fix formatting uglies introduced in glsl-master branch
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@@ -32,7 +32,7 @@ struct VERTEXSHADER
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VERTEXSHADER() : glprogid(0), bGLSL(0) {}
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void Destroy()
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{
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if(bGLSL)
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if (bGLSL)
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glDeleteShader(glprogid);
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else
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glDeleteProgramsARB(1, &glprogid);
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