Avoid deadlock when adding Wiimotes
Signed-off-by: Jonathan Dieter <[email protected]>
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@@ -150,9 +150,9 @@ bool CCPU::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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if (doLock)
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{
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// we can't use EnableStepping, that would causes deadlocks with both audio and video
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PowerPC::Pause();
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if (!Core::IsCPUThread())
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m_csCpuOccupied.lock();
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PowerPC::Pause();
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}
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else
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{
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