GameCube Config: Add option to override the NTSC auto language change.

Some NTSC games have translations on the game disc that can be accessed via the system language byte.
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Admiral H. Curtiss committed 2015-06-11 18:40:41 +02:00
1 parent ffe25da78a
commit 33f5aaf956
6 files changed
+22 -2

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@@ -191,6 +191,7 @@ void SConfig::SaveCoreSettings(IniFile& ini)
core->Set("Apploader", m_LocalCoreStartupParameter.m_strApploader);
core->Set("EnableCheats", m_LocalCoreStartupParameter.bEnableCheats);
core->Set("SelectedLanguage", m_LocalCoreStartupParameter.SelectedLanguage);
core->Set("OverrideGCLang", m_LocalCoreStartupParameter.bOverrideGCLanguage);
core->Set("DPL2Decoder", m_LocalCoreStartupParameter.bDPL2Decoder);
core->Set("Latency", m_LocalCoreStartupParameter.iLatency);
core->Set("MemcardAPath", m_strMemoryCardA);
@@ -437,6 +438,7 @@ void SConfig::LoadCoreSettings(IniFile& ini)
core->Get("Apploader", &m_LocalCoreStartupParameter.m_strApploader);
core->Get("EnableCheats", &m_LocalCoreStartupParameter.bEnableCheats, false);
core->Get("SelectedLanguage", &m_LocalCoreStartupParameter.SelectedLanguage, 0);
core->Get("OverrideGCLang", &m_LocalCoreStartupParameter.bOverrideGCLanguage, false);
core->Get("DPL2Decoder", &m_LocalCoreStartupParameter.bDPL2Decoder, false);
core->Get("Latency", &m_LocalCoreStartupParameter.iLatency, 2);
core->Get("MemcardAPath", &m_strMemoryCardA);