using namespace std::chrono_literals;
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// An arbitrary amount of time of no acknowledgement of sent packets before netplay decides a
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// connection is disconnected
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constexpr std::chrono::milliseconds PEER_TIMEOUT = 30s;
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bool CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet);
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bool CompressFolderIntoPacket(const std::string& folder_path, sf::Packet& packet);
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