Android: add a description for 'Compile Shaders Before Starting'
Before this, it was using 0 as a resource ID. That has undefined behavior, and seemed to use a previous string.
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@@ -219,6 +219,7 @@
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<string name="shader_compilation_mode">Shader Compilation Mode</string>
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<string name="shader_compilation_mode_description">Specifies when to use Ubershaders. Disabled - Never, Hybrid - Use ubershaders while compiling specialized shaders. Exclusive - Use only ubershaders, largest performance impact. Skip Drawing - Do not draw objects while shaders are compiling, will cause broken effects.</string>
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<string name="wait_for_shaders">Compile Shaders Before Starting</string>
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<string name="wait_for_shaders_description">This causes a delay when launching games, but will reduce stuttering early on.</string>
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<!-- Miscellaneous -->
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<string name="yes">Yes</string>
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