TextureCacheBase: Support loading custom mipmaps.

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NeoBrainX committed 2012-05-13 17:42:22 +02:00
1 parent a5e68ab10e
commit 41d37ab0a0
4 files changed
+71 -17

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@@ -25,7 +25,8 @@
namespace HiresTextures
{
void Init(const char *gameCode);
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, int texformat, u8 *data);
bool HiresTexExists(const char *filename);
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, unsigned int *required_size, int texformat, unsigned int data_size, u8 *data);
};