Fixes our post processing shaders so they work under OpenGL ES 3.0

Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
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Ryan Houdek committed 2014-05-05 15:59:49 -05:00
1 parent 2f92b82b29
commit 34bc14e75d
21 files changed
+123 -123

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@@ -9,7 +9,7 @@ void main()
float red = c0.r;
float blue = c0.b;
float green = c0.g;
float factor = 2;
float factor = 2.0;
float max = 0.8;
float min = 0.3;