Refactored Challenge Icons to handle icon updates

If an icon is displayed on screen before it downloads, it was displaying a default icon but it would fail to load the actual icon even after it was downloaded. This fixes that.
This commit is contained in:
LillyJadeKatrin committed 2024-06-15 07:36:49 -04:00
1 parent 6c5ceaa06d
commit 3d5a1f7d33
4 files changed
+55 -36

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+24 -5
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@@ -338,7 +338,18 @@ AchievementManager::RichPresence AchievementManager::GetRichPresence() const
return m_rich_presence;
}
const AchievementManager::NamedBadgeMap& AchievementManager::GetChallengeIcons() const
const bool AchievementManager::AreChallengesUpdated() const
{
return m_challenges_updated;
}
void AchievementManager::ResetChallengesUpdated()
{
m_challenges_updated = false;
}
const std::unordered_set<AchievementManager::AchievementId>&
AchievementManager::GetActiveChallenges() const
{
return m_active_challenges;
}
@@ -796,15 +807,18 @@ void AchievementManager::HandleAchievementChallengeIndicatorShowEvent(
const rc_client_event_t* client_event)
{
auto& instance = AchievementManager::GetInstance();
instance.m_active_challenges[client_event->achievement->badge_name] =
&AchievementManager::GetInstance().GetAchievementBadge(client_event->achievement->id, false);
const auto [iter, inserted] = instance.m_active_challenges.insert(client_event->achievement->id);
if (inserted)
instance.m_challenges_updated = true;
}
void AchievementManager::HandleAchievementChallengeIndicatorHideEvent(
const rc_client_event_t* client_event)
{
AchievementManager::GetInstance().m_active_challenges.erase(
client_event->achievement->badge_name);
auto& instance = AchievementManager::GetInstance();
const auto removed = instance.m_active_challenges.erase(client_event->achievement->id);
if (removed > 0)
instance.m_challenges_updated = true;
}
void AchievementManager::HandleAchievementProgressIndicatorShowEvent(
@@ -968,6 +982,11 @@ void AchievementManager::FetchBadge(AchievementManager::Badge* badge, u32 badge_
}
m_update_callback(callback_data);
if (badge_type == RC_IMAGE_TYPE_ACHIEVEMENT &&
m_active_challenges.contains(*callback_data.achievements.begin()))
{
m_challenges_updated = true;
}
});
}
+6 -3
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@@ -16,6 +16,7 @@
#include <string_view>
#include <thread>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <rcheevos/include/rc_api_runtime.h>
@@ -50,7 +51,6 @@ public:
static constexpr size_t RP_SIZE = 256;
using RichPresence = std::array<char, RP_SIZE>;
using Badge = VideoCommon::CustomTextureData::ArraySlice::Level;
using NamedBadgeMap = std::unordered_map<std::string, const Badge*>;
static constexpr size_t MAX_DISPLAYED_LBOARDS = 4;
static constexpr std::string_view DEFAULT_PLAYER_BADGE_FILENAME = "achievements_player.png";
@@ -116,7 +116,9 @@ public:
const Badge& GetAchievementBadge(AchievementId id, bool locked) const;
const LeaderboardStatus* GetLeaderboardInfo(AchievementId leaderboard_id);
RichPresence GetRichPresence() const;
const NamedBadgeMap& GetChallengeIcons() const;
const bool AreChallengesUpdated() const;
void ResetChallengesUpdated();
const std::unordered_set<AchievementId>& GetActiveChallenges() const;
std::vector<std::string> GetActiveLeaderboards() const;
void DoState(PointerWrap& p);
@@ -203,7 +205,8 @@ private:
std::chrono::steady_clock::time_point m_last_rp_time = std::chrono::steady_clock::now();
std::unordered_map<AchievementId, LeaderboardStatus> m_leaderboard_map;
NamedBadgeMap m_active_challenges;
bool m_challenges_updated = false;
std::unordered_set<AchievementId> m_active_challenges;
std::vector<rc_client_leaderboard_tracker_t> m_active_leaderboards;
Common::WorkQueueThread<std::function<void()>> m_queue;