fixed a freeze on emu shutdown in windows build
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@@ -68,9 +68,9 @@ unsigned int VideoBackend::PeekMessages()
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void VideoBackend::UpdateFPSDisplay(const char *text)
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{
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char temp[512];
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sprintf_s(temp, sizeof temp, "%s | DX11 | %s", scm_rev_str, text);
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SetWindowTextA(EmuWindow::GetWnd(), temp);
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TCHAR temp[512];
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swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs | DX11 | %hs"), scm_rev_str, text);
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EmuWindow::SetWindowText(temp);
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}
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std::string VideoBackend::GetName()
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