OGL: Fix headless frame dumping
Also skips swapping the window system buffers in headless mode, as there may not be a surface which can be swapped in the first place. Instead, we call glFlush() at the end of a frame in this case.
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@@ -45,9 +45,11 @@ void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_regi
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{
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OSD::DoCallbacks(OSD::CallbackType::OnFrame);
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DrawDebugText();
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SWOGLWindow::s_instance->ShowImage(texture, xfb_region);
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if (!IsHeadless())
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{
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DrawDebugText();
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SWOGLWindow::s_instance->ShowImage(texture, xfb_region);
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}
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UpdateActiveConfig();
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}
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