VideoCommon: Make dst_alpha state implicit.
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@@ -174,10 +174,10 @@ void ProgramShaderCache::UploadConstants()
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}
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}
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SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_type)
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SHADER* ProgramShaderCache::SetShader(u32 primitive_type)
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{
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SHADERUID uid;
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GetShaderId(&uid, dstAlphaMode, primitive_type);
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GetShaderId(&uid, primitive_type);
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// Check if the shader is already set
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if (last_entry)
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@@ -388,9 +388,9 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const std::string& c
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return result;
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}
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void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 primitive_type)
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void ProgramShaderCache::GetShaderId(SHADERUID* uid, u32 primitive_type)
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{
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uid->puid = GetPixelShaderUid(dstAlphaMode);
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uid->puid = GetPixelShaderUid();
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uid->vuid = GetVertexShaderUid();
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uid->guid = GetGeometryShaderUid(primitive_type);
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}
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