JIT: completely inline timer reading
Should be a bit faster on games that heavily use the timer.
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@@ -50,13 +50,13 @@ static Event *eventPool = nullptr;
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int slicelength;
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static int maxSliceLength = MAX_SLICE_LENGTH;
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static s64 globalTimer;
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static s64 idledCycles;
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static u32 fakeDecStartValue;
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static u64 fakeDecStartTicks;
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static u64 fakeTBStartValue;
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static u64 fakeTBStartTicks;
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s64 globalTimer;
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u64 fakeTBStartValue;
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u64 fakeTBStartTicks;
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static int ev_lost;
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