Merge pull request #7581 from JosJuice/netplay-sync-strings

Minor fixes to netplay sync strings
This commit is contained in:
Mat M authored and GitHub committed 2018-11-20 10:05:20 -05:00
commit 3e03b13392
2 files changed
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@@ -873,7 +873,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
SyncCodeResponse(true);
}
else
m_dialog->AppendChat(GetStringT("Synchronizing gecko codes..."));
m_dialog->AppendChat(GetStringT("Synchronizing Gecko codes..."));
}
break;
+1 -1
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@@ -856,7 +856,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
m_save_data_synced_players++;
if (m_save_data_synced_players >= m_players.size() - 1)
{
m_dialog->AppendChat(GetStringT("All players saves synchronized."));
m_dialog->AppendChat(GetStringT("All players' saves synchronized."));
// Saves are synced, check if codes are as well and attempt to start the game
m_saves_synced = true;