Use IOFile for TextureToPng to support non-ascii

Changed save texture/screenshot uses to std::string
Removed unneeded new/delete calls when dealing with temp data.
This commit is contained in:
Matthew Parlane committed 2013-11-17 11:14:38 +13:00
1 parent cce869ae01
commit 33d8166620
12 files changed
+28 -46

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@@ -36,7 +36,7 @@ private:
const float *colmat);
void Bind(unsigned int stage);
bool Save(const char filename[], unsigned int level);
bool Save(const std::string filename, unsigned int level);
};
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,