Change all the post processing shaders to the new system.

Removes the README.txt file in favour of a new wiki page I'm going to generate.
This commit is contained in:
Ryan Houdek committed 2014-08-13 01:05:15 -05:00
1 parent cced3b4a18
commit 32fe37d834
44 files changed
+206 -479

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+2 -7
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@@ -1,11 +1,6 @@
SAMPLER_BINDING(9) uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
void main()
{
vec4 c0 = texture(samp9, uv0);
float4 c0 = Sample();
// Same coefficients as grayscale2 at this point
float avg = (0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b);
@@ -14,5 +9,5 @@ void main()
// Not sure about these coefficients, they just seem to produce the proper yellow
float green=avg*.75;
float blue=avg*.5;
ocol0 = vec4(red, green, blue, c0.a);
SetOutput(float4(red, green, blue, c0.a));
}