VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)

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iwubcode committed 2023-06-28 17:15:31 -05:00
1 parent 61c45e8d68
commit 3627398cf5
21 files changed
+107 -59

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@@ -52,7 +52,7 @@ public:
void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
void SetTexture(u32 index, const AbstractTexture* texture) override;
void SetSamplerState(u32 index, const SamplerState& state) override;
void SetComputeImageTexture(AbstractTexture* texture, bool read, bool write) override;
void SetComputeImageTexture(u32 index, AbstractTexture* texture, bool read, bool write) override;
void UnbindTexture(const AbstractTexture* texture) override;
void SetViewport(float x, float y, float width, float height, float near_depth,
float far_depth) override;