JIT: completely inline timer reading

Should be a bit faster on games that heavily use the timer.
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Fiora committed 2014-09-04 21:55:36 -07:00
1 parent b583879c2a
commit 2f9e9bf1fc
3 files changed
+24 -9

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@@ -50,13 +50,13 @@ static Event *eventPool = nullptr;
int slicelength;
static int maxSliceLength = MAX_SLICE_LENGTH;
static s64 globalTimer;
static s64 idledCycles;
static u32 fakeDecStartValue;
static u64 fakeDecStartTicks;
static u64 fakeTBStartValue;
static u64 fakeTBStartTicks;
s64 globalTimer;
u64 fakeTBStartValue;
u64 fakeTBStartTicks;
static int ev_lost;