VideoCommon: Add helpers for generating common render states
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@@ -1210,9 +1210,9 @@ void ShaderCache::CreateDummyPipeline(const UberShader::VertexShaderUid& vuid,
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VK_NULL_HANDLE;
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pinfo.ps = GetPixelUberShaderForUid(puid);
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pinfo.render_pass = FramebufferManager::GetInstance()->GetEFBLoadRenderPass();
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pinfo.rasterization_state.hex = Util::GetNoCullRasterizationState().hex;
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pinfo.depth_state.hex = Util::GetNoDepthTestingDepthStencilState().hex;
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pinfo.blend_state.hex = Util::GetNoBlendingBlendState().hex;
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pinfo.rasterization_state.hex = RenderState::GetNoCullRasterizationState().hex;
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pinfo.depth_state.hex = RenderState::GetNoDepthTestingDepthStencilState().hex;
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pinfo.blend_state.hex = RenderState::GetNoBlendingBlendState().hex;
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pinfo.multisampling_state.hex = FramebufferManager::GetInstance()->GetEFBMultisamplingState().hex;
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pinfo.rasterization_state.primitive = guid.GetUidData()->primitive_type;
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GetPipelineWithCacheResultAsync(pinfo);
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