more fixes to zcomplock and opengl implementation
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@@ -26,9 +26,8 @@ public:
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void SetSamplerState(int stage,int texindex);
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void SetInterlacingMode();
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// TODO: Implement and use these
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void ApplyState(RenderStateMode mode){}
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void RestoreState(RenderStateMode mode){}
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void ApplyState(RenderStateMode mode);
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void RestoreState(RenderStateMode mode);
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void RenderText(const char* pstr, int left, int top, u32 color);
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void DrawDebugInfo();
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