Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
Also assorted cleanup around the shader code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -232,8 +232,8 @@ inline u32 ConvertToSingle(u64 x)
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}
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else
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{
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// this is said to be undefined
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// based on hardware tests
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// This is said to be undefined.
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// The code is based on hardware tests.
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return ((x >> 32) & 0xc0000000) | ((x >> 29) & 0x3fffffff);
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}
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}
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