Lint fixes
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@@ -264,8 +264,9 @@ void PerfQueryGLESNV::FlushOne()
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// NOTE: Reported pixel metrics should be referenced to native resolution
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// TODO: Dropping the lower 2 bits from this count should be closer to actual
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// hardware behavior when drawing triangles.
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const u64 native_res_result = static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
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(g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
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const u64 native_res_result =
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static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
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(g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
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m_results[entry.query_group].fetch_add(static_cast<u32>(native_res_result),
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std::memory_order_relaxed);
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