Use IOFile for TextureToPng to support non-ascii

Changed save texture/screenshot uses to std::string
Removed unneeded new/delete calls when dealing with temp data.
This commit is contained in:
Matthew Parlane committed 2013-11-17 11:14:38 +13:00
1 parent cce869ae01
commit 33d8166620
12 files changed
+28 -46

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@@ -142,7 +142,7 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
if (s_bScreenshot)
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
TextureToPng(texture, width*4, s_sScreenshotName.c_str(), width, height, false);
TextureToPng(texture, width*4, s_sScreenshotName, width, height, false);
// Reset settings
s_sScreenshotName.clear();
s_bScreenshot = false;