[OGL] Textures now save to PNG not TGA
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@@ -9,7 +9,7 @@ namespace DebugUtil
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{
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void Init();
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void GetTextureBGRA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
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void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
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void DumpActiveTextures();
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