Reformat all the things. Have fun with merge conflicts.
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@@ -2,7 +2,6 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// Core
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// The external interface to the emulator core. Plus some extras.
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@@ -19,7 +18,6 @@
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namespace Core
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{
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// TODO: ugly, remove
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extern bool g_aspect_wide;
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@@ -32,10 +30,10 @@ void Callback_VideoCopiedToXFB(bool video_update);
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enum EState
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{
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CORE_UNINITIALIZED,
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CORE_PAUSE,
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CORE_RUN,
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CORE_STOPPING
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CORE_UNINITIALIZED,
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CORE_PAUSE,
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CORE_RUN,
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CORE_STOPPING
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};
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bool Init();
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@@ -48,9 +46,9 @@ void UndeclareAsCPUThread();
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std::string StopMessage(bool, const std::string&);
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bool IsRunning();
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bool IsRunningAndStarted(); // is running and the CPU loop has been entered
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bool IsRunningInCurrentThread(); // this tells us whether we are running in the CPU thread.
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bool IsCPUThread(); // this tells us whether we are the CPU thread.
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bool IsRunningAndStarted(); // is running and the CPU loop has been entered
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bool IsRunningInCurrentThread(); // this tells us whether we are running in the CPU thread.
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bool IsCPUThread(); // this tells us whether we are the CPU thread.
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bool IsGPUThread();
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// [NOT THREADSAFE] For use by Host only
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@@ -86,7 +84,7 @@ void UpdateTitle();
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bool PauseAndLock(bool doLock, bool unpauseOnUnlock = true);
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// for calling back into UI code without introducing a dependency on it in core
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typedef void(*StoppedCallbackFunc)(void);
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typedef void (*StoppedCallbackFunc)(void);
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void SetOnStoppedCallback(StoppedCallbackFunc callback);
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// Run on the Host thread when the factors change. [NOT THREADSAFE]
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