fix formatting uglies introduced in glsl-master branch
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Sonicadvance1
parent
4a4833e617
commit
31a8424bcc
@@ -1419,7 +1419,7 @@ void Renderer::ResetAPIState()
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{
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// Gets us to a reasonably sane state where it's possible to do things like
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// image copies with textured quads, etc.
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if(g_ActiveConfig.bUseGLSL)
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if (g_ActiveConfig.bUseGLSL)
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ProgramShaderCache::SetBothShaders(0, 0);
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else
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{
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