Begin implementing save states to video software. Kind of works, sometimes.
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@@ -57,6 +57,11 @@ CPReg cpreg; // shared between gfx and emulator thread
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void DoState(PointerWrap &p)
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{
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p.Do(cpreg);
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p.Do(readPos);
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p.Do(writePos);
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p.Do(et_UpdateInterrupts);
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p.Do(interruptSet);
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p.Do(interruptWaiting);
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}
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// does it matter that there is no synchronization between threads during writes?
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