D3D11: Use D3DCommon where appropriate
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@@ -46,6 +46,7 @@
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<ClCompile Include="NativeVertexFormat.cpp" />
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<ClCompile Include="PerfQuery.cpp" />
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<ClCompile Include="Render.cpp" />
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<ClCompile Include="SwapChain.cpp" />
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<ClCompile Include="VertexManager.cpp" />
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</ItemGroup>
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<ItemGroup>
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@@ -57,6 +58,7 @@
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<ClInclude Include="DXTexture.h" />
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<ClInclude Include="PerfQuery.h" />
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<ClInclude Include="Render.h" />
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<ClInclude Include="SwapChain.h" />
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<ClInclude Include="VertexManager.h" />
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<ClInclude Include="VideoBackend.h" />
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</ItemGroup>
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@@ -64,6 +66,9 @@
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<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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</ProjectReference>
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<ProjectReference Include="..\D3DCommon\D3DCommon.vcxproj">
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<Project>{dea96cf2-f237-4a1a-b32f-c916769efb50}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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