fix formatting uglies introduced in glsl-master branch
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@@ -34,7 +34,7 @@ struct FRAGMENTSHADER
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{
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if (glprogid)
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{
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if(bGLSL)
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if (bGLSL)
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glDeleteShader(glprogid);
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else
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glDeleteProgramsARB(1, &glprogid);
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