always calls glBindBuffer(0) after disabling vao
This commit is contained in:
1 parent
cd54d6efdd
commit
30dd9c2e17
5 files changed
+11
-21
No files matched your search
@@ -357,9 +357,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_it->second.vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, 4*4*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
|
||||
|
||||
// TODO: this after merging with graphic_update
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
vbo_it->second.targetSource = targetSource;
|
||||
}
|
||||
|
||||
@@ -368,6 +365,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||
|
||||
// TODO: this after merging with graphic_update
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
|
||||
Reference in new issue
Block a user