SoundStream: Internally construct the mixer
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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@@ -143,9 +143,8 @@ bool XAudio2_7::InitLibrary()
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return m_xaudio2_dll != nullptr;
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}
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XAudio2_7::XAudio2_7(CMixer *mixer)
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: SoundStream(mixer)
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, m_mastering_voice(nullptr)
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XAudio2_7::XAudio2_7()
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: m_mastering_voice(nullptr)
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, m_volume(1.0f)
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, m_cleanup_com(SUCCEEDED(CoInitializeEx(nullptr, COINIT_MULTITHREADED)))
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{
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@@ -185,7 +184,7 @@ bool XAudio2_7::Start()
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m_mastering_voice->SetVolume(m_volume);
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m_voice_context = std::unique_ptr<StreamingVoiceContext2_7>
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(new StreamingVoiceContext2_7(m_xaudio2.get(), m_mixer, m_sound_sync_event));
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(new StreamingVoiceContext2_7(m_xaudio2.get(), m_mixer.get(), m_sound_sync_event));
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return true;
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}
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