fix formatting uglies introduced in glsl-master branch

This commit is contained in:
Shawn Hoffman authored and Sonicadvance1 committed 2012-10-09 23:54:17 -05:00
1 parent 4a4833e617
commit 31a8424bcc
15 files changed
+1061 -1051

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@@ -32,7 +32,7 @@ struct VERTEXSHADER
VERTEXSHADER() : glprogid(0), bGLSL(0) {}
void Destroy()
{
if(bGLSL)
if (bGLSL)
glDeleteShader(glprogid);
else
glDeleteProgramsARB(1, &glprogid);