D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4152 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@@ -21,6 +21,6 @@
|
||||
|
||||
namespace D3D
|
||||
{
|
||||
LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len, bool assembly);
|
||||
LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len, bool assembly);
|
||||
LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len);
|
||||
LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len);
|
||||
}
|
||||
Reference in New Issue
Block a user