D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4152 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-09-02 04:10:40 +00:00
parent 649dc12a64
commit 3bba897799
10 changed files with 107 additions and 144 deletions
+2 -1
View File
@@ -66,9 +66,10 @@ public:
static float GetXScale() { return xScale; }
static float GetYScale() { return yScale; }
static float GetTargetWidth() { return m_width; }
static float GetTargetHeight() { return m_height; }
static void SetScissorRect();
// static void SetViewport(float* _Viewport);
// static void SetProjection(float* _pProjection, int constantIndex = -1);
// The little status display.