Vertex Loader: SSE implementations of more position/texcoord/normal formats

~35-45% faster NFS:HP2, possibly other vertex-bound games.
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Fiora committed 2014-11-20 02:13:19 -08:00
1 parent da962a3d2b
commit 3ddf82a318
7 files changed
+299 -106

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@@ -53,7 +53,8 @@ u32 VertexManager::GetRemainingSize()
void VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32 stride)
{
u32 const needed_vertex_bytes = count * stride;
// The SSE vertex loader can write up to 4 bytes past the end
u32 const needed_vertex_bytes = count * stride + 4;
// We can't merge different kinds of primitives, so we have to flush here
if (current_primitive_type != primitive_from_gx[primitive])