Implement StopGame callback and use it to finish the emulation activity

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Tom Pratt authored and Tom Pratt committed 2026-05-19 12:02:56 +02:00
1 parent 86956b21be
commit 38b5c7370c
6 files changed
+53 -2

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@@ -5,6 +5,7 @@
#include <string>
#include <vector>
#include "Common/HookableEvent.h"
#include "Core/NetPlayClient.h"
#include "UICommon/GameFile.h"
@@ -61,6 +62,8 @@ private:
std::vector<std::shared_ptr<const UICommon::GameFile>> m_games;
NetPlay::SyncIdentifier m_current_game_identifier;
std::string m_current_game_name;
Common::EventHook m_state_changed_hook;
bool m_got_stop_request = true;
};
} // namespace NetPlay