D3D11: Use D3DCommon where appropriate

This commit is contained in:
Stenzek
2019-03-29 19:52:38 +10:00
parent ea15080d8f
commit 3d8014beb5
19 changed files with 433 additions and 1055 deletions
@@ -46,6 +46,7 @@
<ClCompile Include="NativeVertexFormat.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="SwapChain.cpp" />
<ClCompile Include="VertexManager.cpp" />
</ItemGroup>
<ItemGroup>
@@ -57,6 +58,7 @@
<ClInclude Include="DXTexture.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="SwapChain.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
@@ -64,6 +66,9 @@
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
<ProjectReference Include="..\D3DCommon\D3DCommon.vcxproj">
<Project>{dea96cf2-f237-4a1a-b32f-c916769efb50}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">