Merge branch 'master' into GLSL-master

Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
This commit is contained in:
degasus
2012-12-27 10:36:54 +01:00
316 changed files with 27897 additions and 22577 deletions
+7 -1
View File
@@ -26,6 +26,7 @@
#include "CoreAudioSoundStream.h"
#include "OpenALStream.h"
#include "PulseAudioStream.h"
#include "../../Core/Src/Movie.h"
namespace AudioCommon
{
@@ -115,7 +116,12 @@ namespace AudioCommon
return backends;
}
bool UseJIT() {
bool UseJIT()
{
if (!Movie::IsDSPHLE() && Movie::IsPlayingInput() && Movie::IsConfigSaved())
{
return true;
}
return ac_Config.m_EnableJIT;
}
@@ -87,6 +87,13 @@ bool CoreAudioSound::Start()
return false;
}
err = AudioUnitSetParameter(audioUnit,
kHALOutputParam_Volume,
kAudioUnitParameterFlag_Output, 0,
m_volume / 100., 0);
if (err != noErr)
ERROR_LOG(AUDIO, "error setting volume");
err = AudioUnitInitialize(audioUnit);
if (err != noErr) {
ERROR_LOG(AUDIO, "error initializing audiounit");
@@ -105,6 +112,7 @@ bool CoreAudioSound::Start()
void CoreAudioSound::SetVolume(int volume)
{
OSStatus err;
m_volume = volume;
err = AudioUnitSetParameter(audioUnit,
kHALOutputParam_Volume,
@@ -47,6 +47,7 @@ public:
private:
AudioUnit audioUnit;
int m_volume;
static OSStatus callback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
+1 -2
View File
@@ -123,7 +123,6 @@ void OpenALStream::SoundLoop()
{
Common::SetCurrentThreadName("Audio thread - openal");
ALenum err;
u32 ulFrequency = m_mixer->GetSampleRate();
memset(uiBuffers, 0, OAL_NUM_BUFFERS * sizeof(ALuint));
@@ -144,8 +143,8 @@ void OpenALStream::SoundLoop()
// Set the default sound volume as saved in the config file.
alSourcef(uiSource, AL_GAIN, fVolume);
err = alGetError();
// TODO: Error handling
//ALenum err = alGetError();
ALint iBuffersFilled = 0;
ALint iBuffersProcessed = 0;
+1
View File
@@ -3,6 +3,7 @@
#include "CDUtils.h"
#include "Common.h"
#include <memory> // for std::unique_ptr
#ifdef _WIN32
#include <windows.h>
#elif __APPLE__
-2
View File
@@ -173,9 +173,7 @@ void CPUInfo::Detect()
if (max_ex_fn >= 0x80000001) {
// Check for more features.
__cpuid(cpu_id, 0x80000001);
bool cmp_legacy = false;
if (cpu_id[2] & 1) bLAHFSAHF64 = true;
if (cpu_id[2] & 2) cmp_legacy = true; //wtf is this?
if ((cpu_id[3] >> 29) & 1) bLongMode = true;
}
-5
View File
@@ -60,11 +60,6 @@ private:
#undef STACKALIGN
#define STACKALIGN __attribute__((__force_align_arg_pointer__))
#endif
// We use wxWidgets on OS X only if it is version 2.9+ with Cocoa support.
#ifdef __WXOSX_COCOA__
#define HAVE_WX 1
#define USE_WX 1 // Use wxGLCanvas
#endif
#elif defined _WIN32
+1
View File
@@ -128,6 +128,7 @@
#define WII_EUR_SETTING "setting-eur.txt"
#define WII_USA_SETTING "setting-usa.txt"
#define WII_JAP_SETTING "setting-jpn.txt"
#define WII_KOR_SETTING "setting-kor.txt"
#define GECKO_CODE_HANDLER "codehandler.bin"
+1 -1
View File
@@ -30,7 +30,7 @@ public:
virtual void step() {}
virtual void runToBreakpoint() {}
virtual void breakNow() {}
virtual void insertBLR(unsigned int /*address*/, unsigned int) {}
virtual void insertBLR(unsigned int /*address*/, unsigned int /*value*/) {}
virtual void showJitResults(unsigned int /*address*/) {};
virtual int getColor(unsigned int /*address*/){return 0xFFFFFFFF;}
virtual std::string getDescription(unsigned int /*address*/) = 0;
+10 -5
View File
@@ -299,7 +299,7 @@ bool Copy(const std::string &srcFilename, const std::string &destFilename)
ERROR_LOG(COMMON,
"Copy: failed reading from source, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
goto bail;
}
}
@@ -310,13 +310,19 @@ bool Copy(const std::string &srcFilename, const std::string &destFilename)
ERROR_LOG(COMMON,
"Copy: failed writing to output, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
goto bail;
}
}
// close flushs
fclose(input);
fclose(output);
return true;
bail:
if (input)
fclose(input);
if (output)
fclose(output);
return false;
#endif
}
@@ -643,13 +649,12 @@ std::string &GetUserPath(const unsigned int DirIDX, const std::string &newPath)
if (paths[D_USER_IDX].empty())
{
#ifdef _WIN32
// TODO: use GetExeDirectory() here instead of ROOT_DIR so that if the cwd is changed we still have the correct paths?
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
else
paths[D_USER_IDX] = std::string(getenv("HOME")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
paths[D_USER_IDX] = std::string(getenv("HOME") ? getenv("HOME") : getenv("PWD")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
#endif
INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", paths[D_USER_IDX].c_str());
+2
View File
@@ -117,6 +117,8 @@ struct Rectangle
Rectangle(T theLeft, T theTop, T theRight, T theBottom)
: left(theLeft), top(theTop), right(theRight), bottom(theBottom)
{ }
bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; }
T GetWidth() const { return abs(right - left); }
T GetHeight() const { return abs(bottom - top); }
-41
View File
@@ -1,41 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _SETUP_H_
#define _SETUP_H_
// -----------------------------------------------------------------------------------------------------
// File description:
// Compilation settings. I avoid placing this in Common.h or some place where lots of files needs
// to be rebuilt if any of these settings are changed. I'd rather have it in as few files as possible.
// This file can be kept on the ignore list in your SVN program. It allows local optional settings
// depending on what works on your computer.
// -----------------------------------------------------------------------------------------------------
// -----------------------------------------------------------------------------------------------------
// Settings:
// This may remove sound artifacts in Wario Land Shake It and perhaps other games
//#define SETUP_AVOID_SOUND_ARTIFACTS
// Build with playback rerecording options
//#define RERECORDING
// -----------------------------------------------------------------------------------------------------
#endif // _SETUP_H_
-1
View File
@@ -15,7 +15,6 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Setup.h"
#include "Thread.h"
#include "Common.h"
-6
View File
@@ -97,12 +97,6 @@ void Timer::AddTimeDifference()
m_StartTime += GetTimeDifference();
}
// Wind back the starting time to a custom time
void Timer::WindBackStartingTime(u64 WindBack)
{
m_StartTime += WindBack;
}
// Get the time elapsed since the Start()
u64 Timer::GetTimeElapsed()
{
-1
View File
@@ -35,7 +35,6 @@ public:
// The time difference is always returned in milliseconds, regardless of alternative internal representation
u64 GetTimeDifference();
void AddTimeDifference();
void WindBackStartingTime(u64 WindBack);
static void IncreaseResolution();
static void RestoreResolution();
+5 -1
View File
@@ -22,7 +22,9 @@
#include "../../../Plugins/Plugin_VideoDX9/Src/VideoBackend.h"
#include "../../../Plugins/Plugin_VideoDX11/Src/VideoBackend.h"
#endif
#ifndef USE_GLES
#include "../../../Plugins/Plugin_VideoOGL/Src/VideoBackend.h"
#endif
#include "../../../Plugins/Plugin_VideoSoftware/Src/VideoBackend.h"
std::vector<VideoBackend*> g_available_video_backends;
@@ -41,7 +43,7 @@ static bool IsGteVista()
VER_SET_CONDITION(dwlConditionMask, VER_MAJORVERSION, VER_GREATER_EQUAL);
return VerifyVersionInfo(&osvi, VER_MAJORVERSION, dwlConditionMask);
return VerifyVersionInfo(&osvi, VER_MAJORVERSION, dwlConditionMask) != FALSE;
}
#endif
@@ -52,7 +54,9 @@ void VideoBackend::PopulateList()
if (IsGteVista())
g_available_video_backends.push_back(new DX11::VideoBackend);
#endif
#ifndef USE_GLES
g_available_video_backends.push_back(new OGL::VideoBackend);
#endif
g_available_video_backends.push_back(new SW::VideoSoftware);
g_video_backend = g_available_video_backends.front();
@@ -137,6 +137,8 @@ public:
// the implementation needs not do synchronization logic, because calls to it are surrounded by PauseAndLock now
virtual void DoState(PointerWrap &p) = 0;
virtual void CheckInvalidState() = 0;
};
extern std::vector<VideoBackend*> g_available_video_backends;
@@ -176,9 +178,15 @@ class VideoBackendHardware : public VideoBackend
void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
void DoState(PointerWrap &p);
bool m_invalid;
public:
void CheckInvalidState();
protected:
void InitializeShared();
void InvalidState();
};
#endif
-6
View File
@@ -31,12 +31,9 @@ bool DisassembleMov(const unsigned char *codePtr, InstructionInfo &info, int acc
info.hasImmediate = false;
info.isMemoryWrite = false;
int addressSize = 8;
u8 modRMbyte = 0;
u8 sibByte = 0;
bool hasModRM = false;
bool hasSIBbyte = false;
bool hasDisplacement = false;
int displacementSize = 0;
@@ -47,7 +44,6 @@ bool DisassembleMov(const unsigned char *codePtr, InstructionInfo &info, int acc
}
else if (*codePtr == 0x67)
{
addressSize = 4;
codePtr++;
}
@@ -113,7 +109,6 @@ bool DisassembleMov(const unsigned char *codePtr, InstructionInfo &info, int acc
info.otherReg = (sibByte & 7);
if (rex & 2) info.scaledReg += 8;
if (rex & 1) info.otherReg += 8;
hasSIBbyte = true;
}
else
{
@@ -122,7 +117,6 @@ bool DisassembleMov(const unsigned char *codePtr, InstructionInfo &info, int acc
}
if (mrm.mod == 1 || mrm.mod == 2)
{
hasDisplacement = true;
if (mrm.mod == 1)
displacementSize = 1;
else
-2
View File
@@ -870,7 +870,6 @@ void XEmitter::BTC(int bits, OpArg dest, OpArg index) {WriteBitTest(bits, dest,
//shift can be either imm8 or cl
void XEmitter::SHRD(int bits, OpArg dest, OpArg src, OpArg shift)
{
bool writeImm = false;
if (dest.IsImm())
{
_assert_msg_(DYNA_REC, 0, "SHRD - can't use imms as destination");
@@ -901,7 +900,6 @@ void XEmitter::SHRD(int bits, OpArg dest, OpArg src, OpArg shift)
void XEmitter::SHLD(int bits, OpArg dest, OpArg src, OpArg shift)
{
bool writeImm = false;
if (dest.IsImm())
{
_assert_msg_(DYNA_REC, 0, "SHLD - can't use imms as destination");
+7 -3
View File
@@ -5,7 +5,6 @@ set(SRCS Src/ActionReplay.cpp
Src/Console.cpp
Src/Core.cpp
Src/CoreParameter.cpp
Src/CoreRerecording.cpp
Src/CoreTiming.cpp
Src/DSPEmulator.cpp
Src/GeckoCodeConfig.cpp
@@ -71,7 +70,8 @@ set(SRCS Src/ActionReplay.cpp
Src/HW/CPU.cpp
Src/HW/DSP.cpp
Src/HW/DSPHLE/UCodes/UCode_AX.cpp
Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
Src/HW/DSPHLE/UCodes/UCode_NewAXWii.cpp
Src/HW/DSPHLE/UCodes/UCode_CARD.cpp
Src/HW/DSPHLE/UCodes/UCode_InitAudioSystem.cpp
Src/HW/DSPHLE/UCodes/UCode_ROM.cpp
@@ -192,7 +192,11 @@ set(SRCS Src/ActionReplay.cpp
Src/PowerPC/JitCommon/JitCache.cpp
Src/PowerPC/JitCommon/Jit_Util.cpp)
set(LIBS bdisasm inputcommon videoogl videosoftware sfml-network)
set(LIBS bdisasm inputcommon videosoftware sfml-network)
if(NOT USE_GLES)
set(LIBS ${LIBS} videoogl)
endif()
if(WIN32)
set(SRCS ${SRCS} Src/HW/BBA-TAP/TAP_Win32.cpp Src/stdafx.cpp
+11 -5
View File
@@ -207,7 +207,6 @@
<ClCompile Include="Src\Console.cpp" />
<ClCompile Include="Src\Core.cpp" />
<ClCompile Include="Src\CoreParameter.cpp" />
<ClCompile Include="Src\CoreRerecording.cpp" />
<ClCompile Include="Src\CoreTiming.cpp" />
<ClCompile Include="Src\Debugger\Debugger_SymbolMap.cpp" />
<ClCompile Include="Src\Debugger\Dump.cpp" />
@@ -262,6 +261,7 @@
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCodes.cpp" />
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_AX.cpp" />
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_AXWii.cpp" />
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_NewAXWii.cpp" />
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_CARD.cpp" />
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_GBA.cpp" />
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_InitAudioSystem.cpp" />
@@ -385,7 +385,11 @@
<ClCompile Include="Src\PowerPC\PPCTables.cpp" />
<ClCompile Include="Src\PowerPC\Profiler.cpp" />
<ClCompile Include="Src\PowerPC\SignatureDB.cpp" />
<ClCompile Include="Src\State.cpp" />
<ClCompile Include="Src\State.cpp">
<OpenMPSupport Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">false</OpenMPSupport>
<OpenMPSupport Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</OpenMPSupport>
<OpenMPSupport Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</OpenMPSupport>
</ClCompile>
<ClCompile Include="Src\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
@@ -459,9 +463,11 @@
<ClInclude Include="Src\HW\DSPHLE\MailHandler.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCodes.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AXStructs.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX_Structs.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AXWii.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX_ADPCM.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AXWii_Structs.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AXWii_Voice.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_NewAXWii.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX_Voice.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_CARD.h" />
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_GBA.h" />
@@ -592,4 +598,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
+14 -5
View File
@@ -197,6 +197,9 @@
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_AXWii.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_NewAXWii.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
<ClCompile Include="Src\HW\DSPHLE\UCodes\UCode_CARD.cpp">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClCompile>
@@ -727,18 +730,24 @@
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX_ADPCM.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX_Voice.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AXStructs.h">
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AX_Structs.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AXWii.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AXWii_Structs.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_AXWii_Voice.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_NewAXWii.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
<ClInclude Include="Src\HW\DSPHLE\UCodes\UCode_CARD.h">
<Filter>HW %28Flipper/Hollywood%29\DSP Interface + HLE\HLE\uCodes</Filter>
</ClInclude>
@@ -1174,4 +1183,4 @@
<UniqueIdentifier>{3e9e6e83-c1bf-45f9-aeff-231f98f60d29}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
</Project>
-2
View File
@@ -285,7 +285,6 @@ bool RunCode(const ARCode &arcode)
// used for conditional codes
int skip_count = 0;
u32 addr_last = 0;
u32 val_last = 0;
current_code = &arcode;
@@ -394,7 +393,6 @@ bool RunCode(const ARCode &arcode)
{
LogInfo("ZCode: Memory Copy");
doMemoryCopy = true;
addr_last = addr;
val_last = data;
}
else
+3 -1
View File
@@ -187,8 +187,10 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
switch((DiscIO::IVolume::ECountry)_CountryCode)
{
case DiscIO::IVolume::COUNTRY_KOREA:
region_filename = File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_KOR_SETTING;
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
// TODO: Determine if Korea / Taiwan have their own specific settings.
// TODO: Determine if Taiwan has their own specific settings.
case DiscIO::IVolume::COUNTRY_JAPAN:
region_filename = File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_JAP_SETTING;
break;
+14
View File
@@ -45,6 +45,7 @@
#include "Core.h"
#include "Host.h"
#include "VideoBackendBase.h"
#include "Movie.h"
namespace BootManager
@@ -115,6 +116,19 @@ bool BootCore(const std::string& _rFilename)
game_ini.Get("Core", "GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend.c_str());
VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
{
StartUp.bCPUThread = Movie::IsDualCore();
StartUp.bSkipIdle = Movie::IsSkipIdle();
StartUp.bDSPHLE = Movie::IsDSPHLE();
StartUp.bProgressive = Movie::IsProgressive();
StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
if (Movie::IsUsingMemcard() && Movie::IsStartingFromClearSave() && !StartUp.bWii)
{
if (File::Exists("Movie.raw"))
File::Delete("Movie.raw");
}
}
// Wii settings
if (StartUp.bWii)
{
+23 -5
View File
@@ -131,6 +131,7 @@ void SConfig::SaveSettings()
// General
ini.Set("General", "LastFilename", m_LastFilename);
ini.Set("General", "ShowLag", m_ShowLag);
// ISO folders
// clear removed folders
@@ -155,10 +156,12 @@ void SConfig::SaveSettings()
ini.Set("General", "RecursiveGCMPaths", m_RecursiveISOFolder);
ini.Set("General", "NANDRoot", m_NANDPath);
ini.Set("General", "WirelessMac", m_WirelessMac);
// Interface
ini.Set("Interface", "ConfirmStop", m_LocalCoreStartupParameter.bConfirmStop);
ini.Set("Interface", "UsePanicHandlers", m_LocalCoreStartupParameter.bUsePanicHandlers);
ini.Set("Interface", "OnScreenDisplayMessages", m_LocalCoreStartupParameter.bOnScreenDisplayMessages);
ini.Set("Interface", "HideCursor", m_LocalCoreStartupParameter.bHideCursor);
ini.Set("Interface", "AutoHideCursor", m_LocalCoreStartupParameter.bAutoHideCursor);
ini.Set("Interface", "Theme", m_LocalCoreStartupParameter.iTheme);
@@ -208,6 +211,8 @@ void SConfig::SaveSettings()
ini.Set("GameList", "ListKorea", m_ListKorea);
ini.Set("GameList", "ListTaiwan", m_ListTaiwan);
ini.Set("GameList", "ListUnknown", m_ListUnknown);
ini.Set("GameList", "ListSort", m_ListSort);
ini.Set("GameList", "ListSortSecondary", m_ListSort2);
// Core
ini.Set("Core", "HLE_BS2", m_LocalCoreStartupParameter.bHLE_BS2);
@@ -246,6 +251,10 @@ void SConfig::SaveSettings()
// GFX Backend
ini.Set("Core", "GFXBackend", m_LocalCoreStartupParameter.m_strVideoBackend);
// Movie
ini.Set("Movie", "PauseMovie", m_PauseMovie);
ini.Set("Movie", "Author", m_strMovieAuthor);
ini.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
m_SYSCONF->Save();
}
@@ -260,6 +269,7 @@ void SConfig::LoadSettings()
// General
{
ini.Get("General", "LastFilename", &m_LastFilename);
ini.Get("General", "ShowLag", &m_ShowLag, false);
m_ISOFolder.clear();
int numGCMPaths;
@@ -282,12 +292,14 @@ void SConfig::LoadSettings()
m_NANDPath = File::GetUserPath(D_WIIROOT_IDX, m_NANDPath);
DiscIO::cUIDsys::AccessInstance().UpdateLocation();
DiscIO::CSharedContent::AccessInstance().UpdateLocation();
ini.Get("General", "WirelessMac", &m_WirelessMac);
}
{
// Interface
ini.Get("Interface", "ConfirmStop", &m_LocalCoreStartupParameter.bConfirmStop, false);
ini.Get("Interface", "UsePanicHandlers", &m_LocalCoreStartupParameter.bUsePanicHandlers, true);
ini.Get("Interface", "OnScreenDisplayMessages", &m_LocalCoreStartupParameter.bOnScreenDisplayMessages, true);
ini.Get("Interface", "HideCursor", &m_LocalCoreStartupParameter.bHideCursor, false);
ini.Get("Interface", "AutoHideCursor", &m_LocalCoreStartupParameter.bAutoHideCursor, false);
ini.Get("Interface", "Theme", &m_LocalCoreStartupParameter.iTheme, 0);
@@ -334,11 +346,13 @@ void SConfig::LoadSettings()
ini.Get("GameList", "ListPal", &m_ListPal, true);
ini.Get("GameList", "ListUsa", &m_ListUsa, true);
ini.Get("GameList", "ListFrance", &m_ListFrance, true);
ini.Get("GameList", "ListItaly", &m_ListItaly, true);
ini.Get("GameList", "ListKorea", &m_ListKorea, true);
ini.Get("GameList", "ListTaiwan", &m_ListTaiwan, true);
ini.Get("GameList", "ListUnknown", &m_ListUnknown, true);
ini.Get("GameList", "ListFrance", &m_ListFrance, true);
ini.Get("GameList", "ListItaly", &m_ListItaly, true);
ini.Get("GameList", "ListKorea", &m_ListKorea, true);
ini.Get("GameList", "ListTaiwan", &m_ListTaiwan, true);
ini.Get("GameList", "ListUnknown", &m_ListUnknown, true);
ini.Get("GameList", "ListSort", &m_ListSort, 3);
ini.Get("GameList", "ListSortSecondary",&m_ListSort2, 0);
// Core
ini.Get("Core", "HLE_BS2", &m_LocalCoreStartupParameter.bHLE_BS2, false);
@@ -384,6 +398,10 @@ void SConfig::LoadSettings()
// GFX Backend
ini.Get("Core", "GFXBackend", &m_LocalCoreStartupParameter.m_strVideoBackend, "");
// Movie
ini.Get("General", "PauseMovie", &m_PauseMovie, false);
ini.Get("Movie", "Author", &m_strMovieAuthor, "");
}
m_SYSCONF = new SysConf();
+7
View File
@@ -75,6 +75,13 @@ struct SConfig : NonCopyable
bool m_ListKorea;
bool m_ListTaiwan;
bool m_ListUnknown;
int m_ListSort;
int m_ListSort2;
std::string m_WirelessMac;
bool m_PauseMovie;
bool m_ShowLag;
std::string m_strMovieAuthor;
SysConf* m_SYSCONF;
+3 -6
View File
@@ -18,9 +18,9 @@
#ifdef _WIN32
#include <windows.h>
#include "EmuWindow.h"
#endif
#include "Setup.h" // Common
#include "Atomic.h"
#include "Thread.h"
#include "Timer.h"
@@ -61,9 +61,6 @@
#include "VideoBackendBase.h"
#include "AudioCommon.h"
#include "OnScreenDisplay.h"
#ifdef _WIN32
#include "EmuWindow.h"
#endif
#include "VolumeHandler.h"
#include "FileMonitor.h"
@@ -293,7 +290,7 @@ void Stop() // - Hammertime!
SConfig::GetInstance().m_SYSCONF->Reload();
INFO_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutdown complete ----");
Movie::g_currentInputCount = 0;
Movie::Shutdown();
g_bStopping = false;
}
@@ -434,7 +431,7 @@ void EmuThread()
CBoot::BootUp();
// Setup our core, but can't use dynarec if we are compare server
if (_CoreParameter.iCPUCore && (!_CoreParameter.bRunCompareServer ||
if (Movie::GetCPUMode() && (!_CoreParameter.bRunCompareServer ||
_CoreParameter.bRunCompareClient))
PowerPC::SetMode(PowerPC::MODE_JIT);
else
-15
View File
@@ -95,21 +95,6 @@ void RequestRefreshInfo();
// the return value of the first call should be passed in as the second argument of the second call.
bool PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
#ifdef RERECORDING
void FrameUpdate();
void FrameAdvance();
void FrameStepOnOff();
void WriteStatus();
void RerecordingStart();
void RerecordingStop();
void WindBack(int Counter);
extern int g_FrameCounter,g_InputCounter;
extern bool g_FrameStep;
#endif
} // namespace
#endif
+1 -1
View File
@@ -53,7 +53,7 @@ SCoreStartupParameter::SCoreStartupParameter()
bFastDiscSpeed(false),
SelectedLanguage(0), bWii(false), bDisableWiimoteSpeaker(false),
bConfirmStop(false), bHideCursor(false),
bAutoHideCursor(false), bUsePanicHandlers(true),
bAutoHideCursor(false), bUsePanicHandlers(true), bOnScreenDisplayMessages(true),
iRenderWindowXPos(-1), iRenderWindowYPos(-1),
iRenderWindowWidth(640), iRenderWindowHeight(480),
bRenderWindowAutoSize(false), bKeepWindowOnTop(false),
+1 -1
View File
@@ -122,7 +122,7 @@ struct SCoreStartupParameter
bool bDisableWiimoteSpeaker;
// Interface settings
bool bConfirmStop, bHideCursor, bAutoHideCursor, bUsePanicHandlers;
bool bConfirmStop, bHideCursor, bAutoHideCursor, bUsePanicHandlers, bOnScreenDisplayMessages;
// Hotkeys
int iHotkey[NUM_HOTKEYS];
-248
View File
@@ -1,248 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Setup.h"
#ifndef RERECORDING
bool rerecording = false;
#else
// Include
// --------------
#ifdef _WIN32
#include <windows.h>
#endif
#include "Thread.h" // Common
#include "Timer.h"
#include "Common.h"
#include "Console.h"
#include "Core.h"
#include "CPUDetect.h"
#include "CoreTiming.h"
#include "Boot/Boot.h"
#include "PatchEngine.h"
#include "HW/Memmap.h"
#include "HW/ProcessorInterface.h"
#include "HW/GPFifo.h"
#include "HW/CPU.h"
#include "HW/HW.h"
#include "HW/DSP.h"
#include "HW/GPFifo.h"
#include "HW/AudioInterface.h"
#include "HW/VideoInterface.h"
#include "HW/CommandProcessor.h"
#include "HW/PixelEngine.h"
#include "HW/SystemTimers.h"
#include "PowerPC/PowerPC.h"
#include "ConfigManager.h"
#include "MemTools.h"
#include "Host.h"
#include "LogManager.h"
// File description: Rerecording Functions
/* ---------------
How the timer works: We measure the time between drawn frames, not when the game is paused. So time
should be a fairly comparable measure of the time it took to play the game. However the time it takes
to draw a frame will be lower on a fast computer. Therefore we could perhaps measure time as an
internal game time that is adjusted by the average time it takes to draw a frame. Also if it only takes
ten or twenty milliseconds to draw a frame I'm not certain about how accurate the mmsystem timers are for
such short periods.
//////////////////////////////////////*/
namespace Core
{
// Declarations and definitions
// ---------------
int g_FrameCounter = 0;
bool g_FrameStep = false;
Common::Timer ReRecTimer;
// Control Run, Pause, Stop and the Timer.
// ---------------
// Subtract the paused time when we run again
void Run()
{
ReRecTimer.AddTimeDifference();
}
// Update the time
void Pause()
{
ReRecTimer.Update();
}
// Start the timer when a game is booted
void RerecordingStart()
{
g_FrameCounter = 0;
ReRecTimer.Start();
// Logging
//DEBUG_LOG(CONSOLE, "RerecordingStart: %i\n", g_FrameCounter);
}
// Reset the frame counter
void RerecordingStop()
{
// Write the final time and Stop the timer
ReRecTimer.Stop();
// Update status bar
WriteStatus();
}
/* Wind back the frame counter when a save state is loaded. Currently we don't know what that means in
time so we just guess that the time is proportional the the number of frames
Todo: There are many assumptions here: We probably want to replace the time here by the actual time
that we save together with the save state or the input recording for example. And have it adjusted
for full speed playback (whether it's 30 fps or 60 fps or some other speed that the game is natively
capped at). Also the input interrupts do not occur as often as the frame renderings, they occur more
often. So we may want to move the input recording to fram updates, or perhaps sync the input interrupts
to frame updates.
*/
void WindBack(int Counter)
{
/* Counter should be smaller than g_FrameCounter, however it currently updates faster than the
frames so currently it may not be the same. Therefore I use the abs() function. */
int AbsoluteFrameDifference = abs(g_FrameCounter - Counter);
float FractionalFrameDifference = (float) AbsoluteFrameDifference / (float) g_FrameCounter;
// Update the frame counter
g_FrameCounter = Counter;
// Approximate a time to wind back the clock to
// Get the current time
u64 CurrentTimeMs = ReRecTimer.GetTimeElapsed();
// Save the current time in seconds in a new double
double CurrentTimeSeconds = (double) (CurrentTimeMs / 1000);
// Reduce it by the same proportion as the counter was wound back
CurrentTimeSeconds = CurrentTimeSeconds * FractionalFrameDifference;
// Update the clock
ReRecTimer.WindBackStartingTime((u64)CurrentTimeSeconds * 1000);
// Logging
DEBUG_LOG(CONSOLE, "WindBack: %i %u\n", Counter, (u64)CurrentTimeSeconds);
}
// Frame advance
// ---------------
void FrameAdvance()
{
// Update status bar
WriteStatus();
// If a game is not started, return
if (Core::GetState() == Core::CORE_UNINITIALIZED) return;
// Play to the next frame
if (g_FrameStep)
{
Run();
Core::SetState(Core::CORE_RUN);
}
}
// Turn on frame stepping
void FrameStepOnOff()
{
/* Turn frame step on or off. If a game is running and we turn this on it means that the game
will pause after the next frame update */
g_FrameStep = !g_FrameStep;
// Update status bar
WriteStatus();
// If a game is not started, return
if(Core::GetState() == Core::CORE_UNINITIALIZED) return;
// Run the emulation if we turned off framestepping
if (!g_FrameStep)
{
Run();
Core::SetState(Core::CORE_RUN);
}
}
// General functions
// ---------------
// Write to the status bar
void WriteStatus()
{
std::string TmpStr = "Time: " + ReRecTimer.GetTimeElapsedFormatted();
TmpStr += StringFromFormat(" Frame: %s", ThousandSeparate(g_FrameCounter).c_str());
// The FPS is the total average since the game was booted
TmpStr += StringFromFormat(" FPS: %i", (g_FrameCounter * 1000) / ReRecTimer.GetTimeElapsed());
TmpStr += StringFromFormat(" FrameStep: %s", g_FrameStep ? "On" : "Off");
Host_UpdateStatusBar(TmpStr.c_str(), 1);
}
// When a new frame is drawn
void FrameUpdate()
{
// Write to the status bar
WriteStatus();
/* I don't think the frequent update has any material speed inpact at all, but should it
have you can controls the update speed by changing the "% 10" in this line */
//if (g_FrameCounter % 10 == 0) WriteStatus();
// Pause if frame stepping is on
if(g_FrameStep)
{
Pause();
Core::SetState(Core::CORE_PAUSE);
}
// Count one frame
g_FrameCounter++;
}
} // Core
#endif // RERECORDING
+2 -2
View File
@@ -119,7 +119,7 @@ int RegisterEvent(const char *name, TimedCallback callback)
// check for existing type with same name.
// we want event type names to remain unique so that we can use them for serialization.
for (int i = 0; i < event_types.size(); ++i)
for (unsigned int i = 0; i < event_types.size(); ++i)
{
if (!strcmp(name, event_types[i].name))
{
@@ -188,7 +188,7 @@ void EventDoState(PointerWrap &p, BaseEvent* ev)
if (p.GetMode() == PointerWrap::MODE_READ)
{
bool foundMatch = false;
for (int i = 0; i < event_types.size(); ++i)
for (unsigned int i = 0; i < event_types.size(); ++i)
{
if (!strcmp(name.c_str(), event_types[i].name))
{
+2 -1
View File
@@ -168,7 +168,8 @@ u16 dsp_read_accelerator()
if (Address >= EndAddress)
{
// Set address back to start address.
Address = (g_dsp.ifx_regs[DSP_ACSAH] << 16) | g_dsp.ifx_regs[DSP_ACSAL];
if ((Address & ~0x1f) == (EndAddress & ~0x1f))
Address = (g_dsp.ifx_regs[DSP_ACSAH] << 16) | g_dsp.ifx_regs[DSP_ACSAL];
DSPCore_SetException(EXP_ACCOV);
}
@@ -220,8 +220,8 @@ void DSPJitRegCache::flushRegs(DSPJitRegCache &cache, bool emit)
for(i = 0; i <= DSP_REG_MAX_MEM_BACKED; i++) {
if (cache.regs[i].loc.GetSimpleReg() !=
regs[i].loc.GetSimpleReg() &&
xregs[cache.regs[i].loc.GetSimpleReg()].guest_reg ==
DSP_REG_NONE) {
xregs[cache.regs[i].loc.GetSimpleReg()].guest_reg == DSP_REG_NONE)
{
movToHostReg(i,
cache.regs[i].loc.GetSimpleReg(),
true);
@@ -34,7 +34,7 @@ public:
virtual void step() {}
virtual void breakNow();
virtual void runToBreakpoint();
virtual void insertBLR(unsigned int address, unsigned int);
virtual void insertBLR(unsigned int address, unsigned int value);
virtual int getColor(unsigned int address);
virtual std::string getDescription(unsigned int address);
virtual void showJitResults(u32 address);
+1 -1
View File
@@ -171,7 +171,7 @@ bool InstallCodeHandler()
Memory::Write_U8(1, 0x80001807);
// Invalidate the icache
for (int i = 0; i < data.length(); i += 32)
for (unsigned int i = 0; i < data.length(); i += 32)
{
PowerPC::ppcState.iCache.Invalidate(0x80001800 + i);
}
-3
View File
@@ -42,8 +42,6 @@ void LoadCodes(const IniFile& inifile, std::vector<GeckoCode>& gcodes)
std::istringstream ss(*lines_iter);
int read_state = 0;
switch ((*lines_iter)[0])
{
@@ -61,7 +59,6 @@ void LoadCodes(const IniFile& inifile, std::vector<GeckoCode>& gcodes)
gcode.name = StripSpaces(gcode.name);
// read the code creator name
std::getline(ss, gcode.creator, ']');
read_state = 0;
break;
// notes
@@ -354,9 +354,6 @@ unsigned int Callback_GetStreaming(short* _pDestBuffer, unsigned int _numSamples
static s16 l1 = 0;
static s16 l2 = 0;
static s16 r1 = 0;
static s16 r2 = 0;
if ( frac >= 0x10000 || frac == 0)
{
@@ -364,9 +361,6 @@ unsigned int Callback_GetStreaming(short* _pDestBuffer, unsigned int _numSamples
l1 = l2; //current
l2 = pcm[pos * 2]; //next
r1 = r2; //current
r2 = pcm[pos * 2 + 1]; //next
}
pcm_l = ((l1 << 16) + (l2 - l1) * (u16)frac) >> 16;
+5
View File
@@ -24,6 +24,7 @@
#include "../Core.h"
#include "CPU.h"
#include "DSP.h"
#include "Movie.h"
#include "VideoBackendBase.h"
@@ -36,6 +37,10 @@ namespace
void CCPU::Init(int cpu_core)
{
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
{
cpu_core = Movie::GetCPUMode();
}
PowerPC::Init(cpu_core);
m_SyncEvent = 0;
}
+4 -4
View File
@@ -697,14 +697,12 @@ void UpdateAudioDMA()
void Do_ARAM_DMA()
{
// Fake the DMA taking time to complete. The delay is not accurate, but
// seems like a good estimate
CoreTiming::ScheduleEvent_Threadsafe(g_arDMA.Cnt.count >> 1, et_GenerateDSPInterrupt, INT_ARAM | (1<<16));
// Emulating the DMA wait time fixes Knockout Kings 2003 in DSP HLE mode
if (!GetDSPEmulator()->IsLLE())
g_dspState.DSPControl.DMAState = 1;
GenerateDSPInterrupt(INT_ARAM, true);
// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks
if (g_arDMA.Cnt.dir)
{
@@ -720,6 +718,8 @@ void Do_ARAM_DMA()
{
while (g_arDMA.Cnt.count)
{
// These are logically seperated in code to show that a memory map has been set up
// See below in the write section for more information
if ((g_ARAM_Info.Hex & 0xf) == 3)
{
Memory::Write_U64_Swap(*(u64*)&g_ARAM.ptr[g_arDMA.ARAddr & g_ARAM.mask], g_arDMA.MMAddr);
@@ -20,7 +20,6 @@
#include "ChunkFile.h"
#include "IniFile.h"
#include "HLEMixer.h"
#include "Setup.h"
#include "StringUtil.h"
#include "LogManager.h"
#include "IniFile.h"
File diff suppressed because it is too large Load Diff
+140 -30
View File
@@ -12,52 +12,162 @@
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _UCODE_AX
#define _UCODE_AX
// High-level emulation for the AX Gamecube UCode.
//
// TODO:
// * Depop support
// * ITD support
// * Polyphase sample interpolation support (not very useful)
// * Dolby Pro 2 mixing with recent AX versions
#include <iostream>
#include "UCode_AXStructs.h"
#ifndef _UCODE_AX_H
#define _UCODE_AX_H
enum
#include "UCodes.h"
#include "UCode_AX_Structs.h"
// We can't directly use the mixer_control field from the PB because it does
// not mean the same in all AX versions. The AX UCode converts the
// mixer_control value to an AXMixControl bitfield.
enum AXMixControl
{
NUMBER_OF_PBS = 128
MIX_L = 0x000001,
MIX_L_RAMP = 0x000002,
MIX_R = 0x000004,
MIX_R_RAMP = 0x000008,
MIX_S = 0x000010,
MIX_S_RAMP = 0x000020,
MIX_AUXA_L = 0x000040,
MIX_AUXA_L_RAMP = 0x000080,
MIX_AUXA_R = 0x000100,
MIX_AUXA_R_RAMP = 0x000200,
MIX_AUXA_S = 0x000400,
MIX_AUXA_S_RAMP = 0x000800,
MIX_AUXB_L = 0x001000,
MIX_AUXB_L_RAMP = 0x002000,
MIX_AUXB_R = 0x004000,
MIX_AUXB_R_RAMP = 0x008000,
MIX_AUXB_S = 0x010000,
MIX_AUXB_S_RAMP = 0x020000,
MIX_AUXC_L = 0x040000,
MIX_AUXC_L_RAMP = 0x080000,
MIX_AUXC_R = 0x100000,
MIX_AUXC_R_RAMP = 0x200000,
MIX_AUXC_S = 0x400000,
MIX_AUXC_S_RAMP = 0x800000
};
class CUCode_AX : public IUCode
class CUCode_AX : public IUCode
{
public:
CUCode_AX(DSPHLE *dsp_hle, u32 _CRC);
CUCode_AX(DSPHLE* dsp_hle, u32 crc);
virtual ~CUCode_AX();
void HandleMail(u32 _uMail);
void MixAdd(short* _pBuffer, int _iSize);
void Update(int cycles);
void DoState(PointerWrap &p);
virtual void HandleMail(u32 mail);
virtual void MixAdd(short* out_buffer, int nsamples);
virtual void Update(int cycles);
virtual void DoState(PointerWrap& p);
// PBs
u8 numPBaddr;
u32 PBaddr[8]; //2 needed for MP2
u32 m_addressPBs;
// Needed because StdThread.h std::thread implem does not support member
// pointers.
static void SpawnAXThread(CUCode_AX* self);
private:
enum
protected:
enum MailType
{
MAIL_AX_ALIST = 0xBABE0000,
AXLIST_STUDIOADDR = 0x0000,
AXLIST_PBADDR = 0x0002,
AXLIST_SBUFFER = 0x0007,
AXLIST_COMPRESSORTABLE = 0x000A,
AXLIST_END = 0x000F
MAIL_RESUME = 0xCDD10000,
MAIL_NEW_UCODE = 0xCDD10001,
MAIL_RESET = 0xCDD10002,
MAIL_CONTINUE = 0xCDD10003,
// CPU sends 0xBABE0000 | cmdlist_size to the DSP
MAIL_CMDLIST = 0xBABE0000,
MAIL_CMDLIST_MASK = 0xFFFF0000
};
int *templbuffer;
int *temprbuffer;
// 32 * 5 because 32 samples per millisecond, for max 5 milliseconds.
int m_samples_left[32 * 5];
int m_samples_right[32 * 5];
int m_samples_surround[32 * 5];
int m_samples_auxA_left[32 * 5];
int m_samples_auxA_right[32 * 5];
int m_samples_auxA_surround[32 * 5];
int m_samples_auxB_left[32 * 5];
int m_samples_auxB_right[32 * 5];
int m_samples_auxB_surround[32 * 5];
// ax task message handler
bool AXTask(u32& _uMail);
// Volatile because it's set by HandleMail and accessed in
// HandleCommandList, which are running in two different threads.
volatile u16 m_cmdlist[512];
volatile u32 m_cmdlist_size;
std::thread m_axthread;
// Sync objects
std::mutex m_processing;
std::condition_variable m_cmdlist_cv;
std::mutex m_cmdlist_mutex;
// Copy a command list from memory to our temp buffer
void CopyCmdList(u32 addr, u16 size);
// Convert a mixer_control bitfield to our internal representation for that
// value. Required because that bitfield has a different meaning in some
// versions of AX.
AXMixControl ConvertMixerControl(u32 mixer_control);
// Send a notification to the AX thread to tell him a new cmdlist addr is
// available for processing.
void NotifyAXThread();
void AXThread();
virtual void HandleCommandList();
void SetupProcessing(u32 init_addr);
void DownloadAndMixWithVolume(u32 addr, u16 vol_main, u16 vol_auxa, u16 vol_auxb);
void ProcessPBList(u32 pb_addr);
void MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr);
void UploadLRS(u32 dst_addr);
void SetMainLR(u32 src_addr);
void OutputSamples(u32 out_addr, u32 surround_addr);
void MixAUXBLR(u32 ul_addr, u32 dl_addr);
void SendAUXAndMix(u32 main_auxa_up, u32 auxb_s_up, u32 main_l_dl,
u32 main_r_dl, u32 auxb_l_dl, u32 auxb_r_dl);
// Handle save states for main AX.
void DoAXState(PointerWrap& p);
private:
enum CmdType
{
CMD_SETUP = 0x00,
CMD_DL_AND_VOL_MIX = 0x01,
CMD_PB_ADDR = 0x02,
CMD_PROCESS = 0x03,
CMD_MIX_AUXA = 0x04,
CMD_MIX_AUXB = 0x05,
CMD_UPLOAD_LRS = 0x06,
CMD_SET_LR = 0x07,
CMD_UNK_08 = 0x08,
CMD_MIX_AUXB_NOWRITE = 0x09,
CMD_COMPRESSOR_TABLE_ADDR = 0x0A,
CMD_UNK_0B = 0x0B,
CMD_UNK_0C = 0x0C,
CMD_MORE = 0x0D,
CMD_OUTPUT = 0x0E,
CMD_END = 0x0F,
CMD_MIX_AUXB_LR = 0x10,
CMD_UNK_11 = 0x11,
CMD_UNK_12 = 0x12,
CMD_SEND_AUX_AND_MIX = 0x13,
};
};
#endif // _UCODE_AX
#endif // !_UCODE_AX_H
@@ -21,10 +21,10 @@
#include "Mixer.h"
#include "UCodes.h"
#include "UCode_AXStructs.h"
#include "UCode_AXWii_Structs.h"
#include "UCode_AX.h" // for some functions in CUCode_AX
#include "UCode_AXWii.h"
#include "UCode_AX_Voice.h"
#include "UCode_AXWii_Voice.h"
CUCode_AXWii::CUCode_AXWii(DSPHLE *dsp_hle, u32 l_CRC)
@@ -159,8 +159,8 @@ void CUCode_AXWii::Update(int cycles)
bool CUCode_AXWii::AXTask(u32& _uMail)
{
u32 uAddress = _uMail;
u32 Addr__AXStudio;
u32 Addr__AXOutSBuffer;
//u32 Addr__AXStudio;
//u32 Addr__AXOutSBuffer;
bool bExecuteList = true;
/*
@@ -178,7 +178,7 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
switch (iCommand)
{
case 0x0000:
Addr__AXStudio = HLEMemory_Read_U32(uAddress);
//Addr__AXStudio = HLEMemory_Read_U32(uAddress);
uAddress += 4;
break;
@@ -193,7 +193,8 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
case 0x0004:
// PBs are here now
m_addressPBs = HLEMemory_Read_U32(uAddress);
soundStream->GetMixer()->SetHLEReady(true);
if (soundStream)
soundStream->GetMixer()->SetHLEReady(true);
// soundStream->Update();
uAddress += 4;
break;
@@ -208,7 +209,7 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
break;
case 0x0007: // AXLIST_SBUFFER
Addr__AXOutSBuffer = HLEMemory_Read_U32(uAddress);
//Addr__AXOutSBuffer = HLEMemory_Read_U32(uAddress);
uAddress += 10;
break;
@@ -18,7 +18,7 @@
#ifndef _UCODE_AXWII
#define _UCODE_AXWII
#include "UCode_AXStructs.h"
#include "UCode_AXWii_Structs.h"
#define NUMBER_OF_PBS 128
@@ -0,0 +1,271 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _UCODE_AXWII_VOICE_H
#define _UCODE_AXWII_VOICE_H
#include "UCodes.h"
#include "UCode_AXWii_ADPCM.h"
#include "UCode_AX.h"
#include "Mixer.h"
#include "../../AudioInterface.h"
// MRAM -> ARAM for GC
inline bool ReadPB(u32 addr, AXPB &PB)
{
const u16* PB_in_mram = (const u16*)Memory::GetPointer(addr);
if (PB_in_mram == NULL)
return false;
u16* PB_in_aram = (u16*)&PB;
for (size_t p = 0; p < (sizeof(AXPB) >> 1); p++)
{
PB_in_aram[p] = Common::swap16(PB_in_mram[p]);
}
return true;
}
// MRAM -> ARAM for Wii
inline bool ReadPB(u32 addr, AXPBWii &PB)
{
const u16* PB_in_mram = (const u16*)Memory::GetPointer(addr);
if (PB_in_mram == NULL)
return false;
u16* PB_in_aram = (u16*)&PB;
// preswap the mixer_control
PB.mixer_control = ((u32)PB_in_mram[7] << 16) | ((u32)PB_in_mram[6] >> 16);
for (size_t p = 0; p < (sizeof(AXPBWii) >> 1); p++)
{
PB_in_aram[p] = Common::swap16(PB_in_mram[p]);
}
return true;
}
// ARAM -> MRAM for GC
inline bool WritePB(u32 addr, AXPB &PB)
{
const u16* PB_in_aram = (const u16*)&PB;
u16* PB_in_mram = (u16*)Memory::GetPointer(addr);
if (PB_in_mram == NULL)
return false;
for (size_t p = 0; p < (sizeof(AXPB) >> 1); p++)
{
PB_in_mram[p] = Common::swap16(PB_in_aram[p]);
}
return true;
}
// ARAM -> MRAM for Wii
inline bool WritePB(u32 addr, AXPBWii &PB)
{
const u16* PB_in_aram = (const u16*)&PB;
u16* PB_in_mram = (u16*)Memory::GetPointer(addr);
if (PB_in_mram == NULL)
return false;
// preswap the mixer_control
*(u32*)&PB_in_mram[6] = (PB.mixer_control << 16) | (PB.mixer_control >> 16);
for (size_t p = 0; p < (sizeof(AXPBWii) >> 1); p++)
{
PB_in_mram[p] = Common::swap16(PB_in_aram[p]);
}
return true;
}
//////////////////////////////////////////////////////////////////////////
// TODO: fix handling of gc/wii PB differences
// TODO: generally fix up the mess - looks crazy and kinda wrong
template<class ParamBlockType>
inline void MixAddVoice(ParamBlockType &pb,
int *templbuffer, int *temprbuffer,
int _iSize)
{
if (pb.running)
{
const u32 ratio = (u32)(((pb.src.ratio_hi << 16) + pb.src.ratio_lo)
* /*ratioFactor:*/((float)AudioInterface::GetAIDSampleRate() / (float)soundStream->GetMixer()->GetSampleRate()));
u32 sampleEnd = (pb.audio_addr.end_addr_hi << 16) | pb.audio_addr.end_addr_lo;
u32 loopPos = (pb.audio_addr.loop_addr_hi << 16) | pb.audio_addr.loop_addr_lo;
u32 samplePos = (pb.audio_addr.cur_addr_hi << 16) | pb.audio_addr.cur_addr_lo;
u32 frac = pb.src.cur_addr_frac;
// =======================================================================================
// Handle No-SRC streams - No src streams have pb.src_type == 2 and have pb.src.ratio_hi = 0
// and pb.src.ratio_lo = 0. We handle that by setting the sampling ratio integer to 1. This
// makes samplePos update in the correct way. I'm unsure how we are actually supposed to
// detect that this setting. Updates did not fix this automatically.
// ---------------------------------------------------------------------------------------
// Stream settings
// src_type = 2 (most other games have src_type = 0)
// Affected games:
// Baten Kaitos - Eternal Wings (2003)
// Baten Kaitos - Origins (2006)?
// Soul Calibur 2: The movie music use src_type 2 but it needs no adjustment, perhaps
// the sound format plays in to, Baten use ADPCM, SC2 use PCM16
//if (pb.src_type == 2 && (pb.src.ratio_hi == 0 && pb.src.ratio_lo == 0))
if (pb.running && (pb.src.ratio_hi == 0 && pb.src.ratio_lo == 0))
{
pb.src.ratio_hi = 1;
}
// =======================================================================================
// Games that use looping to play non-looping music streams - SSBM has info in all
// pb.adpcm_loop_info parameters but has pb.audio_addr.looping = 0. If we treat these streams
// like any other looping streams the music works. I'm unsure how we are actually supposed to
// detect that these kinds of blocks should be looping. It seems like pb.mixer_control == 0 may
// identify these types of blocks. Updates did not write any looping values.
if (
(pb.adpcm_loop_info.pred_scale || pb.adpcm_loop_info.yn1 || pb.adpcm_loop_info.yn2)
&& pb.mixer_control == 0 && pb.adpcm_loop_info.pred_scale <= 0x7F
)
{
pb.audio_addr.looping = 1;
}
// Top Spin 3 Wii
if (pb.audio_addr.sample_format > 25)
pb.audio_addr.sample_format = 0;
// =======================================================================================
// Walk through _iSize. _iSize = numSamples. If the game goes slow _iSize will be higher to
// compensate for that. _iSize can be as low as 100 or as high as 2000 some cases.
for (int s = 0; s < _iSize; s++)
{
int sample = 0;
u32 oldFrac = frac;
frac += ratio;
u32 newSamplePos = samplePos + (frac >> 16); //whole number of frac
// =======================================================================================
// Process sample format
switch (pb.audio_addr.sample_format)
{
case AUDIOFORMAT_PCM8:
pb.adpcm.yn2 = ((s8)DSP::ReadARAM(samplePos)) << 8; //current sample
pb.adpcm.yn1 = ((s8)DSP::ReadARAM(samplePos + 1)) << 8; //next sample
if (pb.src_type == SRCTYPE_NEAREST)
sample = pb.adpcm.yn2;
else // linear interpolation
sample = (pb.adpcm.yn1 * (u16)oldFrac + pb.adpcm.yn2 * (u16)(0xFFFF - oldFrac) + pb.adpcm.yn2) >> 16;
samplePos = newSamplePos;
break;
case AUDIOFORMAT_PCM16:
pb.adpcm.yn2 = (s16)(u16)((DSP::ReadARAM(samplePos * 2) << 8) | (DSP::ReadARAM((samplePos * 2 + 1)))); //current sample
pb.adpcm.yn1 = (s16)(u16)((DSP::ReadARAM((samplePos + 1) * 2) << 8) | (DSP::ReadARAM(((samplePos + 1) * 2 + 1)))); //next sample
if (pb.src_type == SRCTYPE_NEAREST)
sample = pb.adpcm.yn2;
else // linear interpolation
sample = (pb.adpcm.yn1 * (u16)oldFrac + pb.adpcm.yn2 * (u16)(0xFFFF - oldFrac) + pb.adpcm.yn2) >> 16;
samplePos = newSamplePos;
break;
case AUDIOFORMAT_ADPCM:
ADPCM_Step(pb.adpcm, samplePos, newSamplePos, frac);
if (pb.src_type == SRCTYPE_NEAREST)
sample = pb.adpcm.yn2;
else // linear interpolation
sample = (pb.adpcm.yn1 * (u16)frac + pb.adpcm.yn2 * (u16)(0xFFFF - frac) + pb.adpcm.yn2) >> 16; //adpcm moves on frac
break;
default:
break;
}
// ===================================================================
// Overall volume control. In addition to this there is also separate volume settings to
// different channels (left, right etc).
frac &= 0xffff;
int vol = pb.vol_env.cur_volume >> 9;
sample = sample * vol >> 8;
if (pb.mixer_control & MIXCONTROL_RAMPING)
{
int x = pb.vol_env.cur_volume;
x += pb.vol_env.cur_volume_delta; // I'm not sure about this, can anybody find a game
// that use this? Or how does it work?
if (x < 0)
x = 0;
if (x >= 0x7fff)
x = 0x7fff;
pb.vol_env.cur_volume = x; // maybe not per sample?? :P
}
int leftmix = pb.mixer.left >> 5;
int rightmix = pb.mixer.right >> 5;
int left = sample * leftmix >> 8;
int right = sample * rightmix >> 8;
// adpcm has to walk from oldSamplePos to samplePos here
templbuffer[s] += left;
temprbuffer[s] += right;
// Control the behavior when we reach the end of the sample
if (samplePos >= sampleEnd)
{
if (pb.audio_addr.looping == 1)
{
if ((samplePos & ~0x1f) == (sampleEnd & ~0x1f) || (pb.audio_addr.sample_format != AUDIOFORMAT_ADPCM))
samplePos = loopPos;
if ((!pb.is_stream) && (pb.audio_addr.sample_format == AUDIOFORMAT_ADPCM))
{
pb.adpcm.yn1 = pb.adpcm_loop_info.yn1;
pb.adpcm.yn2 = pb.adpcm_loop_info.yn2;
pb.adpcm.pred_scale = pb.adpcm_loop_info.pred_scale;
}
}
else
{
pb.running = 0;
samplePos = loopPos;
//samplePos = samplePos - sampleEnd + loopPos;
memset(&pb.dpop, 0, sizeof(pb.dpop));
memset(pb.src.last_samples, 0, 8);
break;
}
}
} // end of the _iSize loop
// Update volume
pb.mixer.left = ADPCM_Vol(pb.mixer.left, pb.mixer.left_delta);
pb.mixer.right = ADPCM_Vol(pb.mixer.right, pb.mixer.right_delta);
pb.src.cur_addr_frac = (u16)frac;
pb.audio_addr.cur_addr_hi = samplePos >> 16;
pb.audio_addr.cur_addr_lo = (u16)samplePos;
} // if (pb.running)
}
#endif
@@ -0,0 +1,392 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _UCODE_AX_STRUCTS_H
#define _UCODE_AX_STRUCTS_H
struct PBMixer
{
u16 left;
u16 left_delta;
u16 right;
u16 right_delta;
u16 auxA_left;
u16 auxA_left_delta;
u16 auxA_right;
u16 auxA_right_delta;
u16 auxB_left;
u16 auxB_left_delta;
u16 auxB_right;
u16 auxB_right_delta;
u16 auxB_surround;
u16 auxB_surround_delta;
u16 surround;
u16 surround_delta;
u16 auxA_surround;
u16 auxA_surround_delta;
};
struct PBMixerWii
{
// volume mixing values in .15, 0x8000 = ca. 1.0
u16 left;
u16 left_delta;
u16 right;
u16 right_delta;
u16 auxA_left;
u16 auxA_left_delta;
u16 auxA_right;
u16 auxA_right_delta;
u16 auxB_left;
u16 auxB_left_delta;
u16 auxB_right;
u16 auxB_right_delta;
// Note: the following elements usage changes a little in DPL2 mode
// TODO: implement and comment it in the mixer
u16 auxC_left;
u16 auxC_left_delta;
u16 auxC_right;
u16 auxC_right_delta;
u16 surround;
u16 surround_delta;
u16 auxA_surround;
u16 auxA_surround_delta;
u16 auxB_surround;
u16 auxB_surround_delta;
u16 auxC_surround;
u16 auxC_surround_delta;
};
struct PBMixerWM
{
u16 main0;
u16 main0_delta;
u16 aux0;
u16 aux0_delta;
u16 main1;
u16 main1_delta;
u16 aux1;
u16 aux1_delta;
u16 main2;
u16 main2_delta;
u16 aux2;
u16 aux2_delta;
u16 main3;
u16 main3_delta;
u16 aux3;
u16 aux3_delta;
};
struct PBInitialTimeDelay
{
u16 on;
u16 addrMemHigh;
u16 addrMemLow;
u16 offsetLeft;
u16 offsetRight;
u16 targetLeft;
u16 targetRight;
};
// Update data - read these each 1ms subframe and use them!
// It seems that to provide higher time precisions for MIDI events, some games
// use this thing to update the parameter blocks per 1ms sub-block (a block is 5ms).
// Using this data should fix games that are missing MIDI notes.
struct PBUpdates
{
u16 num_updates[5];
u16 data_hi; // These point to main RAM. Not sure about the structure of the data.
u16 data_lo;
};
// The DSP stores the final sample values for each voice after every frame of processing.
// The values are then accumulated for all dropped voices, added to the next frame of audio,
// and ramped down on a per-sample basis to provide a gentle "roll off."
struct PBDpop
{
s16 left;
s16 auxA_left;
s16 auxB_left;
s16 right;
s16 auxA_right;
s16 auxB_right;
s16 surround;
s16 auxA_surround;
s16 auxB_surround;
};
struct PBDpopWii
{
s16 left;
s16 auxA_left;
s16 auxB_left;
s16 auxC_left;
s16 right;
s16 auxA_right;
s16 auxB_right;
s16 auxC_right;
s16 surround;
s16 auxA_surround;
s16 auxB_surround;
s16 auxC_surround;
};
struct PBDpopWM
{
s16 aMain0;
s16 aMain1;
s16 aMain2;
s16 aMain3;
s16 aAux0;
s16 aAux1;
s16 aAux2;
s16 aAux3;
};
struct PBVolumeEnvelope
{
u16 cur_volume; // volume at start of frame
s16 cur_volume_delta; // signed per sample delta (96 samples per frame)
};
struct PBUnknown2
{
u16 unknown_reserved[3];
};
struct PBAudioAddr
{
u16 looping;
u16 sample_format;
u16 loop_addr_hi; // Start of loop (this will point to a shared "zero" buffer if one-shot mode is active)
u16 loop_addr_lo;
u16 end_addr_hi; // End of sample (and loop), inclusive
u16 end_addr_lo;
u16 cur_addr_hi;
u16 cur_addr_lo;
};
struct PBADPCMInfo
{
s16 coefs[16];
u16 gain;
u16 pred_scale;
s16 yn1;
s16 yn2;
};
struct PBSampleRateConverter
{
// ratio = (f32)ratio * 0x10000;
// valid range is 1/512 to 4.0000
u16 ratio_hi; // integer part of sampling ratio
u16 ratio_lo; // fraction part of sampling ratio
u16 cur_addr_frac;
u16 last_samples[4];
};
struct PBSampleRateConverterWM
{
u16 currentAddressFrac;
u16 last_samples[4];
};
struct PBADPCMLoopInfo
{
u16 pred_scale;
u16 yn1;
u16 yn2;
};
struct PBLowPassFilter
{
u16 enabled;
u16 yn1;
u16 a0;
u16 b0;
};
struct AXPB
{
u16 next_pb_hi;
u16 next_pb_lo;
u16 this_pb_hi;
u16 this_pb_lo;
u16 src_type; // Type of sample rate converter (none, ?, linear)
u16 coef_select;
u16 mixer_control;
u16 running; // 1=RUN 0=STOP
u16 is_stream; // 1 = stream, 0 = one shot
PBMixer mixer;
PBInitialTimeDelay initial_time_delay;
PBUpdates updates;
PBDpop dpop;
PBVolumeEnvelope vol_env;
PBUnknown2 unknown3;
PBAudioAddr audio_addr;
PBADPCMInfo adpcm;
PBSampleRateConverter src;
PBADPCMLoopInfo adpcm_loop_info;
PBLowPassFilter lpf;
u16 padding[25];
};
struct PBBiquadFilter
{
u16 on; // on = 2, off = 0
u16 xn1; // History data
u16 xn2;
u16 yn1;
u16 yn2;
u16 b0; // Filter coefficients
u16 b1;
u16 b2;
u16 a1;
u16 a2;
};
union PBInfImpulseResponseWM
{
PBLowPassFilter lpf;
PBBiquadFilter biquad;
};
struct AXPBWii
{
u16 next_pb_hi;
u16 next_pb_lo;
u16 this_pb_hi;
u16 this_pb_lo;
u16 src_type; // Type of sample rate converter (none, 4-tap, linear)
u16 coef_select; // coef for the 4-tap src
u16 mixer_control_hi;
u16 mixer_control_lo;
u16 running; // 1=RUN 0=STOP
u16 is_stream; // 1 = stream, 0 = one shot
PBMixerWii mixer;
PBInitialTimeDelay initial_time_delay;
PBDpopWii dpop;
PBVolumeEnvelope vol_env;
PBAudioAddr audio_addr;
PBADPCMInfo adpcm;
PBSampleRateConverter src;
PBADPCMLoopInfo adpcm_loop_info;
PBLowPassFilter lpf;
PBBiquadFilter biquad;
// WIIMOTE :D
u16 remote;
u16 remote_mixer_control;
PBMixerWM remote_mixer;
PBDpopWM remote_dpop;
PBSampleRateConverterWM remote_src;
PBInfImpulseResponseWM remote_iir;
u16 pad[12]; // align us, captain! (32B)
};
// Seems like nintendo used an early version of AXWii and forgot to remove the update functionality ;p
struct PBUpdatesWiiSports
{
u16 num_updates[3];
u16 data_hi;
u16 data_lo;
};
struct AXPBWiiSports
{
u16 next_pb_hi;
u16 next_pb_lo;
u16 this_pb_hi;
u16 this_pb_lo;
u16 src_type; // Type of sample rate converter (none, 4-tap, linear)
u16 coef_select; // coef for the 4-tap src
u32 mixer_control;
u16 running; // 1=RUN 0=STOP
u16 is_stream; // 1 = stream, 0 = one shot
PBMixerWii mixer;
PBInitialTimeDelay initial_time_delay;
PBUpdatesWiiSports updates;
PBDpopWii dpop;
PBVolumeEnvelope vol_env;
PBAudioAddr audio_addr;
PBADPCMInfo adpcm;
PBSampleRateConverter src;
PBADPCMLoopInfo adpcm_loop_info;
PBLowPassFilter lpf;
PBBiquadFilter biquad;
// WIIMOTE :D
u16 remote;
u16 remote_mixer_control;
PBMixerWM remote_mixer;
PBDpopWM remote_dpop;
PBSampleRateConverterWM remote_src;
PBInfImpulseResponseWM remote_iir;
u16 pad[7]; // align us, captain! (32B)
};
// TODO: All these enums have changed a lot for wii
enum {
AUDIOFORMAT_ADPCM = 0,
AUDIOFORMAT_PCM8 = 0x19,
AUDIOFORMAT_PCM16 = 0xA,
};
enum {
SRCTYPE_POLYPHASE = 0,
SRCTYPE_LINEAR = 1,
SRCTYPE_NEAREST = 2,
};
// Both may be used at once
enum {
FILTER_LOWPASS = 1,
FILTER_BIQUAD = 2,
};
#endif // _UCODE_AX_STRUCTS_H
@@ -12,259 +12,389 @@
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// This file is UGLY (full of #ifdef) so that it can be used with both GC and
// Wii version of AX. Maybe it would be better to abstract away the parts that
// can be made common.
#ifndef _UCODE_AX_VOICE_H
#define _UCODE_AX_VOICE_H
#include "UCodes.h"
#include "UCode_AX_ADPCM.h"
#include "UCode_AX.h"
#include "Mixer.h"
#include "../../AudioInterface.h"
// MRAM -> ARAM for GC
inline bool ReadPB(u32 addr, AXPB &PB)
{
const u16* PB_in_mram = (const u16*)Memory::GetPointer(addr);
if (PB_in_mram == NULL)
return false;
u16* PB_in_aram = (u16*)&PB;
for (size_t p = 0; p < (sizeof(AXPB) >> 1); p++)
{
PB_in_aram[p] = Common::swap16(PB_in_mram[p]);
}
return true;
}
// MRAM -> ARAM for Wii
inline bool ReadPB(u32 addr, AXPBWii &PB)
{
const u16* PB_in_mram = (const u16*)Memory::GetPointer(addr);
if (PB_in_mram == NULL)
return false;
u16* PB_in_aram = (u16*)&PB;
// preswap the mixer_control
PB.mixer_control = ((u32)PB_in_mram[7] << 16) | ((u32)PB_in_mram[6] >> 16);
for (size_t p = 0; p < (sizeof(AXPBWii) >> 1); p++)
{
PB_in_aram[p] = Common::swap16(PB_in_mram[p]);
}
return true;
}
// ARAM -> MRAM for GC
inline bool WritePB(u32 addr, AXPB &PB)
{
const u16* PB_in_aram = (const u16*)&PB;
u16* PB_in_mram = (u16*)Memory::GetPointer(addr);
if (PB_in_mram == NULL)
return false;
for (size_t p = 0; p < (sizeof(AXPB) >> 1); p++)
{
PB_in_mram[p] = Common::swap16(PB_in_aram[p]);
}
return true;
}
// ARAM -> MRAM for Wii
inline bool WritePB(u32 addr, AXPBWii &PB)
{
const u16* PB_in_aram = (const u16*)&PB;
u16* PB_in_mram = (u16*)Memory::GetPointer(addr);
if (PB_in_mram == NULL)
return false;
// preswap the mixer_control
*(u32*)&PB_in_mram[6] = (PB.mixer_control << 16) | (PB.mixer_control >> 16);
for (size_t p = 0; p < (sizeof(AXPBWii) >> 1); p++)
{
PB_in_mram[p] = Common::swap16(PB_in_aram[p]);
}
return true;
}
//////////////////////////////////////////////////////////////////////////
// TODO: fix handling of gc/wii PB differences
// TODO: generally fix up the mess - looks crazy and kinda wrong
template<class ParamBlockType>
inline void MixAddVoice(ParamBlockType &pb,
int *templbuffer, int *temprbuffer,
int _iSize)
{
if (pb.running)
{
const u32 ratio = (u32)(((pb.src.ratio_hi << 16) + pb.src.ratio_lo)
* /*ratioFactor:*/((float)AudioInterface::GetAIDSampleRate() / (float)soundStream->GetMixer()->GetSampleRate()));
u32 sampleEnd = (pb.audio_addr.end_addr_hi << 16) | pb.audio_addr.end_addr_lo;
u32 loopPos = (pb.audio_addr.loop_addr_hi << 16) | pb.audio_addr.loop_addr_lo;
u32 samplePos = (pb.audio_addr.cur_addr_hi << 16) | pb.audio_addr.cur_addr_lo;
u32 frac = pb.src.cur_addr_frac;
// =======================================================================================
// Handle No-SRC streams - No src streams have pb.src_type == 2 and have pb.src.ratio_hi = 0
// and pb.src.ratio_lo = 0. We handle that by setting the sampling ratio integer to 1. This
// makes samplePos update in the correct way. I'm unsure how we are actually supposed to
// detect that this setting. Updates did not fix this automatically.
// ---------------------------------------------------------------------------------------
// Stream settings
// src_type = 2 (most other games have src_type = 0)
// Affected games:
// Baten Kaitos - Eternal Wings (2003)
// Baten Kaitos - Origins (2006)?
// Soul Calibur 2: The movie music use src_type 2 but it needs no adjustment, perhaps
// the sound format plays in to, Baten use ADPCM, SC2 use PCM16
//if (pb.src_type == 2 && (pb.src.ratio_hi == 0 && pb.src.ratio_lo == 0))
if (pb.running && (pb.src.ratio_hi == 0 && pb.src.ratio_lo == 0))
{
pb.src.ratio_hi = 1;
}
// =======================================================================================
// Games that use looping to play non-looping music streams - SSBM has info in all
// pb.adpcm_loop_info parameters but has pb.audio_addr.looping = 0. If we treat these streams
// like any other looping streams the music works. I'm unsure how we are actually supposed to
// detect that these kinds of blocks should be looping. It seems like pb.mixer_control == 0 may
// identify these types of blocks. Updates did not write any looping values.
if (
(pb.adpcm_loop_info.pred_scale || pb.adpcm_loop_info.yn1 || pb.adpcm_loop_info.yn2)
&& pb.mixer_control == 0 && pb.adpcm_loop_info.pred_scale <= 0x7F
)
{
pb.audio_addr.looping = 1;
}
// Top Spin 3 Wii
if (pb.audio_addr.sample_format > 25)
pb.audio_addr.sample_format = 0;
// =======================================================================================
// Walk through _iSize. _iSize = numSamples. If the game goes slow _iSize will be higher to
// compensate for that. _iSize can be as low as 100 or as high as 2000 some cases.
for (int s = 0; s < _iSize; s++)
{
int sample = 0;
u32 oldFrac = frac;
frac += ratio;
u32 newSamplePos = samplePos + (frac >> 16); //whole number of frac
// =======================================================================================
// Process sample format
switch (pb.audio_addr.sample_format)
{
case AUDIOFORMAT_PCM8:
pb.adpcm.yn2 = ((s8)DSP::ReadARAM(samplePos)) << 8; //current sample
pb.adpcm.yn1 = ((s8)DSP::ReadARAM(samplePos + 1)) << 8; //next sample
if (pb.src_type == SRCTYPE_NEAREST)
sample = pb.adpcm.yn2;
else // linear interpolation
sample = (pb.adpcm.yn1 * (u16)oldFrac + pb.adpcm.yn2 * (u16)(0xFFFF - oldFrac) + pb.adpcm.yn2) >> 16;
samplePos = newSamplePos;
break;
case AUDIOFORMAT_PCM16:
pb.adpcm.yn2 = (s16)(u16)((DSP::ReadARAM(samplePos * 2) << 8) | (DSP::ReadARAM((samplePos * 2 + 1)))); //current sample
pb.adpcm.yn1 = (s16)(u16)((DSP::ReadARAM((samplePos + 1) * 2) << 8) | (DSP::ReadARAM(((samplePos + 1) * 2 + 1)))); //next sample
if (pb.src_type == SRCTYPE_NEAREST)
sample = pb.adpcm.yn2;
else // linear interpolation
sample = (pb.adpcm.yn1 * (u16)oldFrac + pb.adpcm.yn2 * (u16)(0xFFFF - oldFrac) + pb.adpcm.yn2) >> 16;
samplePos = newSamplePos;
break;
case AUDIOFORMAT_ADPCM:
ADPCM_Step(pb.adpcm, samplePos, newSamplePos, frac);
if (pb.src_type == SRCTYPE_NEAREST)
sample = pb.adpcm.yn2;
else // linear interpolation
sample = (pb.adpcm.yn1 * (u16)frac + pb.adpcm.yn2 * (u16)(0xFFFF - frac) + pb.adpcm.yn2) >> 16; //adpcm moves on frac
break;
default:
break;
}
// ===================================================================
// Overall volume control. In addition to this there is also separate volume settings to
// different channels (left, right etc).
frac &= 0xffff;
int vol = pb.vol_env.cur_volume >> 9;
sample = sample * vol >> 8;
if (pb.mixer_control & MIXCONTROL_RAMPING)
{
int x = pb.vol_env.cur_volume;
x += pb.vol_env.cur_volume_delta; // I'm not sure about this, can anybody find a game
// that use this? Or how does it work?
if (x < 0)
x = 0;
if (x >= 0x7fff)
x = 0x7fff;
pb.vol_env.cur_volume = x; // maybe not per sample?? :P
}
int leftmix = pb.mixer.left >> 5;
int rightmix = pb.mixer.right >> 5;
int left = sample * leftmix >> 8;
int right = sample * rightmix >> 8;
// adpcm has to walk from oldSamplePos to samplePos here
templbuffer[s] += left;
temprbuffer[s] += right;
// Control the behavior when we reach the end of the sample
if (samplePos >= sampleEnd)
{
if (pb.audio_addr.looping == 1)
{
samplePos = loopPos;
if ((!pb.is_stream) && (pb.audio_addr.sample_format == AUDIOFORMAT_ADPCM))
{
pb.adpcm.yn1 = pb.adpcm_loop_info.yn1;
pb.adpcm.yn2 = pb.adpcm_loop_info.yn2;
pb.adpcm.pred_scale = pb.adpcm_loop_info.pred_scale;
}
}
else
{
pb.running = 0;
samplePos = loopPos;
//samplePos = samplePos - sampleEnd + loopPos;
memset(&pb.dpop, 0, sizeof(pb.dpop));
memset(pb.src.last_samples, 0, 8);
break;
}
}
} // end of the _iSize loop
// Update volume
pb.mixer.left = ADPCM_Vol(pb.mixer.left, pb.mixer.left_delta);
pb.mixer.right = ADPCM_Vol(pb.mixer.right, pb.mixer.right_delta);
pb.src.cur_addr_frac = (u16)frac;
pb.audio_addr.cur_addr_hi = samplePos >> 16;
pb.audio_addr.cur_addr_lo = (u16)samplePos;
} // if (pb.running)
}
#if !defined(AX_GC) && !defined(AX_WII)
#error UCode_AX_Voice.h included without specifying version
#endif
#include "Common.h"
#include "UCode_AX_Structs.h"
#include "../../DSP.h"
#ifdef AX_GC
# define PB_TYPE AXPB
#else
# define PB_TYPE AXPBWii
#endif
// Put all of that in an anonymous namespace to avoid stupid compilers merging
// functions from AX GC and AX Wii.
namespace {
// Useful macro to convert xxx_hi + xxx_lo to xxx for 32 bits.
#define HILO_TO_32(name) \
((name##_hi << 16) | name##_lo)
// Used to pass a large amount of buffers to the mixing function.
union AXBuffers
{
struct
{
int* left;
int* right;
int* surround;
int* auxA_left;
int* auxA_right;
int* auxA_surround;
int* auxB_left;
int* auxB_right;
int* auxB_surround;
#ifdef AX_WII
int* auxC_left;
int* auxC_right;
int* auxC_surround;
#endif
};
#ifdef AX_GC
int* ptrs[9];
#else
int* ptrs[12];
#endif
};
// Read a PB from MRAM/ARAM
bool ReadPB(u32 addr, PB_TYPE& pb)
{
u16* dst = (u16*)&pb;
const u16* src = (const u16*)Memory::GetPointer(addr);
if (!src)
return false;
for (u32 i = 0; i < sizeof (pb) / sizeof (u16); ++i)
dst[i] = Common::swap16(src[i]);
return true;
}
// Write a PB back to MRAM/ARAM
bool WritePB(u32 addr, const PB_TYPE& pb)
{
const u16* src = (const u16*)&pb;
u16* dst = (u16*)Memory::GetPointer(addr);
if (!dst)
return false;
for (u32 i = 0; i < sizeof (pb) / sizeof (u16); ++i)
dst[i] = Common::swap16(src[i]);
return true;
}
// Dump the value of a PB for debugging
#define DUMP_U16(field) WARN_LOG(DSPHLE, " %04x (%s)", pb.field, #field)
#define DUMP_U32(field) WARN_LOG(DSPHLE, " %08x (%s)", HILO_TO_32(pb.field), #field)
void DumpPB(const PB_TYPE& pb)
{
DUMP_U32(next_pb);
DUMP_U32(this_pb);
DUMP_U16(src_type);
DUMP_U16(coef_select);
#ifdef AX_GC
DUMP_U16(mixer_control);
#else
DUMP_U32(mixer_control);
#endif
DUMP_U16(running);
DUMP_U16(is_stream);
// TODO: complete as needed
}
// Simulated accelerator state.
static u32 acc_loop_addr, acc_end_addr;
static u32* acc_cur_addr;
static PB_TYPE* acc_pb;
// Sets up the simulated accelerator.
void AcceleratorSetup(PB_TYPE* pb, u32* cur_addr)
{
acc_pb = pb;
acc_loop_addr = HILO_TO_32(pb->audio_addr.loop_addr);
acc_end_addr = HILO_TO_32(pb->audio_addr.end_addr);
acc_cur_addr = cur_addr;
}
// Reads a sample from the simulated accelerator. Also handles looping and
// disabling streams that reached the end (this is done by an exception raised
// by the accelerator on real hardware).
u16 AcceleratorGetSample()
{
u16 ret;
switch (acc_pb->audio_addr.sample_format)
{
case 0x00: // ADPCM
{
// ADPCM decoding, not much to explain here.
if ((*acc_cur_addr & 15) == 0)
{
acc_pb->adpcm.pred_scale = DSP::ReadARAM((*acc_cur_addr & ~15) >> 1);
*acc_cur_addr += 2;
}
int scale = 1 << (acc_pb->adpcm.pred_scale & 0xF);
int coef_idx = (acc_pb->adpcm.pred_scale >> 4) & 0x7;
s32 coef1 = acc_pb->adpcm.coefs[coef_idx * 2 + 0];
s32 coef2 = acc_pb->adpcm.coefs[coef_idx * 2 + 1];
int temp = (*acc_cur_addr & 1) ?
(DSP::ReadARAM(*acc_cur_addr >> 1) & 0xF) :
(DSP::ReadARAM(*acc_cur_addr >> 1) >> 4);
if (temp >= 8)
temp -= 16;
int val = (scale * temp) + ((0x400 + coef1 * acc_pb->adpcm.yn1 + coef2 * acc_pb->adpcm.yn2) >> 11);
if (val > 0x7FFF) val = 0x7FFF;
else if (val < -0x7FFF) val = -0x7FFF;
acc_pb->adpcm.yn2 = acc_pb->adpcm.yn1;
acc_pb->adpcm.yn1 = val;
*acc_cur_addr += 1;
ret = val;
break;
}
case 0x0A: // 16-bit PCM audio
ret = (DSP::ReadARAM(*acc_cur_addr * 2) << 8) | DSP::ReadARAM(*acc_cur_addr * 2 + 1);
acc_pb->adpcm.yn2 = acc_pb->adpcm.yn1;
acc_pb->adpcm.yn1 = ret;
*acc_cur_addr += 1;
break;
case 0x19: // 8-bit PCM audio
ret = DSP::ReadARAM(*acc_cur_addr) << 8;
acc_pb->adpcm.yn2 = acc_pb->adpcm.yn1;
acc_pb->adpcm.yn1 = ret;
*acc_cur_addr += 1;
break;
default:
ERROR_LOG(DSPHLE, "Unknown sample format: %d", acc_pb->audio_addr.sample_format);
return 0;
}
// Have we reached the end address?
//
// On real hardware, this would raise an interrupt that is handled by the
// UCode. We simulate what this interrupt does here.
if (*acc_cur_addr >= acc_end_addr)
{
// If we are really at the end (and we don't simply have cur_addr >
// end_addr all the time), loop back to loop_addr.
if ((*acc_cur_addr & ~0x1F) == (acc_end_addr & ~0x1F))
*acc_cur_addr = acc_loop_addr;
if (acc_pb->audio_addr.looping)
{
// Set the ADPCM infos to continue processing at loop_addr.
//
// For some reason, yn1 and yn2 aren't set if the voice is not of
// stream type. This is what the AX UCode does and I don't really
// know why.
acc_pb->adpcm.pred_scale = acc_pb->adpcm_loop_info.pred_scale;
if (!acc_pb->is_stream)
{
acc_pb->adpcm.yn1 = acc_pb->adpcm_loop_info.yn1;
acc_pb->adpcm.yn2 = acc_pb->adpcm_loop_info.yn2;
}
}
else
{
// Non looping voice reached the end -> running = 0.
acc_pb->running = 0;
}
}
return ret;
}
// Read 32 input samples from ARAM, decoding and converting rate if required.
void GetInputSamples(PB_TYPE& pb, s16* samples)
{
u32 cur_addr = HILO_TO_32(pb.audio_addr.cur_addr);
AcceleratorSetup(&pb, &cur_addr);
// TODO: support polyphase interpolation if coefficients are available.
if (pb.src_type == SRCTYPE_POLYPHASE || pb.src_type == SRCTYPE_LINEAR)
{
// Convert the input to a higher or lower sample rate using a linear
// interpolation algorithm. The input to output ratio is set in
// pb.src.ratio, which is a floating point num stored as a 32b integer:
// * Upper 16 bits of the ratio are the integer part
// * Lower 16 bits are the decimal part
u32 ratio = HILO_TO_32(pb.src.ratio);
// We start getting samples not from sample 0, but 0.<cur_addr_frac>.
// This avoids discontinuties in the audio stream, especially with very
// low ratios which interpolate a lot of values between two "real"
// samples.
u32 curr_pos = pb.src.cur_addr_frac;
// These are the two samples between which we interpolate. The initial
// values are stored in the PB, and we update them when resampling the
// input data.
s16 curr0 = pb.src.last_samples[2];
s16 curr1 = pb.src.last_samples[3];
for (u32 i = 0; i < 32; ++i)
{
// Get our current fractional position, used to know how much of
// curr0 and how much of curr1 the output sample should be.
s32 curr_frac_pos = curr_pos & 0xFFFF;
// Linear interpolation: s1 + (s2 - s1) * pos
s16 sample = curr0 + (s16)(((curr1 - curr0) * (s32)curr_frac_pos) >> 16);
samples[i] = sample;
curr_pos += ratio;
// While our current position is >= 1.0, shift to the next 2
// samples for interpolation.
while ((curr_pos >> 16) != 0)
{
curr0 = curr1;
curr1 = AcceleratorGetSample();
curr_pos -= 0x10000;
}
}
// Update the two last_samples values in the PB as well as the current
// position.
pb.src.last_samples[2] = curr0;
pb.src.last_samples[3] = curr1;
pb.src.cur_addr_frac = curr_pos & 0xFFFF;
}
else // SRCTYPE_NEAREST
{
// No sample rate conversion here: simply read 32 samples from the
// accelerator to the output buffer.
for (u32 i = 0; i < 32; ++i)
samples[i] = AcceleratorGetSample();
memcpy(pb.src.last_samples, samples + 28, 4 * sizeof (u16));
}
// Update current position in the PB.
pb.audio_addr.cur_addr_hi = (u16)(cur_addr >> 16);
pb.audio_addr.cur_addr_lo = (u16)(cur_addr & 0xFFFF);
}
// Add samples to an output buffer, with optional volume ramping.
void MixAdd(int* out, const s16* input, u16* pvol, s16* dpop, bool ramp)
{
u16& volume = pvol[0];
u16 volume_delta = pvol[1];
// If volume ramping is disabled, set volume_delta to 0. That way, the
// mixing loop can avoid testing if volume ramping is enabled at each step,
// and just add volume_delta.
if (!ramp)
volume_delta = 0;
for (u32 i = 0; i < 32; ++i)
{
s64 sample = input[i];
sample *= volume;
sample >>= 15;
out[i] += (s16)sample;
volume += volume_delta;
*dpop = (s16)sample;
}
}
// Process 1ms of audio (32 samples) from a PB and mix it to the buffers.
void Process1ms(PB_TYPE& pb, const AXBuffers& buffers, AXMixControl mctrl)
{
// If the voice is not running, nothing to do.
if (!pb.running)
return;
// Read input samples, performing sample rate conversion if needed.
s16 samples[32];
GetInputSamples(pb, samples);
// Apply a global volume ramp using the volume envelope parameters.
for (u32 i = 0; i < 32; ++i)
{
s64 sample = 2 * (s16)samples[i] * (s16)pb.vol_env.cur_volume;
samples[i] = (s16)(sample >> 16);
pb.vol_env.cur_volume += pb.vol_env.cur_volume_delta;
}
// Optionally, execute a low pass filter
if (pb.lpf.enabled)
{
// TODO
}
// Mix LRS, AUXA and AUXB depending on mixer_control
// TODO: Handle DPL2 on AUXB.
if (mctrl & MIX_L)
MixAdd(buffers.left, samples, &pb.mixer.left, &pb.dpop.left, mctrl & MIX_L_RAMP);
if (mctrl & MIX_R)
MixAdd(buffers.right, samples, &pb.mixer.right, &pb.dpop.right, mctrl & MIX_R_RAMP);
if (mctrl & MIX_S)
MixAdd(buffers.surround, samples, &pb.mixer.surround, &pb.dpop.surround, mctrl & MIX_S_RAMP);
if (mctrl & MIX_AUXA_L)
MixAdd(buffers.auxA_left, samples, &pb.mixer.auxA_left, &pb.dpop.auxA_left, mctrl & MIX_AUXA_L_RAMP);
if (mctrl & MIX_AUXA_R)
MixAdd(buffers.auxA_right, samples, &pb.mixer.auxA_right, &pb.dpop.auxA_right, mctrl & MIX_AUXA_R_RAMP);
if (mctrl & MIX_AUXA_S)
MixAdd(buffers.auxA_surround, samples, &pb.mixer.auxA_surround, &pb.dpop.auxA_surround, mctrl & MIX_AUXA_S_RAMP);
if (mctrl & MIX_AUXB_L)
MixAdd(buffers.auxB_left, samples, &pb.mixer.auxB_left, &pb.dpop.auxB_left, mctrl & MIX_AUXB_L_RAMP);
if (mctrl & MIX_AUXB_R)
MixAdd(buffers.auxB_right, samples, &pb.mixer.auxB_right, &pb.dpop.auxB_right, mctrl & MIX_AUXB_R_RAMP);
if (mctrl & MIX_AUXB_S)
MixAdd(buffers.auxB_surround, samples, &pb.mixer.auxB_surround, &pb.dpop.auxB_surround, mctrl & MIX_AUXB_S_RAMP);
#ifdef AX_WII
if (mctrl & MIX_AUXC_L)
MixAdd(buffers.auxC_left, samples, &pb.mixer.auxC_left, &pb.dpop.auxC_left, mctrl & MIX_AUXC_L_RAMP);
if (mctrl & MIX_AUXC_R)
MixAdd(buffers.auxC_right, samples, &pb.mixer.auxC_right, &pb.dpop.auxC_right, mctrl & MIX_AUXC_R_RAMP);
if (mctrl & MIX_AUXC_S)
MixAdd(buffers.auxC_surround, samples, &pb.mixer.auxC_surround, &pb.dpop.auxC_surround, mctrl & MIX_AUXC_S_RAMP);
#endif
// Optionally, phase shift left or right channel to simulate 3D sound.
if (pb.initial_time_delay.on)
{
// TODO
}
}
} // namespace
#endif // !_UCODE_AX_VOICE_H
@@ -0,0 +1,383 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "StringUtil.h"
#include "../MailHandler.h"
#include "Mixer.h"
#include "UCodes.h"
#include "UCode_AX_Structs.h"
#include "UCode_NewAXWii.h"
#define AX_WII
#include "UCode_AX_Voice.h"
CUCode_NewAXWii::CUCode_NewAXWii(DSPHLE *dsp_hle, u32 l_CRC)
: CUCode_AX(dsp_hle, l_CRC)
{
WARN_LOG(DSPHLE, "Instantiating CUCode_NewAXWii");
}
CUCode_NewAXWii::~CUCode_NewAXWii()
{
}
void CUCode_NewAXWii::HandleCommandList()
{
// Temp variables for addresses computation
u16 addr_hi, addr_lo;
u16 addr2_hi, addr2_lo;
u16 volume;
// WARN_LOG(DSPHLE, "Command list:");
// for (u32 i = 0; m_cmdlist[i] != CMD_END; ++i)
// WARN_LOG(DSPHLE, "%04x", m_cmdlist[i]);
// WARN_LOG(DSPHLE, "-------------");
u32 curr_idx = 0;
bool end = false;
while (!end)
{
u16 cmd = m_cmdlist[curr_idx++];
switch (cmd)
{
// Some of these commands are unknown, or unused in this AX HLE.
// We still need to skip their arguments using "curr_idx += N".
case CMD_SETUP:
addr_hi = m_cmdlist[curr_idx++];
addr_lo = m_cmdlist[curr_idx++];
SetupProcessing(HILO_TO_32(addr));
break;
case CMD_UNK_01: curr_idx += 2; break;
case CMD_UNK_02: curr_idx += 2; break;
case CMD_UNK_03: curr_idx += 2; break;
case CMD_PROCESS:
addr_hi = m_cmdlist[curr_idx++];
addr_lo = m_cmdlist[curr_idx++];
ProcessPBList(HILO_TO_32(addr));
break;
case CMD_MIX_AUXA:
case CMD_MIX_AUXB:
case CMD_MIX_AUXC:
volume = m_cmdlist[curr_idx++];
addr_hi = m_cmdlist[curr_idx++];
addr_lo = m_cmdlist[curr_idx++];
addr2_hi = m_cmdlist[curr_idx++];
addr2_lo = m_cmdlist[curr_idx++];
MixAUXSamples(cmd - CMD_MIX_AUXA, HILO_TO_32(addr), HILO_TO_32(addr2), volume);
break;
// These two go together and manipulate some AUX buffers.
case CMD_UNK_08: curr_idx += 13; break;
case CMD_UNK_09: curr_idx += 13; break;
case CMD_UNK_0A: curr_idx += 4; break;
case CMD_OUTPUT:
volume = m_cmdlist[curr_idx++];
addr_hi = m_cmdlist[curr_idx++];
addr_lo = m_cmdlist[curr_idx++];
addr2_hi = m_cmdlist[curr_idx++];
addr2_lo = m_cmdlist[curr_idx++];
OutputSamples(HILO_TO_32(addr2), HILO_TO_32(addr), volume);
break;
case CMD_UNK_0C: curr_idx += 5; break;
case CMD_WM_OUTPUT:
{
u32 addresses[4] = {
(u32)(m_cmdlist[curr_idx + 0] << 16) | m_cmdlist[curr_idx + 1],
(u32)(m_cmdlist[curr_idx + 2] << 16) | m_cmdlist[curr_idx + 3],
(u32)(m_cmdlist[curr_idx + 4] << 16) | m_cmdlist[curr_idx + 5],
(u32)(m_cmdlist[curr_idx + 6] << 16) | m_cmdlist[curr_idx + 7],
};
curr_idx += 8;
OutputWMSamples(addresses);
break;
}
case CMD_END:
end = true;
break;
}
}
}
void CUCode_NewAXWii::SetupProcessing(u32 init_addr)
{
// TODO: should be easily factorizable with AX
s16 init_data[60];
for (u32 i = 0; i < 60; ++i)
init_data[i] = HLEMemory_Read_U16(init_addr + 2 * i);
// List of all buffers we have to initialize
struct {
int* ptr;
u32 samples;
} buffers[] = {
{ m_samples_left, 32 },
{ m_samples_right, 32 },
{ m_samples_surround, 32 },
{ m_samples_auxA_left, 32 },
{ m_samples_auxA_right, 32 },
{ m_samples_auxA_surround, 32 },
{ m_samples_auxB_left, 32 },
{ m_samples_auxB_right, 32 },
{ m_samples_auxB_surround, 32 },
{ m_samples_auxC_left, 32 },
{ m_samples_auxC_right, 32 },
{ m_samples_auxC_surround, 32 },
{ m_samples_wm0, 6 },
{ m_samples_aux0, 6 },
{ m_samples_wm1, 6 },
{ m_samples_aux1, 6 },
{ m_samples_wm2, 6 },
{ m_samples_aux2, 6 },
{ m_samples_wm3, 6 },
{ m_samples_aux3, 6 }
};
u32 init_idx = 0;
for (u32 i = 0; i < sizeof (buffers) / sizeof (buffers[0]); ++i)
{
s32 init_val = (s32)((init_data[init_idx] << 16) | init_data[init_idx + 1]);
s16 delta = (s16)init_data[init_idx + 2];
init_idx += 3;
if (!init_val)
memset(buffers[i].ptr, 0, 3 * buffers[i].samples * sizeof (int));
else
{
for (u32 j = 0; j < 3 * buffers[i].samples; ++j)
{
buffers[i].ptr[j] = init_val;
init_val += delta;
}
}
}
}
AXMixControl CUCode_NewAXWii::ConvertMixerControl(u32 mixer_control)
{
u32 ret = 0;
if (mixer_control & 0x00000001) ret |= MIX_L;
if (mixer_control & 0x00000002) ret |= MIX_R;
if (mixer_control & 0x00000004) ret |= MIX_L_RAMP | MIX_R_RAMP;
if (mixer_control & 0x00000008) ret |= MIX_S;
if (mixer_control & 0x00000010) ret |= MIX_S_RAMP;
if (mixer_control & 0x00010000) ret |= MIX_AUXA_L;
if (mixer_control & 0x00020000) ret |= MIX_AUXA_R;
if (mixer_control & 0x00040000) ret |= MIX_AUXA_L_RAMP | MIX_AUXA_R_RAMP;
if (mixer_control & 0x00080000) ret |= MIX_AUXA_S;
if (mixer_control & 0x00100000) ret |= MIX_AUXA_S_RAMP;
if (mixer_control & 0x00200000) ret |= MIX_AUXB_L;
if (mixer_control & 0x00400000) ret |= MIX_AUXB_R;
if (mixer_control & 0x00800000) ret |= MIX_AUXB_L_RAMP | MIX_AUXB_R_RAMP;
if (mixer_control & 0x01000000) ret |= MIX_AUXB_S;
if (mixer_control & 0x02000000) ret |= MIX_AUXB_S_RAMP;
if (mixer_control & 0x04000000) ret |= MIX_AUXC_L;
if (mixer_control & 0x08000000) ret |= MIX_AUXC_R;
if (mixer_control & 0x10000000) ret |= MIX_AUXC_L_RAMP | MIX_AUXC_R_RAMP;
if (mixer_control & 0x20000000) ret |= MIX_AUXC_S;
if (mixer_control & 0x40000000) ret |= MIX_AUXC_S_RAMP;
return (AXMixControl)ret;
}
void CUCode_NewAXWii::ProcessPBList(u32 pb_addr)
{
const u32 spms = 32;
AXPBWii pb;
while (pb_addr)
{
AXBuffers buffers = {{
m_samples_left,
m_samples_right,
m_samples_surround,
m_samples_auxA_left,
m_samples_auxA_right,
m_samples_auxA_surround,
m_samples_auxB_left,
m_samples_auxB_right,
m_samples_auxB_surround,
m_samples_auxC_left,
m_samples_auxC_right,
m_samples_auxC_surround
}};
if (!ReadPB(pb_addr, pb))
break;
for (int curr_ms = 0; curr_ms < 3; ++curr_ms)
{
Process1ms(pb, buffers, ConvertMixerControl(HILO_TO_32(pb.mixer_control)));
// Forward the buffers
for (u32 i = 0; i < sizeof (buffers.ptrs) / sizeof (buffers.ptrs[0]); ++i)
buffers.ptrs[i] += spms;
}
WritePB(pb_addr, pb);
pb_addr = HILO_TO_32(pb.next_pb);
}
}
void CUCode_NewAXWii::MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr, u16 volume)
{
int* buffers[3] = { 0 };
int* main_buffers[3] = {
m_samples_left,
m_samples_right,
m_samples_surround
};
switch (aux_id)
{
case 0:
buffers[0] = m_samples_auxA_left;
buffers[1] = m_samples_auxA_right;
buffers[2] = m_samples_auxA_surround;
break;
case 1:
buffers[0] = m_samples_auxB_left;
buffers[1] = m_samples_auxB_right;
buffers[2] = m_samples_auxB_surround;
break;
case 2:
buffers[0] = m_samples_auxC_left;
buffers[1] = m_samples_auxC_right;
buffers[2] = m_samples_auxC_surround;
break;
}
// Send the content of AUX buffers to the CPU
if (write_addr)
{
int* ptr = (int*)HLEMemory_Get_Pointer(write_addr);
for (u32 i = 0; i < 3; ++i)
for (u32 j = 0; j < 3 * 32; ++j)
*ptr++ = Common::swap32(buffers[i][j]);
}
// Then read the buffers from the CPU and add to our main buffers.
int* ptr = (int*)HLEMemory_Get_Pointer(read_addr);
for (u32 i = 0; i < 3; ++i)
for (u32 j = 0; j < 3 * 32; ++j)
{
s64 new_val = main_buffers[i][j] + Common::swap32(*ptr++);
main_buffers[i][j] = (new_val * volume) >> 15;
}
}
void CUCode_NewAXWii::OutputSamples(u32 lr_addr, u32 surround_addr, u16 volume)
{
int surround_buffer[3 * 32] = { 0 };
for (u32 i = 0; i < 3 * 32; ++i)
surround_buffer[i] = Common::swap32(m_samples_surround[i]);
memcpy(HLEMemory_Get_Pointer(surround_addr), surround_buffer, sizeof (surround_buffer));
short buffer[3 * 32 * 2];
// Clamp internal buffers to 16 bits.
for (u32 i = 0; i < 3 * 32; ++i)
{
int left = m_samples_left[i];
int right = m_samples_right[i];
// Apply global volume. Cast to s64 to avoid overflow.
left = ((s64)left * volume) >> 15;
right = ((s64)right * volume) >> 15;
if (left < -32767) left = -32767;
if (left > 32767) left = 32767;
if (right < -32767) right = -32767;
if (right > 32767) right = 32767;
m_samples_left[i] = left;
m_samples_right[i] = right;
}
for (u32 i = 0; i < 3 * 32; ++i)
{
buffer[2 * i] = Common::swap16(m_samples_left[i]);
buffer[2 * i + 1] = Common::swap16(m_samples_right[i]);
}
memcpy(HLEMemory_Get_Pointer(lr_addr), buffer, sizeof (buffer));
}
void CUCode_NewAXWii::OutputWMSamples(u32* addresses)
{
int* buffers[] = {
m_samples_wm0,
m_samples_wm1,
m_samples_wm2,
m_samples_wm3
};
for (u32 i = 0; i < 4; ++i)
{
int* in = buffers[i];
u16* out = (u16*)HLEMemory_Get_Pointer(addresses[i]);
for (u32 j = 0; j < 3 * 6; ++j)
{
int sample = in[j];
if (sample < -32767) sample = -32767;
if (sample > 32767) sample = 32767;
out[j] = Common::swap16((u16)sample);
}
}
}
void CUCode_NewAXWii::DoState(PointerWrap &p)
{
std::lock_guard<std::mutex> lk(m_processing);
DoStateShared(p);
DoAXState(p);
p.Do(m_samples_auxC_left);
p.Do(m_samples_auxC_right);
p.Do(m_samples_auxC_surround);
p.Do(m_samples_wm0);
p.Do(m_samples_wm1);
p.Do(m_samples_wm2);
p.Do(m_samples_wm3);
p.Do(m_samples_aux0);
p.Do(m_samples_aux1);
p.Do(m_samples_aux2);
p.Do(m_samples_aux3);
}
@@ -0,0 +1,80 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _UCODE_NEWAXWII_H
#define _UCODE_NEWAXWII_H
#include "UCode_AX.h"
class CUCode_NewAXWii : public CUCode_AX
{
public:
CUCode_NewAXWii(DSPHLE *dsp_hle, u32 _CRC);
virtual ~CUCode_NewAXWii();
virtual void DoState(PointerWrap &p);
protected:
int m_samples_auxC_left[32 * 3];
int m_samples_auxC_right[32 * 3];
int m_samples_auxC_surround[32 * 3];
// Wiimote buffers
int m_samples_wm0[6 * 3];
int m_samples_aux0[6 * 3];
int m_samples_wm1[6 * 3];
int m_samples_aux1[6 * 3];
int m_samples_wm2[6 * 3];
int m_samples_aux2[6 * 3];
int m_samples_wm3[6 * 3];
int m_samples_aux3[6 * 3];
// Convert a mixer_control bitfield to our internal representation for that
// value. Required because that bitfield has a different meaning in some
// versions of AX.
AXMixControl ConvertMixerControl(u32 mixer_control);
virtual void HandleCommandList();
void SetupProcessing(u32 init_addr);
void ProcessPBList(u32 pb_addr);
void MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr, u16 volume);
void OutputSamples(u32 lr_addr, u32 surround_addr, u16 volume);
void OutputWMSamples(u32* addresses); // 4 addresses
private:
enum CmdType
{
CMD_SETUP = 0x00,
CMD_UNK_01 = 0x01,
CMD_UNK_02 = 0x02,
CMD_UNK_03 = 0x03,
CMD_PROCESS = 0x04,
CMD_MIX_AUXA = 0x05,
CMD_MIX_AUXB = 0x06,
CMD_MIX_AUXC = 0x07,
CMD_UNK_08 = 0x08,
CMD_UNK_09 = 0x09,
CMD_UNK_0A = 0x0A,
CMD_OUTPUT = 0x0B,
CMD_UNK_0C = 0x0C,
CMD_WM_OUTPUT = 0x0D,
CMD_END = 0x0E
};
};
#endif // _UCODE_AXWII
@@ -19,6 +19,7 @@
#include "UCode_AX.h"
#include "UCode_AXWii.h"
#include "UCode_NewAXWii.h"
#include "UCode_Zelda.h"
#include "UCode_ROM.h"
#include "UCode_CARD.h"
@@ -26,6 +27,12 @@
#include "UCode_GBA.h"
#include "Hash.h"
#if 0
# define AXWII CUCode_NewAXWii
#else
# define AXWII CUCode_AXWii
#endif
IUCode* UCodeFactory(u32 _CRC, DSPHLE *dsp_hle, bool bWii)
{
switch (_CRC)
@@ -90,13 +97,13 @@ IUCode* UCodeFactory(u32 _CRC, DSPHLE *dsp_hle, bool bWii)
case 0x4cc52064: // Bleach: Versus Crusade
case 0xd9c4bf34: // WiiMenu
INFO_LOG(DSPHLE, "CRC %08x: Wii - AXWii chosen", _CRC);
return new CUCode_AXWii(dsp_hle, _CRC);
return new AXWII(dsp_hle, _CRC);
default:
if (bWii)
{
PanicAlert("DSPHLE: Unknown ucode (CRC = %08x) - forcing AXWii.\n\nTry LLE emulator if this is homebrew.", _CRC);
return new CUCode_AXWii(dsp_hle, _CRC);
return new AXWII(dsp_hle, _CRC);
}
else
{
@@ -134,7 +134,7 @@ void DSPDebugInterface::toggleMemCheck(unsigned int address)
PanicAlert("MemCheck functionality not supported in DSP module.");
}
void DSPDebugInterface::insertBLR(unsigned int address)
void DSPDebugInterface::insertBLR(unsigned int address, unsigned int value)
{
PanicAlert("insertBLR functionality not supported in DSP module.");
}
@@ -27,7 +27,7 @@ public:
virtual void setPC(unsigned int address);
virtual void step() {}
virtual void runToBreakpoint();
virtual void insertBLR(unsigned int address);
virtual void insertBLR(unsigned int address, unsigned int value);
virtual int getColor(unsigned int address);
virtual std::string getDescription(unsigned int address);
};
+12
View File
@@ -29,6 +29,7 @@
#include "Memmap.h"
#include "../VolumeHandler.h"
#include "AudioInterface.h"
#include "../Movie.h"
// Disc transfer rate measured in bytes per second
static const u32 DISC_TRANSFER_RATE_GC = 3125 * 1024;
@@ -334,6 +335,17 @@ void ChangeDisc(const char* _newFileName)
std::string* _FileName = new std::string(_newFileName);
CoreTiming::ScheduleEvent_Threadsafe(0, ejectDisc);
CoreTiming::ScheduleEvent_Threadsafe(500000000, insertDisc, (u64)_FileName);
if (Movie::IsRecordingInput())
{
Movie::g_bDiscChange = true;
std::string fileName = _newFileName;
int sizeofpath = fileName.find_last_of("/\\") + 1;
if (fileName.substr(sizeofpath).length() > 40)
{
PanicAlert("Saving iso filename to .dtm failed; max file name length is 40 characters.");
}
Movie::g_discChange = fileName.substr(sizeofpath);
}
}
void SetLidOpen(bool _bOpen)
@@ -52,6 +52,9 @@ CEXIMemoryCard::CEXIMemoryCard(const int index)
, m_bDirty(false)
{
m_strFilename = (card_index == 0) ? SConfig::GetInstance().m_strMemoryCardA : SConfig::GetInstance().m_strMemoryCardB;
if (Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsUsingMemcard() && Movie::IsStartingFromClearSave())
m_strFilename = "Movie.raw";
// we're potentially leaking events here, since there's no UnregisterEvent until emu shutdown, but I guess it's inconsequential
et_this_card = CoreTiming::RegisterEvent((card_index == 0) ? "memcardA" : "memcardB", FlushCallback);
+69 -25
View File
@@ -265,7 +265,7 @@ bool GCMemcard::Save()
mcdFile.WriteBytes(&dir_backup, BLOCK_SIZE);
mcdFile.WriteBytes(&bat, BLOCK_SIZE);
mcdFile.WriteBytes(&bat_backup, BLOCK_SIZE);
for (int i = 0; i < maxBlock - MC_FST_BLOCKS; ++i)
for (unsigned int i = 0; i < maxBlock - MC_FST_BLOCKS; ++i)
{
mcdFile.WriteBytes(mc_data_blocks[i].block, BLOCK_SIZE);
}
@@ -473,11 +473,20 @@ std::string GCMemcard::DEntry_IconFmt(u8 index) const
return format;
}
u16 GCMemcard::DEntry_AnimSpeed(u8 index) const
std::string GCMemcard::DEntry_AnimSpeed(u8 index) const
{
if (!m_valid || index > DIRLEN)
return 0xFF;
return BE16(CurrentDir->Dir[index].AnimSpeed);
return "";
int x = CurrentDir->Dir[index].AnimSpeed[0];
std::string speed;
for(int i = 0; i < 16; i++)
{
if (i == 8) x = CurrentDir->Dir[index].AnimSpeed[1];
speed.push_back((x & 0x80) ? '1' : '0');
x = x << 1;
}
speed.push_back(0);
return speed;
}
std::string GCMemcard::DEntry_Permissions(u8 index) const
@@ -578,7 +587,7 @@ u16 GCMemcard::BlockAlloc::NextFreeBlock(u16 StartingBlock) const
for (u16 i = StartingBlock; i < BAT_SIZE; ++i)
if (Map[i-MC_FST_BLOCKS] == 0)
return i;
for (u16 i = 0; i < StartingBlock; ++i)
for (u16 i = MC_FST_BLOCKS; i < StartingBlock; ++i)
if (Map[i-MC_FST_BLOCKS] == 0)
return i;
}
@@ -600,7 +609,7 @@ bool GCMemcard::BlockAlloc::ClearBlocks(u16 FirstBlock, u16 BlockCount)
{
return false;
}
for (int i = 0; i < length; ++i)
for (unsigned int i = 0; i < length; ++i)
Map[blocks.at(i)-MC_FST_BLOCKS] = 0;
FreeBlocks = BE16(BE16(FreeBlocks) + BlockCount);
@@ -616,7 +625,7 @@ u32 GCMemcard::GetSaveData(u8 index, std::vector<GCMBlock> & Blocks) const
u16 block = DEntry_FirstBlock(index);
u16 BlockCount = DEntry_BlockCount(index);
u16 memcardSize = BE16(hdr.SizeMb) * MBIT_TO_BLOCKS;
//u16 memcardSize = BE16(hdr.SizeMb) * MBIT_TO_BLOCKS;
if ((block == 0xFFFF) || (BlockCount == 0xFFFF))
{
@@ -660,12 +669,10 @@ u32 GCMemcard::ImportFile(DEntry& direntry, std::vector<GCMBlock> &saveBlocks)
Directory UpdatedDir = *CurrentDir;
// find first free dir entry
int index = -1;
for (int i=0; i < DIRLEN; i++)
{
if (BE32(UpdatedDir.Dir[i].Gamecode) == 0xFFFFFFFF)
{
index = i;
UpdatedDir.Dir[i] = direntry;
*(u16*)&UpdatedDir.Dir[i].FirstBlock = BE16(firstBlock);
UpdatedDir.Dir[i].CopyCounter = UpdatedDir.Dir[i].CopyCounter+1;
@@ -878,7 +885,7 @@ u32 GCMemcard::ImportGciInternal(FILE* gcih, const char *inputFile, const std::s
std::vector<GCMBlock> saveData;
saveData.reserve(size);
for (int i = 0; i < size; ++i)
for (unsigned int i = 0; i < size; ++i)
{
GCMBlock b;
gci.ReadBytes(b.block, BLOCK_SIZE);
@@ -991,7 +998,7 @@ u32 GCMemcard::ExportGci(u8 index, const char *fileName, const std::string &dire
return NOMEMCARD;
}
gci.Seek(DENTRY_SIZE + offset, SEEK_SET);
for (int i = 0; i < size; ++i)
for (unsigned int i = 0; i < size; ++i)
{
gci.WriteBytes(saveData[i].block, BLOCK_SIZE);
}
@@ -1086,15 +1093,18 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8 *delays) const
// To ensure only one type of icon is used
// Sonic Heroes it the only game I have seen that tries to use a CI8 and RGB5A3 icon
int fmtCheck = 0;
//int fmtCheck = 0;
int formats = BE16(CurrentDir->Dir[index].IconFmt);
int fdelays = BE16(CurrentDir->Dir[index].AnimSpeed);
int flags = CurrentDir->Dir[index].BIFlags;
// Timesplitters 2 is the only game that I see this in
// Timesplitters 2 and 3 is the only game that I see this in
// May be a hack
if (flags == 0xFB) flags = ~flags;
//if (flags == 0xFB) flags = ~flags;
// Batten Kaitos has 0x65 as flag too. Everything but the first 3 bytes seems irrelevant.
// Something similar happens with Wario Ware Inc. AnimSpeed
int bnrFormat = (flags&3);
u32 DataOffset = BE32(CurrentDir->Dir[index].ImageOffset);
@@ -1110,7 +1120,6 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8 *delays) const
switch (bnrFormat)
{
case 1:
case 3:
animData += 96*32 + 2*256; // image+palette
break;
case 2:
@@ -1122,40 +1131,48 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8 *delays) const
u8* data[8];
int frames = 0;
for (int i = 0; i < 8; i++)
{
fmts[i] = (formats >> (2*i))&3;
delays[i] = ((fdelays >> (2*i))&3) << 2;
delays[i] = ((fdelays >> (2*i))&3);
data[i] = animData;
if (!fmtCheck) fmtCheck = fmts[i];
if (fmtCheck == fmts[i])
if (!delays[i])
{
//First icon_speed = 0 indicates there aren't any more icons
break;
}
//If speed is set there is an icon (it can be a "blank frame")
frames++;
if (fmts[i] != 0)
{
switch (fmts[i])
{
case CI8SHARED: // CI8 with shared palette
animData += 32*32;
frames++;
break;
case RGB5A3: // RGB5A3
animData += 32*32*2;
frames++;
break;
case CI8: // CI8 with own palette
animData += 32*32 + 2*256;
frames++;
break;
}
}
}
u16* sharedPal = (u16*)(animData);
int j = 0;
for (int i = 0; i < 8; i++)
{
if (fmtCheck == fmts[i])
if (!delays[i])
{
//First icon_speed = 0 indicates there aren't any more icons
break;
}
if (fmts[i] != 0)
{
switch (fmts[i])
{
@@ -1165,6 +1182,7 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8 *delays) const
break;
case RGB5A3: // RGB5A3
decode5A3image(buffer, (u16*)(data[i]), 32, 32);
buffer += 32*32;
break;
case CI8: // CI8 with own palette
u16 *paldata = (u16*)(data[i] + 32*32);
@@ -1173,6 +1191,33 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8 *delays) const
break;
}
}
else
{
//Speed is set but there's no actual icon
//This is used to reduce animation speed in Pikmin and Luigi's Mansion for example
//These "blank frames" show the next icon
for(j=i; j<8;++j)
{
if (fmts[j] != 0)
{
switch (fmts[j])
{
case CI8SHARED: // CI8 with shared palette
decodeCI8image(buffer,data[j],sharedPal,32,32);
break;
case RGB5A3: // RGB5A3
decode5A3image(buffer, (u16*)(data[j]), 32, 32);
buffer += 32*32;
break;
case CI8: // CI8 with own palette
u16 *paldata = (u16*)(data[j] + 32*32);
decodeCI8image(buffer, data[j], paldata, 32, 32);
buffer += 32*32;
break;
}
}
}
}
}
return frames;
@@ -1269,7 +1314,6 @@ void GCMemcard::FormatInternal(GCMC_Header &GCP)
calc_checksumsBE((u16*)p_bat_backup+2, 0xFFE, &p_bat_backup->Checksum, &p_bat_backup->Checksum_Inv);
}
void GCMemcard::CARD_GetSerialNo(u32 *serial1,u32 *serial2)
{
u32 serial[8];
@@ -1349,7 +1393,7 @@ s32 GCMemcard::PSO_MakeSaveGameValid(DEntry& direntry, std::vector<GCMBlock> &Fi
if (strcmp((char*)direntry.Filename,"PSO_SYSTEM")!=0)
{
// check for PSO3 system file
if (strcmp((char*)&FileBuffer[0].block[0x08],"PSO3_SYSTEM")==0)
if (strcmp((char*)direntry.Filename,"PSO3_SYSTEM")==0)
{
// PSO3 data block size adjustment
pso3offset = 0x10;
+3 -3
View File
@@ -116,8 +116,8 @@ private:
// bits 0 and 1: image format
// 00 no banner
// 01 CI8 banner
// 01 RGB5A3 banner
// 11 ? maybe ==01? haven't seen it
// 10 RGB5A3 banner
// 11 ? maybe ==00? Time Splitters 2 and 3 have it and don't have banner
//
u8 Filename[DENTRY_STRLEN]; //0x08 0x20 filename
u8 ModTime[4]; //0x28 0x04 Time of file's last modification in seconds since 12am, January 1st, 2000
@@ -213,7 +213,7 @@ public:
u32 DEntry_ModTime(u8 index) const;
u32 DEntry_ImageOffset(u8 index) const;
std::string DEntry_IconFmt(u8 index) const;
u16 DEntry_AnimSpeed(u8 index) const;
std::string DEntry_AnimSpeed(u8 index) const;
std::string DEntry_Permissions(u8 index) const;
u8 DEntry_CopyCounter(u8 index) const;
// get first block for file
+2
View File
@@ -656,8 +656,10 @@ u8 *GetPointer(const u32 _Address)
case 0x9:
case 0xd:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
if ((_Address & 0xfffffff) < EXRAM_SIZE)
return m_pPhysicalEXRAM + (_Address & EXRAM_MASK);
}
else
break;
+1 -1
View File
@@ -273,7 +273,7 @@ void Init()
g_Channel[i].m_InLo.Hex = 0;
if (Movie::IsRecordingInput() || Movie::IsPlayingInput())
AddDevice(Movie::IsUsingPad(i) ? SIDEVICE_GC_CONTROLLER : SIDEVICE_NONE, i);
AddDevice(Movie::IsUsingPad(i) ? (Movie::IsUsingBongo(i) ? SIDEVICE_GC_TARUKONGA : SIDEVICE_GC_CONTROLLER) : SIDEVICE_NONE, i);
else
AddDevice(SConfig::GetInstance().m_SIDevice[i], i);
}
@@ -262,7 +262,6 @@ int CSIDevice_AMBaseboard::RunBuffer(u8* _pBuffer, int _iLength)
{
int cmd = *jvs_io++;
int unknown = 0;
DEBUG_LOG(AMBASEBOARDDEBUG, "JVS IO, node=%d, cmd=%02x", node, cmd);
switch (cmd)
@@ -362,10 +361,7 @@ int CSIDevice_AMBaseboard::RunBuffer(u8* _pBuffer, int _iLength)
}
case 0xf0:
if (*jvs_io++ == 0xD9)
{
ERROR_LOG(AMBASEBOARDDEBUG, "JVS RESET");
} else
unknown = 1;
msg.addData(1);
d10_1 |= 1;
@@ -132,15 +132,17 @@ bool CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
if(Movie::IsPlayingInput())
{
Movie::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
if(!Core::g_CoreStartupParameter.bWii)
if(!Movie::IsUsingWiimote(0))
Movie::InputUpdate();
}
else if(Movie::IsRecordingInput())
{
Movie::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber);
if(!Core::g_CoreStartupParameter.bWii)
if(!Movie::IsUsingWiimote(0))
Movie::InputUpdate();
}
else
Movie::CheckPadStatus(&PadStatus, ISIDevice::m_iDeviceNumber);
// Thankfully changing mode does not change the high bits ;)
_Hi = (u32)((u8)PadStatus.stickY);
+3 -3
View File
@@ -136,9 +136,9 @@ void DoState(unsigned char **ptr, int mode)
{
// TODO:
//PointerWrap p(ptr, mode);
//for (unsigned int i=0; i<4; ++i)
// ((WiimoteEmu::Wiimote*)g_plugin.controllers[i])->DoState(p);
PointerWrap p(ptr, mode);
for (unsigned int i=0; i<4; ++i)
((WiimoteEmu::Wiimote*)g_plugin.controllers[i])->DoState(p);
}
// ___________________________________________________________________________
@@ -594,13 +594,69 @@ void Wiimote::SendReadDataReply(ReadRequest& _request)
void Wiimote::DoState(PointerWrap& p)
{
// not working :(
//if (p.MODE_READ == p.GetMode())
//{
// // LOAD
// Reset(); // should cause a status report to be sent, then wii should re-setup wiimote
//}
//p.Do(m_reporting_channel);
p.Do(m_extension->active_extension);
p.Do(m_extension->switch_extension);
p.Do(m_accel);
p.Do(m_index);
p.Do(ir_sin);
p.Do(ir_cos);
p.Do(m_rumble_on);
p.Do(m_speaker_mute);
p.Do(m_motion_plus_present);
p.Do(m_motion_plus_active);
p.Do(m_reporting_auto);
p.Do(m_reporting_mode);
p.Do(m_reporting_channel);
p.Do(m_shake_step);
p.Do(m_sensor_bar_on_top);
p.Do(m_status);
p.Do(m_adpcm_state);
p.Do(m_ext_key);
p.DoArray(m_eeprom, sizeof(m_eeprom));
p.Do(m_reg_motion_plus);
p.Do(m_reg_ir);
p.Do(m_reg_ext);
p.Do(m_reg_speaker);
//Do 'm_read_requests' queue
{
u32 size = 0;
if (p.mode == PointerWrap::MODE_READ)
{
//clear
while (m_read_requests.size())
m_read_requests.pop();
p.Do(size);
while (size--)
{
ReadRequest tmp;
p.Do(tmp.address);
p.Do(tmp.position);
p.Do(tmp.size);
tmp.data = new u8[tmp.size];
p.DoArray(tmp.data, tmp.size);
m_read_requests.push(tmp);
}
}
else
{
std::queue<ReadRequest> tmp_queue(m_read_requests);
size = m_read_requests.size();
p.Do(size);
while (!tmp_queue.empty())
{
ReadRequest tmp = tmp_queue.front();
p.Do(tmp.address);
p.Do(tmp.position);
p.Do(tmp.size);
p.DoArray(tmp.data, tmp.size);
tmp_queue.pop();
}
}
}
p.DoMarker("Wiimote");
}
}
@@ -762,9 +762,9 @@ void Wiimote::Update()
}
}
}
if (Movie::IsRecordingInput())
if (!Movie::IsPlayingInput())
{
Movie::RecordWiimote(m_index, data, rptf, m_reg_ir.mode);
Movie::CheckWiimoteStatus(m_index, data, rptf, m_reg_ir.mode);
}
// don't send a data report if auto reporting is off
@@ -185,6 +185,11 @@ bool Wiimote::Connect()
RealDisconnect();
return false;
}
// As of 10.8 these need explicit retaining or writing to the wiimote has a very high
// chance of crashing and burning.
[ichan retain];
[cchan retain];
NOTICE_LOG(WIIMOTE, "Connected to wiimote %i at %s",
index + 1, [[btd getAddressString] UTF8String]);
@@ -215,7 +220,8 @@ void Wiimote::RealDisconnect()
m_wiimote_thread.join();
[btd closeConnection];
[ichan release];
[cchan release];
btd = NULL;
cchan = NULL;
ichan = NULL;
@@ -512,14 +512,14 @@ void StateChange(EMUSTATE_CHANGE newState)
// TODO: disable/enable auto reporting, maybe
}
#define ARRAYSIZE(_arr) (sizeof(_arr)/(sizeof(_arr[0])))
bool IsValidBluetoothName(const char* name) {
static const char* kValidWiiRemoteBluetoothNames[] = {
"Nintendo RVL-CNT-01",
"Nintendo RVL-CNT-01-TR",
"Nintendo RVL-WBC-01",
};
if (name == NULL)
return false;
for (size_t i = 0; i < ARRAYSIZE(kValidWiiRemoteBluetoothNames); i++)
if (strcmp(name, kValidWiiRemoteBluetoothNames[i]) == 0)
return true;
+1 -1
View File
@@ -321,7 +321,7 @@ void ExecuteCommand(u32 _Address)
bool CmdSuccess = false;
ECommandType Command = static_cast<ECommandType>(Memory::Read_U32(_Address));
volatile int DeviceID = Memory::Read_U32(_Address + 8);
volatile s32 DeviceID = Memory::Read_U32(_Address + 8);
IWII_IPC_HLE_Device* pDevice = (DeviceID >= 0 && DeviceID < IPC_MAX_FDS) ? g_FdMap[DeviceID] : NULL;
@@ -21,8 +21,7 @@
#include <queue>
#include "../HW/Memmap.h"
class PointerWrap;
#include "ChunkFile.h"
#define FS_SUCCESS (u32)0 // Success
#define FS_EACCES (u32)-1 // Permission denied
@@ -62,7 +61,11 @@ public:
virtual ~IWII_IPC_HLE_Device() { }
virtual void DoState(PointerWrap& p) { DoStateShared(p); }
virtual void DoState(PointerWrap& p)
{
DoStateShared(p);
p.Do(m_Active);
}
void DoStateShared(PointerWrap& p);
@@ -183,8 +183,8 @@ void CWII_IPC_HLE_Device_FileIO::CloseFile()
bool CWII_IPC_HLE_Device_FileIO::Seek(u32 _CommandAddress)
{
u32 ReturnValue = FS_RESULT_FATAL;
const s32 SeekPosition = Memory::Read_U32(_CommandAddress + 0xC);
const s32 Mode = Memory::Read_U32(_CommandAddress + 0x10);
const u32 SeekPosition = Memory::Read_U32(_CommandAddress + 0xC);
const u32 Mode = Memory::Read_U32(_CommandAddress + 0x10);
if (OpenFile())
@@ -205,7 +205,7 @@ bool CWII_IPC_HLE_Device_FileIO::Seek(u32 _CommandAddress)
}
case 1:
{
s32 wantedPos = SeekPosition+m_SeekPos;
u32 wantedPos = SeekPosition+m_SeekPos;
if (wantedPos >=0 && wantedPos <= fileSize)
{
m_SeekPos = wantedPos;
@@ -215,7 +215,7 @@ bool CWII_IPC_HLE_Device_FileIO::Seek(u32 _CommandAddress)
}
case 2:
{
s32 wantedPos = fileSize+m_SeekPos;
u64 wantedPos = fileSize+m_SeekPos;
if (wantedPos >=0 && wantedPos <= fileSize)
{
m_SeekPos = wantedPos;
@@ -371,6 +371,8 @@ void CWII_IPC_HLE_Device_FileIO::DoState(PointerWrap &p)
p.Do(have_file_handle);
p.Do(m_Mode);
p.Do(seek);
p.Do(m_SeekPos);
p.Do(m_Filename);
if (p.GetMode() == PointerWrap::MODE_READ)
{
@@ -57,7 +57,11 @@
#include "NandPaths.h"
#include "CommonPaths.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "../Movie.h"
#ifdef _WIN32
#include <Windows.h>
#endif
std::string CWII_IPC_HLE_Device_es::m_ContentFile;
@@ -783,14 +787,17 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
}
else
{
static CWII_IPC_HLE_Device_usb_oh1_57e_305* s_Usb = GetUsbPointer();
bool* wiiMoteConnected = new bool[s_Usb->m_WiiMotes.size()];
for(unsigned int i = 0; i < s_Usb->m_WiiMotes.size();
i++) wiiMoteConnected[i] = s_Usb->m_WiiMotes[i].IsConnected();
std::string tContentFile(m_ContentFile.c_str());
WII_IPC_HLE_Interface::Reset(true);
WII_IPC_HLE_Interface::Init();
static CWII_IPC_HLE_Device_usb_oh1_57e_305* s_Usb = GetUsbPointer();
for (unsigned int i = 0; i < s_Usb->m_WiiMotes.size(); i++)
{
if (s_Usb->m_WiiMotes[i].IsConnected())
if (wiiMoteConnected[i])
{
s_Usb->m_WiiMotes[i].Activate(false);
s_Usb->m_WiiMotes[i].Activate(true);
@@ -801,6 +808,7 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
}
}
delete[] wiiMoteConnected;
WII_IPC_HLE_Interface::SetDefaultContentFile(tContentFile);
}
// Pass the "#002 check"
@@ -891,6 +899,52 @@ u32 CWII_IPC_HLE_Device_es::ES_DIVerify(u8* _pTMD, u32 _sz)
File::CreateFullPath(tmdPath);
File::CreateFullPath(Common::GetTitleDataPath(tmdTitleID));
Movie::g_titleID = tmdTitleID;
std::string savePath = Common::GetTitleDataPath(tmdTitleID);
if (Movie::IsRecordingInput())
{
// TODO: Check for the actual save data
if (File::Exists((savePath + "banner.bin").c_str()))
Movie::g_bClearSave = false;
else
Movie::g_bClearSave = true;
}
// TODO: Force the game to save to another location, instead of moving the user's save.
if (Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsStartingFromClearSave())
{
if (File::Exists((savePath + "banner.bin").c_str()))
{
if (File::Exists((savePath + "../backup/").c_str()))
{
// The last run of this game must have been to play back a movie, so their save is already backed up.
File::DeleteDirRecursively(savePath.c_str());
}
else
{
#ifdef _WIN32
MoveFile(savePath.c_str(), (savePath + "../backup/").c_str());
#else
File::CopyDir(savePath.c_str(),(savePath + "../backup/").c_str());
File::DeleteDirRecursively(savePath.c_str());
#endif
}
}
}
else if (File::Exists((savePath + "../backup/").c_str()))
{
// Delete the save made by a previous movie, and copy back the user's save.
if (File::Exists((savePath + "banner.bin").c_str()))
File::DeleteDirRecursively(savePath);
#ifdef _WIN32
MoveFile((savePath + "../backup/").c_str(), savePath.c_str());
#else
File::CopyDir((savePath + "../backup/").c_str(), savePath.c_str());
File::DeleteDirRecursively((savePath + "../backup/").c_str());
#endif
}
if(!File::Exists(tmdPath))
{
File::IOFile _pTMDFile(tmdPath, "wb");
@@ -46,6 +46,7 @@ it failed)
#endif
#include "WII_IPC_HLE_Device_net.h"
#include "../ConfigManager.h"
#include "FileUtil.h"
#include <stdio.h>
#include <string>
@@ -276,11 +277,36 @@ bool CWII_IPC_HLE_Device_net_ncd_manage::IOCtlV(u32 _CommandAddress)
// No idea why the fifth and sixth bytes are left untouched.
{
// hardcoded address as a fallback
// TODO: Make this configurable? Different MAC addresses MIGHT be needed for requesting a user id or encrypting content with NWC24
const u8 default_address[] = { 0x00, 0x19, 0x1e, 0xfd, 0x71, 0x84 };
INFO_LOG(WII_IPC_NET, "NET_NCD_MANAGE: IOCTLV_NCD_GETWIRELESSMACADDRESS");
if (!SConfig::GetInstance().m_WirelessMac.empty())
{
int x = 0;
int tmpaddress[6];
for (unsigned int i = 0; i < SConfig::GetInstance().m_WirelessMac.length() && x < 6; i++)
{
if (SConfig::GetInstance().m_WirelessMac[i] == ':' || SConfig::GetInstance().m_WirelessMac[i] == '-')
continue;
std::stringstream ss;
ss << std::hex << SConfig::GetInstance().m_WirelessMac[i];
if (SConfig::GetInstance().m_WirelessMac[i+1] != ':' && SConfig::GetInstance().m_WirelessMac[i+1] != '-')
{
ss << std::hex << SConfig::GetInstance().m_WirelessMac[i+1];
i++;
}
ss >> tmpaddress[x];
x++;
}
u8 address[6];
for (int i = 0; i < 6;i++)
address[i] = tmpaddress[i];
Memory::WriteBigEData(address, CommandBuffer.PayloadBuffer.at(1).m_Address, 4);
break;
}
#if defined(__linux__)
const char *check_devices[3] = { "wlan0", "ath0", "eth0" };
int fd, ret;
@@ -324,7 +350,6 @@ bool CWII_IPC_HLE_Device_net_ncd_manage::IOCtlV(u32 _CommandAddress)
if (SUCCEEDED(ret)) Memory::WriteBigEData(adapter_info->Address, CommandBuffer.PayloadBuffer.at(1).m_Address, 4);
else Memory::WriteBigEData(default_address, CommandBuffer.PayloadBuffer.at(1).m_Address, 4);
delete[] adapter_info;
#else
Memory::WriteBigEData(default_address, CommandBuffer.PayloadBuffer.at(1).m_Address, 4);
@@ -104,14 +104,8 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305::~CWII_IPC_HLE_Device_usb_oh1_57e_305()
void CWII_IPC_HLE_Device_usb_oh1_57e_305::DoState(PointerWrap &p)
{
/*
//things that do not get saved: (why not?)
std::vector<CWII_IPC_HLE_WiiMote> m_WiiMotes;
std::deque<SQueuedEvent> m_EventQueue;
*/
p.Do(m_Active);
p.Do(m_ControllerBD);
p.Do(m_CtrlSetup);
p.Do(m_ACLSetup);
p.Do(m_HCIEndpoint);
@@ -119,75 +113,30 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::DoState(PointerWrap &p)
p.Do(m_last_ticks);
p.DoArray(m_PacketCount,4);
p.Do(m_ScanEnable);
p.Do(m_EventQueue);
m_acl_pool.DoState(p);
bool storeFullData = (Movie::IsRecordingInput() || Movie::IsPlayingInput());
p.Do(storeFullData);
p.DoMarker("storeFullData in CWII_IPC_HLE_Device_usb_oh1_57e_305");
if (!storeFullData)
{
if (p.GetMode() == PointerWrap::MODE_READ)
{
m_EventQueue.clear();
if (SConfig::GetInstance().m_WiimoteReconnectOnLoad)
{
// Reset the connection of all connected wiimotes
for (unsigned int i = 0; i < 4; i++)
{
if (!m_WiiMotes[i].IsInactive())
{
m_WiiMotes[i].Activate(false);
m_WiiMotes[i].Activate(true);
}
else
{
m_WiiMotes[i].Activate(false);
}
}
}
}
for (unsigned int i = 0; i < 4; i++)
m_WiiMotes[i].DoState(p);
// Reset the connection of real and hybrid wiimotes
if (p.GetMode() == PointerWrap::MODE_READ && SConfig::GetInstance().m_WiimoteReconnectOnLoad)
{
for (unsigned int i = 0; i < 4; i++)
{
if (WIIMOTE_SRC_EMU == g_wiimote_sources[i] || WIIMOTE_SRC_NONE == g_wiimote_sources[i])
continue;
// TODO: Selectively clear real wiimote messages if possible. Or create a real wiimote channel and reporting mode pre-setup to vacate the need for m_WiimoteReconnectOnLoad.
m_EventQueue.clear();
if (!m_WiiMotes[i].IsInactive())
{
m_WiiMotes[i].Activate(false);
m_WiiMotes[i].Activate(true);
}
else
m_WiiMotes[i].Activate(false);
}
}
else
{
// I'm not sure why these things aren't normally saved, but I think they can affect the emulation state,
// so if sync matters (e.g. if a movie is active), we really should save them.
// also, it's definitely not safe to do the above auto-reconnect hack either.
// (unless we can do it without changing anything that affects emulation state, which is not currently the case)
p.Do(m_EventQueue);
p.DoMarker("m_EventQueue");
// m_WiiMotes is kind of annoying to save. maybe this could be done in a more general way.
u32 vec_size = (u32)m_WiiMotes.size();
p.Do(vec_size);
for (u32 i = 0; i < vec_size; ++i)
{
if (i < m_WiiMotes.size())
{
CWII_IPC_HLE_WiiMote& wiimote = m_WiiMotes[i];
wiimote.DoState(p);
}
else
{
bdaddr_t tmpBD = BDADDR_ANY;
CWII_IPC_HLE_WiiMote wiimote = CWII_IPC_HLE_WiiMote(this, i, tmpBD, false);
wiimote.DoState(p);
if (p.GetMode() == PointerWrap::MODE_READ)
{
m_WiiMotes.push_back(wiimote);
_dbg_assert_(WII_IPC_WIIMOTE, m_WiiMotes.size() == i);
}
}
}
if (p.GetMode() == PointerWrap::MODE_READ)
while ((u32)m_WiiMotes.size() > vec_size)
m_WiiMotes.pop_back();
p.DoMarker("m_WiiMotes");
}
DoStateShared(p);
}
bool CWII_IPC_HLE_Device_usb_oh1_57e_305::RemoteDisconnect(u16 _connectionHandle)
@@ -1518,9 +1467,9 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::CommandWriteLinkPolicy(u8* _Input)
DEBUG_LOG(WII_IPC_WIIMOTE, " ConnectionHandle: 0x%04x", pLinkPolicy->con_handle);
DEBUG_LOG(WII_IPC_WIIMOTE, " Policy: 0x%04x", pLinkPolicy->settings);
hci_write_link_policy_settings_rp Reply;
Reply.status = 0x00;
Reply.con_handle = pLinkPolicy->con_handle;
//hci_write_link_policy_settings_rp Reply;
//Reply.status = 0x00;
//Reply.con_handle = pLinkPolicy->con_handle;
SendEventCommandStatus(HCI_CMD_WRITE_LINK_POLICY_SETTINGS);
@@ -1929,4 +1878,4 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::LOG_LinkKey(const u8* _pLinkKey)
, _pLinkKey[0], _pLinkKey[1], _pLinkKey[2], _pLinkKey[3], _pLinkKey[4], _pLinkKey[5], _pLinkKey[6], _pLinkKey[7]
, _pLinkKey[8], _pLinkKey[9], _pLinkKey[10], _pLinkKey[11], _pLinkKey[12], _pLinkKey[13], _pLinkKey[14], _pLinkKey[15]);
}
}
@@ -102,6 +102,7 @@ void CWII_IPC_HLE_WiiMote::DoState(PointerWrap &p)
p.Do(uclass);
p.Do(features);
p.Do(lmp_version);
p.Do(lmp_subversion);
p.Do(m_LinkKey);
p.Do(m_Name);
+394 -99
View File
@@ -27,12 +27,18 @@
#include "HW/WiimoteEmu/WiimoteEmu.h"
#include "HW/WiimoteEmu/WiimoteHid.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "VideoBackendBase.h"
#include "State.h"
#include "Timer.h"
#include "VideoConfig.h"
#include "HW/EXI.h"
#include "HW/EXI_Device.h"
#include "HW/EXI_Channel.h"
#include "HW/DVDInterface.h"
#include "../../Common/Src/NandPaths.h"
#include "Crypto/md5.h"
// large enough for just over 24 hours of single-player recording
#define MAX_DTM_LENGTH (40 * 1024 * 1024)
// The chunk to allocate movie data in multiples of.
#define DTM_BASE_LENGTH (1024)
std::mutex cs_frameSkip;
@@ -50,11 +56,22 @@ u8 g_numPads = 0;
ControllerState g_padState;
DTMHeader tmpHeader;
u8* tmpInput = NULL;
size_t tmpInputAllocated = 0;
u64 g_currentByte = 0, g_totalBytes = 0;
u64 g_currentFrame = 0, g_totalFrames = 0; // VI
u64 g_currentLagCount = 0, g_totalLagCount = 0; // just stats
u64 g_currentInputCount = 0, g_totalInputCount = 0; // just stats
u64 g_recordingStartTime; // seconds since 1970 that recording started
bool bSaveConfig, bSkipIdle, bDualCore, bProgressive, bDSPHLE, bFastDiscSpeed = false;
bool bMemcard, g_bClearSave = false;
std::string videoBackend = "unknown";
int iCPUCore = 1;
bool g_bDiscChange = false;
std::string g_discChange = "";
std::string author = "";
u64 g_titleID = 0;
unsigned char MD5[16];
u8 bongos;
bool g_bRecordingFromSaveState = false;
bool g_bPolled = false;
@@ -66,9 +83,39 @@ std::string g_InputDisplay[8];
ManipFunction mfunc = NULL;
void EnsureTmpInputSize(size_t bound)
{
if (tmpInputAllocated >= bound)
return;
// The buffer expands in powers of two of DTM_BASE_LENGTH
// (standard exponential buffer growth).
size_t newAlloc = DTM_BASE_LENGTH;
while (newAlloc < bound)
newAlloc *= 2;
u8* newTmpInput = new u8[newAlloc];
tmpInputAllocated = newAlloc;
if (tmpInput != NULL)
{
if (g_totalBytes > 0)
memcpy(newTmpInput, tmpInput, (size_t)g_totalBytes);
delete[] tmpInput;
}
tmpInput = newTmpInput;
}
std::string GetInputDisplay()
{
if (!IsPlayingInput() && !IsRecordingInput())
{
g_numPads = 0;
for (int i = 0; i < 4; i++)
{
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
g_numPads |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
g_numPads |= (1 << (i + 4));
}
}
std::string inputDisplay = "";
for (int i = 0; i < 8; ++i)
if ((g_numPads & (1 << i)) != 0)
@@ -87,6 +134,10 @@ void FrameUpdate()
g_totalFrames = g_currentFrame;
g_totalLagCount = g_currentLagCount;
}
if (IsPlayingInput() && IsConfigSaved())
{
SetGraphicsConfig();
}
if (g_bFrameStep)
{
@@ -112,8 +163,29 @@ void Init()
g_bPolled = false;
g_bFrameStep = false;
g_bFrameStop = false;
bSaveConfig = false;
iCPUCore = SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore;
if (IsPlayingInput())
{
ReadHeader();
std::thread md5thread(CheckMD5);
if ((strncmp((char *)tmpHeader.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6)))
{
PanicAlert("The recorded game (%s) is not the same as the selected game (%s)", tmpHeader.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str());
EndPlayInput(false);
}
}
if (IsRecordingInput())
{
GetSettings();
std::thread md5thread(GetMD5);
}
g_frameSkipCounter = g_framesToSkip;
memset(&g_padState, 0, sizeof(g_padState));
if (!tmpHeader.bFromSaveState || !IsPlayingInput())
Core::SetStateFileName("");
for (int i = 0; i < 8; ++i)
g_InputDisplay[i].clear();
@@ -121,15 +193,10 @@ void Init()
{
g_bRecordingFromSaveState = false;
g_rerecords = 0;
g_numPads = 0;
g_currentByte = 0;
g_currentFrame = 0;
g_currentLagCount = 0;
g_currentInputCount = 0;
// we don't clear these things because otherwise we can't resume playback if we load a movie state later
//g_totalFrames = g_totalBytes = 0;
//delete tmpInput;
//tmpInput = NULL;
}
}
@@ -138,6 +205,9 @@ void InputUpdate()
g_currentInputCount++;
if (IsRecordingInput())
g_totalInputCount = g_currentInputCount;
if (IsPlayingInput() && g_currentInputCount == (g_totalInputCount -1) && SConfig::GetInstance().m_PauseMovie)
Core::SetState(Core::CORE_PAUSE);
}
void SetFrameSkipping(unsigned int framesToSkip)
@@ -197,7 +267,7 @@ void FrameSkipping()
g_frameSkipCounter++;
if (g_frameSkipCounter > g_framesToSkip || Core::ShouldSkipFrame(g_frameSkipCounter) == false)
g_frameSkipCounter = 0;
g_video_backend->Video_SetRendering(!g_frameSkipCounter);
}
}
@@ -217,6 +287,11 @@ bool IsJustStartingRecordingInputFromSaveState()
return IsRecordingInputFromSaveState() && g_currentFrame == 0;
}
bool IsJustStartingPlayingInputFromSaveState()
{
return IsRecordingInputFromSaveState() && g_currentFrame == 1 && IsPlayingInput();
}
bool IsPlayingInput()
{
return (g_playMode == MODE_PLAYING);
@@ -237,11 +312,60 @@ bool IsUsingPad(int controller)
return ((g_numPads & (1 << controller)) != 0);
}
bool IsUsingBongo(int controller)
{
return ((bongos & (1 << controller)) != 0);
}
bool IsUsingWiimote(int wiimote)
{
return ((g_numPads & (1 << (wiimote + 4))) != 0);
}
bool IsConfigSaved()
{
return bSaveConfig;
}
bool IsDualCore()
{
return bDualCore;
}
bool IsProgressive()
{
return bProgressive;
}
bool IsSkipIdle()
{
return bSkipIdle;
}
bool IsDSPHLE()
{
return bDSPHLE;
}
bool IsFastDiscSpeed()
{
return bFastDiscSpeed;
}
int GetCPUMode()
{
return iCPUCore;
}
bool IsStartingFromClearSave()
{
return g_bClearSave;
}
bool IsUsingMemcard()
{
return bMemcard;
}
void ChangePads(bool instantly)
{
if (Core::GetState() == Core::CORE_UNINITIALIZED)
@@ -250,7 +374,7 @@ void ChangePads(bool instantly)
int controllers = 0;
for (int i = 0; i < 4; i++)
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER)
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
controllers |= (1 << i);
if (instantly && (g_numPads & 0x0F) == controllers)
@@ -258,9 +382,9 @@ void ChangePads(bool instantly)
for (int i = 0; i < 4; i++)
if (instantly) // Changes from savestates need to be instantaneous
SerialInterface::AddDevice(IsUsingPad(i) ? SIDEVICE_GC_CONTROLLER : SIDEVICE_NONE, i);
SerialInterface::AddDevice(IsUsingPad(i) ? (IsUsingBongo(i) ? SIDEVICE_GC_TARUKONGA : SIDEVICE_GC_CONTROLLER) : SIDEVICE_NONE, i);
else
SerialInterface::ChangeDevice(IsUsingPad(i) ? SIDEVICE_GC_CONTROLLER : SIDEVICE_NONE, i);
SerialInterface::ChangeDevice(IsUsingPad(i) ? (IsUsingBongo(i) ? SIDEVICE_GC_TARUKONGA : SIDEVICE_GC_CONTROLLER) : SIDEVICE_NONE, i);
}
void ChangeWiiPads(bool instantly)
@@ -287,6 +411,17 @@ bool BeginRecordingInput(int controllers)
if(g_playMode != MODE_NONE || controllers == 0)
return false;
g_numPads = controllers;
g_currentFrame = g_totalFrames = 0;
g_currentLagCount = g_totalLagCount = 0;
g_currentInputCount = g_totalInputCount = 0;
g_recordingStartTime = Common::Timer::GetLocalTimeSinceJan1970();
g_rerecords = 0;
for (int i = 0; i < 4; i++)
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
bongos |= (1 << i);
if (Core::IsRunning())
{
if(File::Exists(tmpStateFilename))
@@ -294,20 +429,25 @@ bool BeginRecordingInput(int controllers)
State::SaveAs(tmpStateFilename.c_str());
g_bRecordingFromSaveState = true;
}
g_numPads = controllers;
g_currentFrame = g_totalFrames = 0;
g_currentLagCount = g_totalLagCount = 0;
g_currentInputCount = g_totalInputCount = 0;
g_recordingStartTime = Common::Timer::GetLocalTimeSinceJan1970();
g_rerecords = 0;
g_playMode = MODE_RECORDING;
delete [] tmpInput;
tmpInput = new u8[MAX_DTM_LENGTH];
// This is only done here if starting from save state because otherwise we won't have the titleid. Otherwise it's set in WII_IPC_HLE_Device_es.cpp.
// TODO: find a way to GetTitleDataPath() from Movie::Init()
if (Core::g_CoreStartupParameter.bWii)
{
if (File::Exists((Common::GetTitleDataPath(g_titleID) + "banner.bin").c_str()))
Movie::g_bClearSave = false;
else
Movie::g_bClearSave = true;
}
std::thread md5thread(GetMD5);
}
g_playMode = MODE_RECORDING;
GetSettings();
author = SConfig::GetInstance().m_strMovieAuthor;
EnsureTmpInputSize(1);
g_currentByte = g_totalBytes = 0;
Core::DisplayMessage("Starting movie recording", 2000);
return true;
}
@@ -390,15 +530,6 @@ void SetInputDisplayString(ControllerState padState, int controllerID)
if(g_padState.DPadRight)
g_InputDisplay[controllerID].append(" RIGHT");
//if(g_padState.L)
//{
// g_InputDisplay[controllerID].append(" L");
//}
//if(g_padState.R)
//{
// g_InputDisplay[controllerID].append(" R");
//}
Analog1DToString(g_padState.TriggerL, " L", inp);
g_InputDisplay[controllerID].append(inp);
@@ -465,60 +596,121 @@ void SetWiiInputDisplayString(int remoteID, u8* const coreData, u8* const accelD
g_InputDisplay[controllerID].append("\n");
}
void RecordInput(SPADStatus *PadStatus, int controllerID)
void CheckPadStatus(SPADStatus *PadStatus, int controllerID)
{
if(!IsRecordingInput() || !IsUsingPad(controllerID))
return;
g_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
g_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
g_padState.X = ((PadStatus->button & PAD_BUTTON_X) != 0);
g_padState.Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
g_padState.Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
g_padState.Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
g_padState.DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
g_padState.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
g_padState.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
g_padState.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
g_padState.L = ((PadStatus->button & PAD_TRIGGER_L) != 0);
g_padState.R = ((PadStatus->button & PAD_TRIGGER_R) != 0);
g_padState.TriggerL = PadStatus->triggerLeft;
g_padState.TriggerR = PadStatus->triggerRight;
g_padState.AnalogStickX = PadStatus->stickX;
g_padState.AnalogStickY = PadStatus->stickY;
g_padState.CStickX = PadStatus->substickX;
g_padState.CStickY = PadStatus->substickY;
memcpy(&(tmpInput[g_currentByte]), &g_padState, 8);
g_currentByte += 8;
g_totalBytes = g_currentByte;
SetInputDisplayString(g_padState, controllerID);
}
void RecordWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int irMode)
void RecordInput(SPADStatus *PadStatus, int controllerID)
{
if(!IsRecordingInput() || !IsUsingWiimote(wiimote))
if (!IsRecordingInput() || !IsUsingPad(controllerID))
return;
CheckPadStatus(PadStatus, controllerID);
if (g_bDiscChange)
{
g_padState.disc = g_bDiscChange;
g_bDiscChange = false;
}
EnsureTmpInputSize((size_t)(g_currentByte + 8));
memcpy(&(tmpInput[g_currentByte]), &g_padState, 8);
g_currentByte += 8;
g_totalBytes = g_currentByte;
}
void CheckWiimoteStatus(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int irMode)
{
u8* const coreData = rptf.core?(data+rptf.core):NULL;
u8* const accelData = rptf.accel?(data+rptf.accel):NULL;
u8* const irData = rptf.ir?(data+rptf.ir):NULL;
u8 size = rptf.size;
SetWiiInputDisplayString(wiimote, coreData, accelData, irData);
if (IsRecordingInput())
RecordWiimote(wiimote, data, size);
}
void RecordWiimote(int wiimote, u8 *data, u8 size)
{
if(!IsRecordingInput() || !IsUsingWiimote(wiimote))
return;
InputUpdate();
EnsureTmpInputSize((size_t)(g_currentByte + size + 1));
tmpInput[g_currentByte++] = size;
memcpy(&(tmpInput[g_currentByte]), data, size);
g_currentByte += size;
g_totalBytes = g_currentByte;
SetWiiInputDisplayString(wiimote, coreData, accelData, irData);
}
void ReadHeader()
{
g_numPads = tmpHeader.numControllers;
g_recordingStartTime = tmpHeader.recordingStartTime;
if (g_rerecords < tmpHeader.numRerecords)
g_rerecords = tmpHeader.numRerecords;
if (tmpHeader.bSaveConfig)
{
bSaveConfig = true;
bSkipIdle = tmpHeader.bSkipIdle;
bDualCore = tmpHeader.bDualCore;
bProgressive = tmpHeader.bProgressive;
bDSPHLE = tmpHeader.bDSPHLE;
bFastDiscSpeed = tmpHeader.bFastDiscSpeed;
iCPUCore = tmpHeader.CPUCore;
g_bClearSave = tmpHeader.bClearSave;
bMemcard = tmpHeader.bMemcard;
bongos = tmpHeader.bongos;
}
else
{
GetSettings();
}
videoBackend.resize(ARRAYSIZE(tmpHeader.videoBackend));
for (unsigned int i = 0; i < ARRAYSIZE(tmpHeader.videoBackend);i++)
{
videoBackend[i] = tmpHeader.videoBackend[i];
}
g_discChange.resize(ARRAYSIZE(tmpHeader.discChange));
for (unsigned int i = 0; i < ARRAYSIZE(tmpHeader.discChange);i++)
{
g_discChange[i] = tmpHeader.discChange[i];
}
author.resize(ARRAYSIZE(tmpHeader.author));
for (unsigned int i = 0; i < ARRAYSIZE(tmpHeader.author);i++)
{
author[i] = tmpHeader.author[i];
}
memcpy(MD5, tmpHeader.md5, 16);
}
bool PlayInput(const char *filename)
@@ -528,19 +720,19 @@ bool PlayInput(const char *filename)
if(!File::Exists(filename))
return false;
File::IOFile g_recordfd;
if (!g_recordfd.Open(filename, "rb"))
return false;
g_recordfd.ReadArray(&tmpHeader, 1);
if(tmpHeader.filetype[0] != 'D' || tmpHeader.filetype[1] != 'T' || tmpHeader.filetype[2] != 'M' || tmpHeader.filetype[3] != 0x1A) {
PanicAlertT("Invalid recording file");
goto cleanup;
}
// Load savestate (and skip to frame data)
if(tmpHeader.bFromSaveState)
{
@@ -548,29 +740,13 @@ bool PlayInput(const char *filename)
if(File::Exists(stateFilename))
Core::SetStateFileName(stateFilename);
g_bRecordingFromSaveState = true;
Movie::LoadInput(filename);
}
/* TODO: Put this verification somewhere we have the gameID of the played game
// TODO: Replace with Unique ID
if(tmpHeader.uniqueID != 0) {
PanicAlert("Recording Unique ID Verification Failed");
goto cleanup;
}
if(strncmp((char *)tmpHeader.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6)) {
PanicAlert("The recorded game (%s) is not the same as the selected game (%s)", header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str());
goto cleanup;
}
*/
g_numPads = tmpHeader.numControllers;
g_rerecords = tmpHeader.numRerecords;
ReadHeader();
g_totalFrames = tmpHeader.frameCount;
g_totalLagCount = tmpHeader.lagCount;
g_totalInputCount = tmpHeader.inputCount;
g_recordingStartTime = tmpHeader.recordingStartTime;
g_currentFrame = 0;
g_currentLagCount = 0;
g_currentInputCount = 0;
@@ -578,14 +754,13 @@ bool PlayInput(const char *filename)
g_playMode = MODE_PLAYING;
g_totalBytes = g_recordfd.GetSize() - 256;
delete tmpInput;
tmpInput = new u8[MAX_DTM_LENGTH];
EnsureTmpInputSize((size_t)g_totalBytes);
g_recordfd.ReadArray(tmpInput, (size_t)g_totalBytes);
g_currentByte = 0;
g_recordfd.Close();
return true;
cleanup:
g_recordfd.Close();
return false;
@@ -609,28 +784,24 @@ void DoState(PointerWrap &p)
void LoadInput(const char *filename)
{
File::IOFile t_record(filename, "r+b");
t_record.ReadArray(&tmpHeader, 1);
if(tmpHeader.filetype[0] != 'D' || tmpHeader.filetype[1] != 'T' || tmpHeader.filetype[2] != 'M' || tmpHeader.filetype[3] != 0x1A)
{
PanicAlertT("Savestate movie %s is corrupted, movie recording stopping...", filename);
EndPlayInput(false);
return;
}
ReadHeader();
if (!g_bReadOnly)
{
if (g_rerecords > tmpHeader.numRerecords)
{
tmpHeader.numRerecords = g_rerecords;
}
tmpHeader.numRerecords++;
g_rerecords++;
tmpHeader.numRerecords = g_rerecords;
t_record.Seek(0, SEEK_SET);
t_record.WriteArray(&tmpHeader, 1);
}
g_numPads = tmpHeader.numControllers;
ChangePads(true);
if (Core::g_CoreStartupParameter.bWii)
ChangeWiiPads(true);
@@ -650,9 +821,8 @@ void LoadInput(const char *filename)
g_totalLagCount = tmpHeader.lagCount;
g_totalInputCount = tmpHeader.inputCount;
EnsureTmpInputSize((size_t)totalSavedBytes);
g_totalBytes = totalSavedBytes;
delete [] tmpInput;
tmpInput = new u8[MAX_DTM_LENGTH];
t_record.ReadArray(tmpInput, (size_t)g_totalBytes);
}
else if (g_currentByte > 0)
@@ -710,7 +880,7 @@ void LoadInput(const char *filename)
}
t_record.Close();
g_rerecords = tmpHeader.numRerecords;
bSaveConfig = tmpHeader.bSaveConfig;
if (!afterEnd)
{
@@ -752,6 +922,18 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
if (!IsPlayingInput() || !IsUsingPad(controllerID) || tmpInput == NULL)
return;
if (g_currentFrame == 1)
{
if (tmpHeader.bMemcard)
{
ExpansionInterface::ChangeDevice(0, EXIDEVICE_MEMORYCARD, 0);
}
else if (!tmpHeader.bMemcard)
{
ExpansionInterface::ChangeDevice(0, EXIDEVICE_NONE, 0);
}
}
if (g_currentByte + 8 > g_totalBytes)
{
PanicAlertT("Premature movie end in PlayController. %u + 8 > %u", (u32)g_currentByte, (u32)g_totalBytes);
@@ -759,8 +941,7 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
return;
}
// dtm files don't save the mic button or error bit. not sure if they're actually
// used, but better safe than sorry
// dtm files don't save the mic button or error bit. not sure if they're actually used, but better safe than sorry
signed char e = PadStatus->err;
memset(PadStatus, 0, sizeof(SPADStatus));
PadStatus->err = e;
@@ -812,9 +993,35 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
PadStatus->button |= PAD_TRIGGER_L;
if(g_padState.R)
PadStatus->button |= PAD_TRIGGER_R;
if (g_padState.disc)
{
// This implementation assumes the disc change will only happen once. Trying to change more than that will cause
// it to load the last disc every time. As far as i know though, there are no 3+ disc games, so this should be fine.
Core::SetState(Core::CORE_PAUSE);
int numPaths = (int)SConfig::GetInstance().m_ISOFolder.size();
bool found = false;
std::string path;
for (int i = 0; i < numPaths; i++)
{
path = SConfig::GetInstance().m_ISOFolder[i];
if (File::Exists((path + '/' + g_discChange.c_str()).c_str()))
{
found = true;
break;
}
}
if (found)
{
DVDInterface::ChangeDisc((path + '/' + g_discChange.c_str()).c_str());
Core::SetState(Core::CORE_RUN);
}
else
{
PanicAlert("Change the disc to %s", g_discChange.c_str());
}
}
SetInputDisplayString(g_padState, controllerID);
CheckInputEnd();
}
@@ -873,10 +1080,11 @@ void EndPlayInput(bool cont)
}
else if(g_playMode != MODE_NONE)
{
g_numPads = g_rerecords = 0;
g_rerecords = 0;
g_currentByte = 0;
g_playMode = MODE_NONE;
Core::DisplayMessage("Movie End.", 2000);
g_bRecordingFromSaveState = 0;
// we don't clear these things because otherwise we can't resume playback if we load a movie state later
//g_totalFrames = g_totalBytes = 0;
//delete tmpInput;
@@ -887,7 +1095,6 @@ void EndPlayInput(bool cont)
void SaveRecording(const char *filename)
{
File::IOFile save_record(filename, "wb");
// Create the real header now and write it
DTMHeader header;
memset(&header, 0, sizeof(DTMHeader));
@@ -903,13 +1110,33 @@ void SaveRecording(const char *filename)
header.inputCount = g_totalInputCount;
header.numRerecords = g_rerecords;
header.recordingStartTime = g_recordingStartTime;
header.bSaveConfig = true;
header.bSkipIdle = bSkipIdle;
header.bDualCore = bDualCore;
header.bProgressive = bProgressive;
header.bDSPHLE = bDSPHLE;
header.bFastDiscSpeed = bFastDiscSpeed;
strncpy((char *)header.videoBackend, videoBackend.c_str(),ARRAYSIZE(header.videoBackend));
header.CPUCore = iCPUCore;
header.bEFBAccessEnable = g_ActiveConfig.bEFBAccessEnable;
header.bEFBCopyEnable = g_ActiveConfig.bEFBCopyEnable;
header.bCopyEFBToTexture = g_ActiveConfig.bCopyEFBToTexture;
header.bEFBCopyCacheEnable = g_ActiveConfig.bEFBCopyCacheEnable;
header.bEFBEmulateFormatChanges = g_ActiveConfig.bEFBEmulateFormatChanges;
header.bUseXFB = g_ActiveConfig.bUseXFB;
header.bUseRealXFB = g_ActiveConfig.bUseRealXFB;
header.bMemcard = bMemcard;
header.bClearSave = g_bClearSave;
strncpy((char *)header.discChange, g_discChange.c_str(),ARRAYSIZE(header.discChange));
strncpy((char *)header.author, author.c_str(),ARRAYSIZE(header.author));
memcpy(header.md5,MD5,16);
header.bongos = bongos;
// TODO
header.uniqueID = 0;
// header.author;
// header.videoBackend;
// header.audioEmulator;
save_record.WriteArray(&header, 1);
bool success = save_record.WriteArray(tmpInput, (size_t)g_totalBytes);
@@ -937,4 +1164,72 @@ void CallInputManip(SPADStatus *PadStatus, int controllerID)
if (mfunc)
(*mfunc)(PadStatus, controllerID);
}
void SetGraphicsConfig()
{
g_Config.bEFBAccessEnable = tmpHeader.bEFBAccessEnable;
g_Config.bEFBCopyEnable = tmpHeader.bEFBCopyEnable;
g_Config.bCopyEFBToTexture = tmpHeader.bCopyEFBToTexture;
g_Config.bEFBCopyCacheEnable = tmpHeader.bEFBCopyCacheEnable;
g_Config.bEFBEmulateFormatChanges = tmpHeader.bEFBEmulateFormatChanges;
g_Config.bUseXFB = tmpHeader.bUseXFB;
g_Config.bUseRealXFB = tmpHeader.bUseRealXFB;
}
void GetSettings()
{
bSaveConfig = true;
bSkipIdle = SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
bDualCore = SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
bProgressive = SConfig::GetInstance().m_LocalCoreStartupParameter.bProgressive;
bDSPHLE = SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPHLE;
bFastDiscSpeed = SConfig::GetInstance().m_LocalCoreStartupParameter.bFastDiscSpeed;
videoBackend = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend;
iCPUCore = SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore;
if (!Core::g_CoreStartupParameter.bWii)
g_bClearSave = !File::Exists(SConfig::GetInstance().m_strMemoryCardA);
bMemcard = SConfig::GetInstance().m_EXIDevice[0] == EXIDEVICE_MEMORYCARD;
}
void CheckMD5()
{
for (int i=0, n=0; i<16; i++)
{
if (tmpHeader.md5[i] != 0)
continue;
n++;
if (n == 16)
return;
}
Core::DisplayMessage("Verifying checksum...", 2000);
unsigned char gameMD5[16];
char game[255];
memcpy(game, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.c_str(), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.size());
md5_file(game, gameMD5);
if (memcmp(gameMD5,MD5,16) == 0)
Core::DisplayMessage("Checksum of current game matches the recorded game.", 2000);
else
PanicAlert("Checksum of current game does not match the recorded game!");
}
void GetMD5()
{
Core::DisplayMessage("Calculating checksum of game file...", 2000);
for (int i = 0; i < 16; i++)
MD5[i] = 0;
char game[255];
memcpy(game, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.c_str(),SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename.size());
md5_file(game, MD5);
Core::DisplayMessage("Finished calculating checksum.", 2000);
}
void Shutdown()
{
g_currentInputCount = g_totalInputCount = g_totalFrames = g_totalBytes = 0;
delete [] tmpInput;
tmpInput = NULL;
tmpInputAllocated = 0;
}
};
+54 -11
View File
@@ -19,7 +19,6 @@
#define __MOVIE_H
#include "Common.h"
#include "FileUtil.h"
#include "../../InputCommon/Src/GCPadStatus.h"
#include <string>
@@ -48,19 +47,22 @@ struct ControllerState {
bool Start:1, A:1, B:1, X:1, Y:1, Z:1; // Binary buttons, 6 bits
bool DPadUp:1, DPadDown:1, // Binary D-Pad buttons, 4 bits
DPadLeft:1, DPadRight:1;
bool L:1, R:1; // Binary triggers, 2 bits
bool reserved:4; // Reserved bits used for padding, 4 bits
bool L:1, R:1; // Binary triggers, 2 bits
bool disc:1; // Checks for disc being changed
bool reserved:3; // Reserved bits used for padding, 4 bits
u8 TriggerL, TriggerR; // Triggers, 16 bits
u8 TriggerL, TriggerR; // Triggers, 16 bits
u8 AnalogStickX, AnalogStickY; // Main Stick, 16 bits
u8 CStickX, CStickY; // Sub-Stick, 16 bits
}; // Total: 60 + 4 = 64 bits per frame
static_assert(sizeof(ControllerState) == 8, "ControllerState should be 8 bytes");
#pragma pack(pop)
// Global declarations
extern bool g_bFrameStep, g_bPolled, g_bReadOnly;
extern bool g_bFrameStep, g_bPolled, g_bReadOnly, g_bDiscChange, g_bClearSave;
extern PlayMode g_playMode;
extern u64 g_titleID;
extern u32 g_framesToSkip, g_frameSkipCounter;
@@ -73,6 +75,7 @@ extern u64 g_currentByte, g_totalBytes;
extern u64 g_currentFrame, g_totalFrames;
extern u64 g_currentLagCount, g_totalLagCount;
extern u64 g_currentInputCount, g_totalInputCount;
extern std::string g_discChange;
extern u32 g_rerecords;
@@ -92,15 +95,36 @@ struct DTMHeader {
u64 uniqueID; // (not implemented) A Unique ID comprised of: md5(time + Game ID)
u32 numRerecords; // Number of rerecords/'cuts' of this TAS
u8 author[32]; // Author's name (encoded in UTF-8)
u8 videoBackend[16]; // UTF-8 representation of the video backend
u8 audioEmulator[16]; // UTF-8 representation of the audio emulator
u8 padBackend[16]; // UTF-8 representation of the input backend
unsigned char md5[16]; // MD5 of game iso
u64 recordingStartTime; // seconds since 1970 that recording started (used for RTC)
u8 reserved[119]; // Make heading 256 bytes, just because we can
bool bSaveConfig; // Loads the settings below on startup if true
bool bSkipIdle;
bool bDualCore;
bool bProgressive;
bool bDSPHLE;
bool bFastDiscSpeed;
u8 CPUCore; // 0 = interpreter, 1 = JIT, 2 = JITIL
bool bEFBAccessEnable;
bool bEFBCopyEnable;
bool bCopyEFBToTexture;
bool bEFBCopyCacheEnable;
bool bEFBEmulateFormatChanges;
bool bUseXFB;
bool bUseRealXFB;
bool bMemcard;
bool bClearSave; // Create a new memory card when playing back a movie if true
u8 bongos;
u8 reserved[15]; // Padding for any new config options
u8 discChange[40]; // Name of iso file to switch to, for two disc games.
u8 reserved2[47]; // Make heading 256 bytes, just because we can
};
static_assert(sizeof(DTMHeader) == 256, "DTMHeader should be 256 bytes");
#pragma pack(pop)
void FrameUpdate();
@@ -109,16 +133,29 @@ void Init();
void SetPolledDevice();
bool IsAutoFiring();
bool IsRecordingInput();
bool IsRecordingInputFromSaveState();
bool IsJustStartingRecordingInputFromSaveState();
bool IsJustStartingPlayingInputFromSaveState();
bool IsPlayingInput();
bool IsReadOnly();
u64 GetRecordingStartTime();
bool IsConfigSaved();
bool IsDualCore();
bool IsProgressive();
bool IsSkipIdle();
bool IsDSPHLE();
bool IsFastDiscSpeed();
int GetCPUMode();
bool IsStartingFromClearSave();
bool IsUsingMemcard();
void SetGraphicsConfig();
void GetSettings();
bool IsUsingPad(int controller);
bool IsUsingWiimote(int wiimote);
bool IsUsingBongo(int controller);
void ChangePads(bool instantly = false);
void ChangeWiiPads(bool instantly = false);
@@ -131,15 +168,21 @@ void FrameSkipping();
bool BeginRecordingInput(int controllers);
void RecordInput(SPADStatus *PadStatus, int controllerID);
void RecordWiimote(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int irMode);
void RecordWiimote(int wiimote, u8 *data, u8 size);
bool PlayInput(const char *filename);
void LoadInput(const char *filename);
void ReadHeader();
void PlayController(SPADStatus *PadStatus, int controllerID);
bool PlayWiimote(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int irMode);
void EndPlayInput(bool cont);
void SaveRecording(const char *filename);
void DoState(PointerWrap &p);
void CheckMD5();
void GetMD5();
void Shutdown();
void CheckPadStatus(SPADStatus *PadStatus, int controllerID);
void CheckWiimoteStatus(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int irMode);
std::string GetInputDisplay();
@@ -150,4 +193,4 @@ void SetInputManip(ManipFunction);
void CallInputManip(SPADStatus *PadStatus, int controllerID);
};
#endif // __FRAME_H
#endif // __MOVIE_H
@@ -295,6 +295,7 @@ static GekkoOPTemplate table31_2[] =
{266, Interpreter::addx, {"addx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_RC_BIT, 0, 0, 0, 0}},
{778, Interpreter::addx, {"addox", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_RC_BIT, 0, 0, 0, 0}},
{10, Interpreter::addcx, {"addcx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_SET_CA | FL_RC_BIT, 0, 0, 0, 0}},
{522, Interpreter::addcx, {"addcox", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_SET_CA | FL_RC_BIT, 0, 0, 0, 0}},
{138, Interpreter::addex, {"addex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT, 0, 0, 0, 0}},
{234, Interpreter::addmex, {"addmex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT, 0, 0, 0, 0}},
{202, Interpreter::addzex, {"addzex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT, 0, 0, 0, 0}},
@@ -310,6 +311,7 @@ static GekkoOPTemplate table31_2[] =
{40, Interpreter::subfx, {"subfx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_RC_BIT, 0, 0, 0, 0}},
{552, Interpreter::subfx, {"subox", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_RC_BIT, 0, 0, 0, 0}},
{8, Interpreter::subfcx, {"subfcx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_SET_CA | FL_RC_BIT, 0, 0, 0, 0}},
{520, Interpreter::subfcx, {"subfcox", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_SET_CA | FL_RC_BIT, 0, 0, 0, 0}},
{136, Interpreter::subfex, {"subfex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT, 0, 0, 0, 0}},
{232, Interpreter::subfmex, {"subfmex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT, 0, 0, 0, 0}},
{200, Interpreter::subfzex, {"subfzex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT, 0, 0, 0, 0}},
@@ -308,6 +308,7 @@ static GekkoOPTemplate table31_2[] =
{266, &Jit64::addx}, //"addx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_RC_BIT}},
{778, &Jit64::addx}, //"addx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_RC_BIT}},
{10, &Jit64::addcx}, //"addcx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_SET_CA | FL_RC_BIT}},
{522, &Jit64::addcx}, //"addcox", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_SET_CA | FL_RC_BIT}},
{138, &Jit64::addex}, //"addex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT}},
{234, &Jit64::addmex}, //"addmex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT}},
{202, &Jit64::addzex}, //"addzex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT}},
@@ -323,6 +324,7 @@ static GekkoOPTemplate table31_2[] =
{40, &Jit64::subfx}, //"subfx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_RC_BIT}},
{552, &Jit64::subfx}, //"subox", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_RC_BIT}},
{8, &Jit64::subfcx}, //"subfcx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_SET_CA | FL_RC_BIT}},
{520, &Jit64::subfcx}, //"subfcox", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_SET_CA | FL_RC_BIT}},
{136, &Jit64::subfex}, //"subfex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT}},
{232, &Jit64::subfmex}, //"subfmex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT}},
{200, &Jit64::subfzex}, //"subfzex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT}},
@@ -1097,7 +1097,7 @@ void Jit64::mulli(UGeckoInstruction inst)
gpr.BindToRegister(d, (d == a), true);
if (imm == 0)
XOR(32, gpr.R(d), gpr.R(d));
else if(imm == -1)
else if(imm == (u32)-1)
{
if (d != a)
MOV(32, gpr.R(d), gpr.R(a));
@@ -1147,7 +1147,7 @@ void Jit64::mullwx(UGeckoInstruction inst)
int src = gpr.R(a).IsImm() ? b : a;
if (imm == 0)
XOR(32, gpr.R(d), gpr.R(d));
else if(imm == -1)
else if(imm == (u32)-1)
{
if (d != src)
MOV(32, gpr.R(d), gpr.R(src));
@@ -1263,7 +1263,7 @@ void Jit64::divwux(UGeckoInstruction inst)
while(!(divisor & (1 << shift)))
shift--;
if (divisor == (1 << shift))
if (divisor == (u32)(1 << shift))
{
gpr.Lock(a, b, d);
gpr.BindToRegister(d, d == a, true);
@@ -1387,7 +1387,7 @@ void Jit64::divwx(UGeckoInstruction inst)
if (gpr.R(a).IsImm() && gpr.R(b).IsImm())
{
s32 i = (s32)gpr.R(a).offset, j = (s32)gpr.R(b).offset;
if( j == 0 || i == 0x80000000 && j == -1)
if( j == 0 || (i == (s32)0x80000000 && j == -1))
{
gpr.SetImmediate32(d, (i >> 31) ^ j);
if (inst.OE)
@@ -472,10 +472,10 @@ static OpArg regBuildMemAddress(RegInfo& RI, InstLoc I, InstLoc AI,
#else
// 64-bit
if (Profiled) {
RI.Jit->LEA(32, EAX, M((void*)addr));
RI.Jit->LEA(32, EAX, M((void*)(u64)addr));
return MComplex(RBX, EAX, SCALE_1, 0);
}
return M((void*)addr);
return M((void*)(u64)addr);
#endif
}
}
@@ -309,6 +309,7 @@ static GekkoOPTemplate table31_2[] =
{266, &JitIL::addx}, //"addx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_RC_BIT}},
{778, &JitIL::addx}, //"addx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_RC_BIT}},
{10, &JitIL::Default}, //"addcx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_SET_CA | FL_RC_BIT}},
{522, &JitIL::Default}, //"addcox", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_SET_CA | FL_RC_BIT}},
{138, &JitIL::addex}, //"addex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT}},
{234, &JitIL::Default}, //"addmex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT}},
{202, &JitIL::addzex}, //"addzex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT}},
@@ -324,6 +325,7 @@ static GekkoOPTemplate table31_2[] =
{40, &JitIL::subfx}, //"subfx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_RC_BIT}},
{552, &JitIL::subfx}, //"subox", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_RC_BIT}},
{8, &JitIL::subfcx}, //"subfcx", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_SET_CA | FL_RC_BIT}},
{520, &JitIL::subfcx}, //"subfcox", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_SET_CA | FL_RC_BIT}},
{136, &JitIL::subfex}, //"subfex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT}},
{232, &JitIL::Default}, //"subfmex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT}},
{200, &JitIL::Default}, //"subfzex", OPTYPE_INTEGER, FL_OUT_D | FL_IN_AB | FL_READ_CA | FL_SET_CA | FL_RC_BIT}},
+26 -8
View File
@@ -71,7 +71,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
static const int STATE_VERSION = 8;
static const u32 STATE_VERSION = 10;
struct StateHeader
{
@@ -196,10 +196,18 @@ void CompressAndDumpState(CompressAndDumpState_args save_args)
{
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"));
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"))
File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"));
if (!File::Rename(filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
else
File::Rename(filename + ".dtm", File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm");
}
if ((Movie::IsRecordingInput() || Movie::IsPlayingInput()) && !Movie::IsJustStartingRecordingInputFromSaveState())
Movie::SaveRecording((filename + ".dtm").c_str());
else if (!Movie::IsRecordingInput() && !Movie::IsPlayingInput())
File::Delete(filename + ".dtm");
File::IOFile f(filename, "wb");
if (!f)
@@ -273,10 +281,6 @@ void SaveAs(const std::string& filename)
if (p.GetMode() == PointerWrap::MODE_WRITE)
{
Core::DisplayMessage("Saving State...", 1000);
if ((Movie::IsRecordingInput() || Movie::IsPlayingInput()) && !Movie::IsJustStartingRecordingInputFromSaveState())
Movie::SaveRecording((filename + ".dtm").c_str());
else if (!Movie::IsRecordingInput() && !Movie::IsPlayingInput())
File::Delete(filename + ".dtm");
CompressAndDumpState_args save_args;
save_args.buffer_vector = &g_current_buffer;
@@ -383,9 +387,14 @@ void LoadAs(const std::string& filename)
g_loadDepth++;
// Save temp buffer for undo load state
if (!Movie::IsJustStartingRecordingInputFromSaveState())
{
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
SaveToBuffer(g_undo_load_buffer);
if (Movie::IsRecordingInput() || Movie::IsPlayingInput())
Movie::SaveRecording("undo.dtm");
else if (File::Exists("undo.dtm"))
File::Delete("undo.dtm");
}
bool loaded = false;
@@ -413,7 +422,7 @@ void LoadAs(const std::string& filename)
Core::DisplayMessage(StringFromFormat("Loaded state from %s", filename.c_str()).c_str(), 2000);
if (File::Exists(filename + ".dtm"))
Movie::LoadInput((filename + ".dtm").c_str());
else if (!Movie::IsJustStartingRecordingInputFromSaveState())
else if (!Movie::IsJustStartingRecordingInputFromSaveState() && !Movie::IsJustStartingPlayingInputFromSaveState())
Movie::EndPlayInput(false);
}
else
@@ -534,7 +543,16 @@ void UndoLoadState()
{
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
if (!g_undo_load_buffer.empty())
LoadFromBuffer(g_undo_load_buffer);
{
if (File::Exists("undo.dtm") || (!Movie::IsRecordingInput() && !Movie::IsPlayingInput()))
{
LoadFromBuffer(g_undo_load_buffer);
if (Movie::IsRecordingInput() || Movie::IsPlayingInput())
Movie::LoadInput("undo.dtm");
}
else
PanicAlert("No undo.dtm found, aborting undo load state to prevent movie desyncs");
}
else
PanicAlert("There is nothing to undo!");
}
@@ -542,7 +560,7 @@ void UndoLoadState()
// Load the state that the last save state overwritten on
void UndoSaveState()
{
LoadAs((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str());
LoadAs((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str());
}
} // namespace State
+26 -3
View File
@@ -8,7 +8,6 @@ set(LIBS core
z
sfml-network
${GTK2_LIBRARIES}
${OPENGL_LIBRARIES}
${XRANDR_LIBRARIES}
${X11_LIBRARIES})
@@ -31,7 +30,8 @@ if(LIBAV_FOUND)
endif()
if(wxWidgets_FOUND)
set(SRCS Src/ARCodeAddEdit.cpp
set(SRCS
Src/ARCodeAddEdit.cpp
Src/AboutDolphin.cpp
Src/CheatsWindow.cpp
Src/ConfigMain.cpp
@@ -79,7 +79,27 @@ if(wxWidgets_FOUND)
set(WXLIBS ${wxWidgets_LIBRARIES})
else()
set(SRCS Src/MainNoGUI.cpp)
set(SRCS
Src/MainNoGUI.cpp)
endif()
if(USE_EGL)
set(SRCS ${SRCS} Src/GLInterface/EGL.cpp
Src/GLInterface/X11_Util.cpp)
else()
if(WIN32)
set(SRCS ${SRCS} Src/GLInterface/GLW.cpp)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if(USE_WX)
set(SRCS ${SRCS} Src/GLInterface/WX.cpp)
else()
set(SRCS ${SRCS} Src/GLInterface/AGL.cpp)
endif()
else()
set(SRCS ${SRCS} Src/GLInterface/GLX.cpp
Src/GLInterface/X11_Util.cpp)
endif()
endif()
if(WIN32)
@@ -153,6 +173,7 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/postprocess_bundle.cmake "
include(BundleUtilities)
message(\"Fixing up application bundle: ${BUNDLE_PATH}\")
set(BU_CHMOD_BUNDLE_ITEMS ON)
fixup_bundle(\"${BUNDLE_PATH}\" \"\" \"\")
")
add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD
@@ -195,3 +216,5 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
else()
install(TARGETS ${DOLPHIN_EXE} RUNTIME DESTINATION ${bindir})
endif()
set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} ${DOLPHIN_EXE})
+13 -7
View File
@@ -130,7 +130,7 @@
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\Externals\GLew\include;..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@@ -144,7 +144,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\Externals\GLew\include;..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@@ -158,7 +158,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\Externals\GLew\include;..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OpenMPSupport>
</OpenMPSupport>
</ClCompile>
@@ -174,7 +174,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\Externals\GLew\include;..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@@ -188,7 +188,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\Externals\GLew\include;..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OpenMPSupport>
</OpenMPSupport>
</ClCompile>
@@ -201,10 +201,12 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</Command>
<Message>Copying Data\* to $(TargetDir)</Message>
</PostBuildEvent>
<ResourceCompile>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\..\Externals\GLew\include;..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@@ -265,6 +267,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClCompile Include="Src\PHackSettings.cpp" />
<ClCompile Include="Src\Debugger\RegisterView.cpp" />
<ClCompile Include="Src\Debugger\RegisterWindow.cpp" />
<ClCompile Include="Src\GLInterface\WGL.cpp" />
<ClCompile Include="Src\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">Create</PrecompiledHeader>
@@ -326,6 +329,9 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClInclude Include="Src\WiimoteConfigDiag.h" />
<ClInclude Include="Src\WXInputBase.h" />
<ClInclude Include="Src\WxUtils.h" />
<ClInclude Include="Src\GLInterface.h" />
<ClInclude Include="Src\GLInterface\InterfaceBase.h" />
<ClInclude Include="Src\GLInterface\WGL.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\Installer\Dolphin.ico" />
@@ -387,4 +393,4 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
+4
View File
@@ -2,3 +2,7 @@
//
#include "resource.h"
IDI_ICON1 ICON "..\\..\\..\\Installer\\Dolphin.ico"
"dolphin" ICON "..\\..\\..\\Installer\\Dolphin.ico"
#define wxUSE_NO_MANIFEST 1
#include <wx/msw/wx.rc>
+1 -1
View File
@@ -31,7 +31,7 @@ AboutDolphin::AboutDolphin(wxWindow *parent, wxWindowID id,
wxBitmap(iDolphinLogo));
std::string Text = "Dolphin " SCM_DESC_STR "\n"
"Copyright (c) 2003-2011+ Dolphin Team\n"
"Copyright (c) 2003-2013+ Dolphin Team\n"
"\n"
"Branch: " SCM_BRANCH_STR "\n"
"Revision: " SCM_REV_STR "\n"
+2 -1
View File
@@ -36,7 +36,7 @@ extern CFrame* main_frame;
static wxCheatsWindow *g_cheat_window;
wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
: wxDialog(parent, wxID_ANY, _("Cheats Manager"), wxDefaultPosition, wxDefaultSize)
: wxDialog(parent, wxID_ANY, _("Cheats Manager"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxMAXIMIZE_BOX|wxMINIMIZE_BOX|wxDIALOG_NO_PARENT)
{
::g_cheat_window = this;
@@ -57,6 +57,7 @@ wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
}
}
SetSize(wxSize(-1, 600));
Center();
Show();
}
+12 -1
View File
@@ -125,6 +125,7 @@ EVT_SLIDER(ID_VOLUME, CConfigMain::AudioSettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_CONFIRMSTOP, CConfigMain::DisplaySettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_USEPANICHANDLERS, CConfigMain::DisplaySettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_ONSCREENDISPLAYMESSAGES, CConfigMain::DisplaySettingsChanged)
EVT_RADIOBOX(ID_INTERFACE_THEME, CConfigMain::DisplaySettingsChanged)
EVT_CHOICE(ID_INTERFACE_LANG, CConfigMain::DisplaySettingsChanged)
EVT_BUTTON(ID_HOTKEY_CONFIG, CConfigMain::DisplaySettingsChanged)
@@ -337,6 +338,7 @@ void CConfigMain::InitializeGUIValues()
// Display - Interface
ConfirmStop->SetValue(startup_params.bConfirmStop);
UsePanicHandlers->SetValue(startup_params.bUsePanicHandlers);
OnScreenDisplayMessages->SetValue(startup_params.bOnScreenDisplayMessages);
Theme->SetSelection(startup_params.iTheme);
// need redesign
for (unsigned int i = 0; i < sizeof(langIds) / sizeof(wxLanguage); i++)
@@ -490,6 +492,7 @@ void CConfigMain::InitializeGUITooltips()
// Display - Interface
ConfirmStop->SetToolTip(_("Show a confirmation box before stopping a game."));
UsePanicHandlers->SetToolTip(_("Show a message box when a potentially serious error has occured.\nDisabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin suddenly crashes without any explanation at all."));
OnScreenDisplayMessages->SetToolTip(_("Show messages on the emulation screen area.\nThese messages include memory card writes, video backend and CPU information, and JIT cache clearing."));
// Display - Themes: Copyright notice
Theme->SetItemToolTip(0, _("Created by Milosz Wlazlo [[email protected], miloszwl.deviantart.com]"));
@@ -579,6 +582,8 @@ void CConfigMain::CreateGUIControls()
wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
UsePanicHandlers = new wxCheckBox(DisplayPage, ID_INTERFACE_USEPANICHANDLERS,
_("Use Panic Handlers"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
OnScreenDisplayMessages = new wxCheckBox(DisplayPage, ID_INTERFACE_ONSCREENDISPLAYMESSAGES,
_("On-Screen Display Messages"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxBoxSizer* sInterface = new wxBoxSizer(wxHORIZONTAL);
sInterface->Add(TEXT_BOX(DisplayPage, _("Language:")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
@@ -588,6 +593,7 @@ void CConfigMain::CreateGUIControls()
sbInterface = new wxStaticBoxSizer(wxVERTICAL, DisplayPage, _("Interface Settings"));
sbInterface->Add(ConfirmStop, 0, wxALL, 5);
sbInterface->Add(UsePanicHandlers, 0, wxALL, 5);
sbInterface->Add(OnScreenDisplayMessages, 0, wxALL, 5);
sbInterface->Add(Theme, 0, wxEXPAND | wxALL, 5);
sbInterface->Add(sInterface, 0, wxEXPAND | wxALL, 5);
@@ -865,6 +871,10 @@ void CConfigMain::DisplaySettingsChanged(wxCommandEvent& event)
SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers = UsePanicHandlers->IsChecked();
SetEnableAlert(UsePanicHandlers->IsChecked());
break;
case ID_INTERFACE_ONSCREENDISPLAYMESSAGES:
SConfig::GetInstance().m_LocalCoreStartupParameter.bOnScreenDisplayMessages = OnScreenDisplayMessages->IsChecked();
SetEnableAlert(OnScreenDisplayMessages->IsChecked());
break;
case ID_INTERFACE_THEME:
SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme = Theme->GetSelection();
main_frame->InitBitmaps();
@@ -891,7 +901,8 @@ void CConfigMain::AudioSettingsChanged(wxCommandEvent& event)
{
case ID_DSPENGINE:
SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPHLE = DSPEngine->GetSelection() == 0;
ac_Config.m_EnableJIT = DSPEngine->GetSelection() == 1;
if (!DSPEngine->GetSelection() == 0)
ac_Config.m_EnableJIT = DSPEngine->GetSelection() == 1;
ac_Config.Update();
break;
+2
View File
@@ -86,6 +86,7 @@ private:
// Interface settings
ID_INTERFACE_CONFIRMSTOP,
ID_INTERFACE_USEPANICHANDLERS,
ID_INTERFACE_ONSCREENDISPLAYMESSAGES,
ID_INTERFACE_THEME,
ID_INTERFACE_LANG,
ID_HOTKEY_CONFIG,
@@ -163,6 +164,7 @@ private:
// Interface
wxCheckBox* ConfirmStop;
wxCheckBox* UsePanicHandlers;
wxCheckBox* OnScreenDisplayMessages;
wxRadioBox* Theme;
wxChoice* InterfaceLang;
wxButton* HotkeyConfig;
@@ -319,7 +319,7 @@ void CCodeWindow::UpdateLists()
{
int idx = callers->Append(wxString::FromAscii(StringFromFormat
("< %s (%08x)", caller_symbol->name.c_str(), caller_addr).c_str()));
callers->SetClientData(idx, (void*)caller_addr);
callers->SetClientData(idx, (void*)(u64)caller_addr);
}
}
@@ -332,7 +332,7 @@ void CCodeWindow::UpdateLists()
{
int idx = calls->Append(wxString::FromAscii(StringFromFormat
("> %s (%08x)", call_symbol->name.c_str(), call_addr).c_str()));
calls->SetClientData(idx, (void*)call_addr);
calls->SetClientData(idx, (void*)(u64)call_addr);
}
}
}
@@ -139,7 +139,7 @@ void DSPDebuggerLLE::OnChangeState(wxCommandEvent& event)
if (DSPCore_GetState() == DSPCORE_STEPPING)
{
DSPCore_Step();
Refresh();
Update();
}
break;
@@ -155,10 +155,10 @@ void DSPDebuggerLLE::OnChangeState(wxCommandEvent& event)
void Host_RefreshDSPDebuggerWindow()
{
if (m_DebuggerFrame)
m_DebuggerFrame->Refresh();
m_DebuggerFrame->Update();
}
void DSPDebuggerLLE::Refresh()
void DSPDebuggerLLE::Update()
{
#if defined __WXGTK__
if (!wxIsMainThread())
@@ -50,7 +50,7 @@ public:
DSPDebuggerLLE(wxWindow *parent, wxWindowID id = wxID_ANY);
virtual ~DSPDebuggerLLE();
void Refresh();
void Update();
private:
DECLARE_EVENT_TABLE();
+17 -1
View File
@@ -23,6 +23,7 @@
#include "FifoPlayer/FifoRecorder.h"
#include "OpcodeDecoding.h"
#include <wx/spinctrl.h>
#include <wx/clipbrd.h>
DECLARE_EVENT_TYPE(RECORDING_FINISHED_EVENT, -1)
DEFINE_EVENT_TYPE(RECORDING_FINISHED_EVENT)
@@ -323,6 +324,13 @@ void FifoPlayerDlg::CreateGUIControls()
m_searchField->Connect(wxEVT_COMMAND_TEXT_ENTER, wxCommandEventHandler(FifoPlayerDlg::OnBeginSearch), NULL, this);
m_searchField->Connect(wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler(FifoPlayerDlg::OnSearchFieldTextChanged), NULL, this);
// Setup command copying
wxAcceleratorEntry entry;
entry.Set(wxACCEL_CTRL, (int)'C', wxID_COPY);
wxAcceleratorTable accel(1, &entry);
m_objectCmdList->SetAcceleratorTable(accel);
m_objectCmdList->Connect(wxID_COPY, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(FifoPlayerDlg::OnObjectCmdListSelectionCopy), NULL, this);
Connect(RECORDING_FINISHED_EVENT, wxCommandEventHandler(FifoPlayerDlg::OnRecordingFinished), NULL, this);
Connect(FRAME_WRITTEN_EVENT, wxCommandEventHandler(FifoPlayerDlg::OnFrameWritten), NULL, this);
@@ -616,7 +624,6 @@ void FifoPlayerDlg::OnObjectListSelectionChanged(wxCommandEvent& event)
int cmd = *objectdata++;
int stream_size = Common::swap16(objectdata);
objectdata += 2;
int vertex_size = (objectdata_end - objectdata) / stream_size;
wxString newLabel = wxString::Format(wxT("%08X: %02X %04X "), obj_offset, cmd, stream_size);
if ((objectdata_end - objectdata) % stream_size) newLabel += _("NOTE: Stream size doesn't match actual data length\n");
while (objectdata < objectdata_end)
@@ -763,6 +770,15 @@ void FifoPlayerDlg::OnObjectCmdListSelectionChanged(wxCommandEvent& event)
Fit();
}
void FifoPlayerDlg::OnObjectCmdListSelectionCopy(wxCommandEvent& WXUNUSED(event))
{
if (wxTheClipboard->Open())
{
wxTheClipboard->SetData(new wxTextDataObject(m_objectCmdList->GetStringSelection()));
wxTheClipboard->Close();
}
}
void FifoPlayerDlg::OnCloseClick(wxCommandEvent& WXUNUSED(event))
{
Hide();
@@ -57,6 +57,7 @@ private:
void OnFrameListSelectionChanged(wxCommandEvent& event);
void OnObjectListSelectionChanged(wxCommandEvent& event);
void OnObjectCmdListSelectionChanged(wxCommandEvent& event);
void OnObjectCmdListSelectionCopy(wxCommandEvent& WXUNUSED(event));
void UpdatePlayGui();
void UpdateRecorderGui();
+8 -52
View File
@@ -26,7 +26,6 @@
#include "Common.h" // Common
#include "FileUtil.h"
#include "Timer.h"
#include "Setup.h"
#include "Globals.h" // Local
#include "Frame.h"
@@ -72,30 +71,7 @@ extern "C" {
};
// Windows functions. Setting the cursor with wxSetCursor() did not work in
// this instance. Probably because it's somehow reset from the WndProc() in
// the child window
#ifdef _WIN32
// Declare a blank icon and one that will be the normal cursor
HCURSOR hCursor = NULL, hCursorBlank = NULL;
// Create the default cursor
void CreateCursor()
{
hCursor = LoadCursor( NULL, IDC_ARROW );
}
void MSWSetCursor(bool Show)
{
if(Show)
SetCursor(hCursor);
else
{
SetCursor(hCursorBlank);
//wxSetCursor(wxCursor(wxNullCursor));
}
}
// I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */
HWND MSWGetParent_(HWND Parent)
{
@@ -134,10 +110,11 @@ CPanel::CPanel(
case WM_USER_SETCURSOR:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
MSWSetCursor(!SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor);
main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN &&
SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
SetCursor(wxCURSOR_BLANK);
else
MSWSetCursor(true);
SetCursor(wxNullCursor);
break;
case WIIMOTE_DISCONNECT:
@@ -244,6 +221,8 @@ EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording)
EVT_MENU(IDM_RECORDEXPORT, CFrame::OnRecordExport)
EVT_MENU(IDM_RECORDREADONLY, CFrame::OnRecordReadOnly)
EVT_MENU(IDM_TASINPUT, CFrame::OnTASInput)
EVT_MENU(IDM_TOGGLE_PAUSEMOVIE, CFrame::OnTogglePauseMovie)
EVT_MENU(IDM_SHOWLAG, CFrame::OnShowLag)
EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain)
@@ -434,9 +413,7 @@ CFrame::CFrame(wxFrame* parent,
// Commit
m_Mgr->Update();
// Create cursors
#ifdef _WIN32
CreateCursor();
SetToolTip(wxT(""));
GetToolTip()->SetAutoPop(25000);
#endif
@@ -456,13 +433,6 @@ CFrame::CFrame(wxFrame* parent,
// Update controls
UpdateGUI();
// If we are rerecording create the status bar now instead of later when a game starts
#ifdef RERECORDING
ModifyStatusBar();
// It's to early for the OnHostMessage(), we will update the status when Ctrl or Space is pressed
//Core::WriteStatus();
#endif
}
// Destructor
CFrame::~CFrame()
@@ -500,20 +470,6 @@ void CFrame::OnActive(wxActivateEvent& event)
{
if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
{
// 32x32, 8bpp b/w image
// We want all transparent, so we can just use the same buffer for
// the "image" as for the transparency mask
static const char cursor_data[32 * 32] = { 0 };
#ifdef __WXGTK__
wxCursor cursor_transparent = wxCursor(cursor_data, 32, 32, 6, 14,
cursor_data, wxWHITE, wxBLACK);
#else
wxBitmap cursor_bitmap(cursor_data, 32, 32);
cursor_bitmap.SetMask(new wxMask(cursor_bitmap));
wxCursor cursor_transparent = wxCursor(cursor_bitmap.ConvertToImage());
#endif
#ifdef __WXMSW__
::SetFocus((HWND)m_RenderParent->GetHandle());
#else
@@ -522,7 +478,7 @@ void CFrame::OnActive(wxActivateEvent& event)
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
Core::GetState() == Core::CORE_RUN)
m_RenderParent->SetCursor(cursor_transparent);
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
else
{
@@ -652,12 +608,12 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
}
break;
#ifdef __WXGTK__
case WM_USER_CREATE:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
break;
#ifdef __WXGTK__
case IDM_PANIC:
{
wxString caption = event.GetString().BeforeFirst(':');
+2
View File
@@ -297,6 +297,8 @@ private:
void OnRecordExport(wxCommandEvent& event);
void OnRecordReadOnly(wxCommandEvent& event);
void OnTASInput(wxCommandEvent& event);
void OnTogglePauseMovie(wxCommandEvent& event);
void OnShowLag(wxCommandEvent& event);
void OnChangeDisc(wxCommandEvent& event);
void OnScreenshot(wxCommandEvent& event);
void OnActive(wxActivateEvent& event);
+28 -26
View File
@@ -27,9 +27,6 @@ window handle that is returned by CreateWindow() can be accessed from
Core::GetWindowHandle().
*/
#include "Setup.h" // Common
#include "NetWindow.h"
#include "Common.h" // Common
#include "FileUtil.h"
@@ -142,9 +139,13 @@ void CFrame::CreateMenu()
emulationMenu->Append(IDM_RECORDEXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
emulationMenu->Append(IDM_RECORDREADONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK);
emulationMenu->Append(IDM_TASINPUT, _("TAS Input"));
emulationMenu->AppendCheckItem(IDM_TOGGLE_PAUSEMOVIE, _("Pause at end of movie"));
emulationMenu->Check(IDM_TOGGLE_PAUSEMOVIE, SConfig::GetInstance().m_PauseMovie);
emulationMenu->AppendCheckItem(IDM_SHOWLAG, _("Show lag counter"));
emulationMenu->Check(IDM_SHOWLAG, SConfig::GetInstance().m_ShowLag);
emulationMenu->Check(IDM_RECORDREADONLY, true);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
wxMenu *skippingMenu = new wxMenu;
@@ -162,7 +163,7 @@ void CFrame::CreateMenu()
emulationMenu->Append(IDM_SAVESTATE, _("Sa&ve State"), saveMenu);
saveMenu->Append(IDM_SAVESTATEFILE, _("Save State..."));
loadMenu->Append(IDM_UNDOSAVESTATE, _("Last Overwritten State") + wxString(wxT("\tShift+F12")));
loadMenu->Append(IDM_UNDOSAVESTATE, _("Last Overwritten State") + wxString(wxT("\tF12")));
saveMenu->AppendSeparator();
loadMenu->Append(IDM_LOADSTATEFILE, _("Load State..."));
@@ -173,7 +174,7 @@ void CFrame::CreateMenu()
else
loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State") + wxString(wxT("\tF11")));
loadMenu->Append(IDM_UNDOLOADSTATE, _("Undo Load State") + wxString(wxT("\tF12")));
loadMenu->Append(IDM_UNDOLOADSTATE, _("Undo Load State") + wxString(wxT("\tShift+F12")));
loadMenu->AppendSeparator();
for (int i = 1; i <= 8; i++) {
@@ -702,6 +703,18 @@ void CFrame::OnTASInput(wxCommandEvent& event)
g_TASInputDlg->Show(true);
}
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnFrameStep(wxCommandEvent& event)
{
bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
@@ -732,7 +745,7 @@ void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
}
for (int i = 0; i < 4; i++) {
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER)
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
controllers |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
@@ -1042,27 +1055,14 @@ void CFrame::DoPause()
{
Core::SetState(Core::CORE_PAUSE);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_ARROW);
m_RenderParent->SetCursor(wxNullCursor);
}
else
{
// 32x32, 8bpp b/w image
// We want all transparent, so we can just use the same buffer for
// the "image" as for the transparency mask
static const char cursor_data[32 * 32] = { 0 };
#ifdef __WXGTK__
wxCursor cursor_transparent = wxCursor(cursor_data, 32, 32, 6, 14,
cursor_data, wxWHITE, wxBLACK);
#else
wxBitmap cursor_bitmap(cursor_data, 32, 32);
cursor_bitmap.SetMask(new wxMask(cursor_bitmap));
wxCursor cursor_transparent = wxCursor(cursor_bitmap.ConvertToImage());
#endif
Core::SetState(Core::CORE_RUN);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
RendererHasFocus())
m_RenderParent->SetCursor(cursor_transparent);
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
@@ -1138,10 +1138,13 @@ void CFrame::DoStop()
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_ARROW);
m_RenderParent->SetCursor(wxNullCursor);
DoFullscreen(false);
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
else
// Make sure the window is not longer set to stay on top
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
m_RenderParent = NULL;
// Clean framerate indications from the status bar.
@@ -1289,7 +1292,7 @@ void CFrame::OnHelp(wxCommandEvent& event)
}
break;
case IDM_HELPWEBSITE:
WxUtils::Launch("http://www.dolphin-emulator.com/");
WxUtils::Launch("http://dolphin-emu.org/");
break;
case IDM_HELPGOOGLECODE:
WxUtils::Launch("http://code.google.com/p/dolphin-emu/");
@@ -1307,9 +1310,8 @@ void CFrame::StatusBarMessage(const char * Text, ...)
const int MAX_BYTES = 1024*10;
char Str[MAX_BYTES];
va_list ArgPtr;
int Cnt;
va_start(ArgPtr, Text);
Cnt = vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
va_end(ArgPtr);
if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxString::FromAscii(Str),0);
+75
View File
@@ -0,0 +1,75 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _GLINTERFACE_H_
#define _GLINTERFACE_H_
#include "Thread.h"
#if defined(USE_EGL) && USE_EGL
#include "GLInterface/EGL.h"
#elif defined(USE_WX) && USE_WX
#include "GLInterface/WX.h"
#elif defined(__APPLE__)
#include "GLInterface/AGL.h"
#elif defined(_WIN32)
#include "GLInterface/WGL.h"
#elif defined(HAVE_X11) && HAVE_X11
#include "GLInterface/GLX.h"
#endif
typedef struct {
#if defined(USE_EGL) && USE_EGL // This is currently a X11/EGL implementation for desktop
int screen;
Display *dpy;
Display *evdpy;
Window win;
Window parent;
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
XVisualInfo *vi;
XSetWindowAttributes attr;
std::thread xEventThread;
int x, y;
unsigned int width, height;
#elif defined(USE_WX) && USE_WX
wxGLCanvas *glCanvas;
wxGLContext *glCtxt;
wxPanel *panel;
#elif defined(__APPLE__)
NSWindow *cocoaWin;
NSOpenGLContext *cocoaCtx;
#elif defined(HAVE_X11) && HAVE_X11
int screen;
Window win;
Window parent;
// dpy used for glx stuff, evdpy for window events etc.
// evdpy is to be used by XEventThread only
Display *dpy, *evdpy;
XVisualInfo *vi;
GLXContext ctx;
XSetWindowAttributes attr;
std::thread xEventThread;
int x, y;
unsigned int width, height;
#endif
} GLWindow;
extern cInterfaceBase *GLInterface;
extern GLWindow GLWin;
#endif

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