D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4152 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -66,9 +66,10 @@ public:
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static float GetXScale() { return xScale; }
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static float GetYScale() { return yScale; }
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static float GetTargetWidth() { return m_width; }
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static float GetTargetHeight() { return m_height; }
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static void SetScissorRect();
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// static void SetViewport(float* _Viewport);
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// static void SetProjection(float* _pProjection, int constantIndex = -1);
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// The little status display.
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