NetPlay: Refactor some functions into a common header
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@@ -120,8 +120,6 @@ private:
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bool SyncSaveData();
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bool SyncCodes();
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void CheckSyncAndStartGame();
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bool CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet);
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bool CompressBufferIntoPacket(const std::vector<u8>& in_buffer, sf::Packet& packet);
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u64 GetInitialNetPlayRTC() const;
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