[OGL] Textures now save to PNG not TGA
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@@ -7,7 +7,6 @@
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#include "Common.h"
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bool SaveTGA(const char* filename, int width, int height, void* pdata);
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bool SaveData(const char* filename, const char* pdata);
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bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int height, bool saveAlpha = true);
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