GeometryShaderGen: Support multiple primitive types.

And make more stereoscopy code optional.
This commit is contained in:
Jules Blok committed 2014-12-15 22:47:41 +01:00
1 parent 887c669c28
commit 382e1c22db
4 files changed
+53 -34

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@@ -398,7 +398,7 @@ void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode,
{
GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL, components);
GetVertexShaderUid(uid->vuid, components, API_OPENGL);
GetGeometryShaderUid(uid->guid, components, API_OPENGL);
GetGeometryShaderUid(uid->guid, primitive_type, API_OPENGL);
if (g_ActiveConfig.bEnableShaderDebugging)
{