OpenGL: attributeless rendering in emulate format changes
only cleanup
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@@ -113,8 +113,6 @@ private:
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static GLuint m_xfbFramebuffer; // Only used in MSAA mode
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// For pixel format draw
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static GLuint m_pixel_format_vbo;
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static GLuint m_pixel_format_vao;
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static SHADER m_pixel_format_shaders[2];
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};
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