more fixes to zcomplock and opengl implementation
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6ee6d0088a
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402006a83a
10 files changed
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@@ -1211,7 +1211,7 @@ void Renderer::ApplyState(RenderStateMode mode)
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D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, 0);
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}
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else if(mode == RSM_Multipass)
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{
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{
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D3D::ChangeRenderState(D3DRS_ZENABLE, TRUE);
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D3D::ChangeRenderState(D3DRS_ZWRITEENABLE, false);
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D3D::ChangeRenderState(D3DRS_ZFUNC, D3DCMP_EQUAL);
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@@ -1231,6 +1231,7 @@ void Renderer::RestoreState(RenderStateMode mode)
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}
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else if(mode == RSM_Multipass)
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{
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D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
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D3D::RefreshRenderState(D3DRS_ZENABLE);
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D3D::RefreshRenderState(D3DRS_ZWRITEENABLE);
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D3D::RefreshRenderState(D3DRS_ZFUNC);
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@@ -191,7 +191,7 @@ void VertexManager::vFlush()
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g_renderer->RestoreState(RSM_Multipass);
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}
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bool UseZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable && g_ActiveConfig.bAcurateZcomploc;
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bool UseZcomploc = bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable && !g_ActiveConfig.bEnableFastZcomploc;
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if (UseZcomploc)
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{
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